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The Evil Dungeon Master Universe

The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom that you simply can't afford to miss. Mostly system neutral, but has favored editions and game systems. Season 7 and beyond is all about AD&D! https://solo.to/theevildm for all my links!

  1. 290

    The AD&D Druid Was Never Just a Nature Cleric

    The AD&D 1st Edition Druid is often treated like a Cleric with trees, animals, and a few nature spells. That misses the point.In this episode, I look at what made the Druid different. True Neutral alignment. Limited weapons and armor. Terrain control. Strange spell choices. A class structure built around balance, hierarchy, and challenge.The Druid was not here to heal you. The Druid was here to control the field and keep the world in balance.Keep up with me: https://solo.to/theevildm

  2. 289

    Why the AD&D Fighter Was Never Boring

    This is a look at what Fighters really did in classic AD&D, why they mattered, and why many modern players miss the point. If you enjoy old school gaming, Gygax era design, and practical talk about how these games actually played, this one is for you.Subscribe for more episodes on AD&D, classic roleplaying games, TSR era design, monsters, classes, and forgotten rules.Keep up with me: https://solo.to/theevildm

  3. 288

    AD&D is Not Fair... That's the Point!

    AD&D does not balance encounters around your party. It never tried to. The world exists as it is, and you walk into it whether you are ready or not.In this video, I break down why that design choice matters. You can meet something far above your level. You can run into weak threats that waste your time. You can walk into a situation that forces you to think instead of fight. Even the rules define a “monster” as anything encountered, not just something meant for combat. There are no safe zones. No scaling. No guarantee that you should win. That forces you to scout, plan, negotiate, or run. It creates tension that newer systems often remove.

  4. 287

    Why AD&D Is Still the Gold Standard....

    Why is the AD&D called the gold standard? In this video, I break down why Gary Gygax’s classic book still stands above so many games that came before & after it. This game was a toolbox packed with random tables, world building advice, campaign structure, treasure systems, timekeeping, encounter design, and hard lessons on how to run a living world. It expected the DM to think, rule, create, and lead. We look at what made it so useful, why people still return to it, and what modern Dungeon Masters can still learn from it today.Keep up with me: https://solo.to/theevildm

  5. 286

    White Dragons Are Meaner Than You Think

    How mean are White Dragons? Well this episode talks about the dragon itself and then I came up with really evil ways you can use him in a campaign. They aren't stupid, in fact they are great hunters, and dragons don't need to show up and just attack to be slaughtered, they will act like an intelligent hunter after its prey.Keep up with me: https://solo.to/theevildm

  6. 285

    Empty Rooms Are Not Empty...

    Empty rooms get skipped. That’s the problem.In this episode, you look at what an “empty” room actually does at the table. Sound, dust, air, light, and layout all carry information. Players read those details and make choices. That changes pacing, tension, and how the dungeon feels. You get practical ways to run empty spaces so they build pressure, signal danger, and make the next encounter hit harder.#ADND #DungeonMaster #TTRPG

  7. 284

    Bonus Episode - Let’s Chat About Gold for XP in AD&D

    Gold for XP is not just an old rule. It is the engine that drives how the game actually plays.In this episode, we break down what happens when experience is tied to treasure instead of kills. Players stop chasing fights. They start making smarter calls. They explore with purpose, avoid bad encounters, and focus on getting in and out alive.You will hear how this one rule shifts pacing, decision making, and the feel of the dungeon without changing anything else. If your table feels stuck in combat loops, this is the fix that might change everything.#ADnD #TabletopRPG #DungeonMaster

  8. 283

    Let's Chat about Encumbrance Rules in AD&D

    Let’s chat about encumbrance rules in AD&D and why they often miss the mark at the table. On paper, tracking every coin, torch, and piece of gear sounds like it should add tension. In practice, it slows the game down, turns sessions into math checks, and pulls focus away from exploration and decision-making.This episode looks at what those rules were trying to do, and what actually happens when you use them as written. You will hear where the friction shows up, how it affects pacing, and why many groups quietly drop or bend the system just to keep play moving.#ADnD #TabletopRPG #DungeonMaster

  9. 282

    The Problem With AD&D 1 to 1 Time

    In this episode, I take a hard look at one of the strangest ideas in old school AD&D, one to one time. In a large shared campaign, it may have had a purpose. In a single player game or one steady group, it starts to fall apart fast. I get into why it kills momentum, why it makes no sense for most tables, and why tying your fantasy world to your real life calendar creates more problems than it solves.Website: https://Blacknotebook.orgEmail: AsktheDM(at)TheEvilDM.comSupport: https://Patreon.com/TheEvilDMPaypal: https://www.paypal.com/paypalme/TheEvilDMThe Eclectic Goat- https://www.youtube.com/watch?v=QaRKDBVtam0&t=707s

  10. 281

    Unearthed Arcana, Official, Final, But is it Better?

    Was Unearthed Arcana really the final word on AD&D, or did it just make the game heavier? In this episode, I take a close look at Gary Gygax’s bold claims, the new rules and options inside the book, and whether this famous expansion actually improved play or simply added more weight to an already complex game. #ADnD1e #UnearthedArcana #OldSchoolDnDSupport: https://Patreon.com/TheEvilDMWebsite: https://blacknotebook.org

  11. 280

    AD&D Monster Spotlight: The Son of Kyuss

    In this episode, I look at the Son of Kyuss from the Fiend Folio, one of the nastiest undead in AD&D. This is not just a monster fight. It is fear, disease, worms, panic, and long-term trouble for any party that gets careless. I talk about why it works so well at the table, how to use it in a dungeon, and why monsters like this are a big part of what makes AD&D feel dangerous.

  12. 279

    Feather Fall: The Spell That Keeps Your Party Alive

    In this episode, we break down Feather Fall from the AD&D Player’s Handbook.This is a simple spell that keeps your characters alive. It slows falling, prevents damage, and turns bad calls into recoverable moments. We walk through how it works, where it shines, and how both players and GMs can use it to change the flow of the game. If your group ignores this spell, they are taking risks they do not need to take.You will hear:What the spell actually does at the tableIts limits and why timing mattersSmart ways to use it in combat and explorationHow it opens up vertical dungeon designWhy this spell saves more characters than damage spellsShort episode, practical use, straight to the table.

  13. 278

    Let's talk about Skinwalkers in D&D, shall we?

    I was sitting around thinking about monsters again, and it hit me after watching one of those late night skinwalker videos. In D&D everyone always jumps straight to the doppelganger, but that misses the real fun. A skinwalker doesn’t rush the party. It watches. It studies. It follows them through the woods for days. It waits for someone to wander off, someone to get curious, someone to make a bad choice. That’s where the tension comes from. The party starts noticing animals that appear too often, shadows that move wrong, and the feeling that something is out there just beyond the firelight. By the time they realize they are being hunted, it might already be sitting at the campfire with them.Background Music:Attribution Code"Zombie Hoodoo" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/

  14. 277

    Why 1 HP Makes Your Players Fear the Dungeon Again

    Most games give players a cushion. More hit points. More healing. More second chances. Over time, that safety turns the dungeon into a resource puzzle instead of a threat.In this video, I break down why starting at 1 HP changes everything. How it strips away mechanical plot armor. How it forces smarter play. How it restores real tension to exploration, combat, and decision making. We look at the illusion of safety in modern systems, how to implement a 1 HP start without making your game unfair, and how to reward survival instead of kill counts.If you want your table to respect the dark again, this is where it starts.

  15. 276

    AD&D - D1 Is Not a Dungeon Crawl, It’s Enemy Territory

    Today we are cracking open D1 Descent Into the Depths of the Earth. This is not your cozy ten-foot corridor crawl. This is survival, pressure, and moral compromise wrapped in darkness. You are not the hero down here, you are the infection sneaking through a living, breathing underworld that wants you gone. Stick around and I’ll show you why the real descent is not just into the depths, but into your own choices. Keep up with me: https://solo.to/theevildm

  16. 275

    How I Turned One Donjon Prompt Into a full gaming Idea

    I walk through the Donjon website and show how I use its generators to spark real campaign ideas. I focus on how a single prompt turned into the Black Tome of Cordelia, a dangerous silk-paged book with no quest giver and no safe way to use it. I break down how I would introduce it into a fantasy game, how player choices create pressure, and how consequences build slowly over time without obvious punishment. This is a practical look at turning random generators into usable, table-ready material.https://donjon.bin.sh/#Donjon #OldSchoolDnD #OSR #DungeonMaster #DMAdvice #tabletoprpg

  17. 274

    Why the Flail Snail Punishes Bad AD&D Habits

    Most AD&D monsters teach players to hit harder or cast faster. The flail snail exists to break that habit.In this video, I talk about why Gary Gygax included the flail snail in AD&D, what problem it was meant to solve, and why so many tables misunderstood it. This is not a stats breakdown. This is about design intent, spell reliance, and how pressure actually works at the table. Used wrong, the flail snail is a joke or a loot source. Used right, it forces hesitation, planning, and uncomfortable choices.If you have ever watched a confident party freeze when their best option stopped working, this monster did its job.

  18. 273

    AD&D Manual of the Planes - Part 2

    This is Part 2 of the Manual of the Planes deep dive. Part 1 covered what the book is and why it matters. This video is about actually running planar adventures at your table without turning them into a TPK or a rules lecture.How do you introduce planar travel without making it feel casual? How do you start small with border regions before throwing characters into full exposure? How do you use environment as your primary weapon instead of relying on exotic monsters? This video covers all of that. Rest isn't guaranteed in the planes. Safe zones should be rare and memorable. Magic should feel unpredictable, not useless. Planar NPCs matter more than monsters because they give players something to bargain with instead of always fighting.

  19. 272

    AD&D Monster Spotlight: Half-Ogres, did you use them

    Half-ogres stomp into the realm of AD&D with raw strength and brutal charm, but are they the ultimate power fantasy or a one-way ticket to a broken campaign? Today, we dive into the dark swamps of hybrid races, uncover the hidden dangers of tinkering with game balance, and find out why a lecherous pixie might just be the key to total chaos.

  20. 271

    AD&D Manual of the Planes - Part 1

    In this video, I take a focused look at the AD&D Manual of the Planes by Jeff Grubb, starting with what this book is actually for and why it still matters. This is not an adventure book and it is not light reading. It is a Dungeon Master’s guide to how reality works once you step beyond the Prime Material Plane.Part 1 is an overview. We walk through the structure of the planes, how the Inner, Ethereal, Astral, and Outer Planes are presented, and why this book acts as a turning point for long running campaigns. I talk about spell interaction, survival pressure, alignment as a force, and why planar travel is meant to be dangerous, limited, and deliberate.This episode exists because of a viewer request from DM Dan, and it is aimed squarely at DMs who want to understand the book before trying to run it. No adventures yet. No how to play guides. Just what the Manual of the Planes gives you, and what it expects you to handle responsibly.#adnd #manualoftheplanes #dungeonmaster #osr

  21. 270

    Monster Spotlight: The Ki-Rin, Why This Is Not a Fight

    Today’s Monster Spotlight looks at the Ki-Rin, one of the strangest and most misunderstood creatures in AD&D. Part celestial, part unicorn, part dragon, the Ki-Rin is powerful, intelligent, and almost never meant to be fought. We break down what it can do, why it exists in the game, and how using it wrong can derail a campaign, while using it right can change one. #ADnD #OSR #MonsterSpotlight #DungeonMaster #OldSchoolDnD #TTRPG

  22. 269

    AD&D Custom Magic Item: the Ledger of Oaths

    Today's episode introduces a custom AD&D magic item, the Ledger of Oaths, a book that records spoken promises and punishes those who break them. We talk about how oaths create tension at the table, why intent matters more than wording, and how this item forces players to think before they promise anything. It’s a tool for trust, consequences, and real choices, not power creep. #ADnD #OSR #DungeonMaster #TTRPG #OldSchoolDnD #TabletopRPG

  23. 268

    AD&D Podcast: The Character with Two Classes

    Today’s episode clears up one of the most misunderstood AD&D rules, characters with two classes. Not multi-classing. Not dual-classing as later editions define it. The original rule, how it actually works, and why people misread it. This is about switching careers, not stacking powers.

  24. 267

    AD&D - That's a Wrap on 2025

    That’s a wrap on 2025 in the AD&D Universe, a year of rulings over rules, forgotten DM tools, hard calls at the table, and why old-school AD&D still works when you let the referee decide. #ADnD #OSR #EvilDungeonMaster #OldSchoolDnD #TTRPG #RoleplayingGames

  25. 266

    AD&D Podcast: Year-End Q&A: Where Do We Go Next?

    This episode is a year-end wrap up for the AD&D 1E podcast. I talk about what we covered this year, what I enjoyed, and how the show has grown. More important, I ask you where you want this podcast to go in 2026.Do you want me to keep it focused on AD&D 1E. Do you want AD&D to stay the core, but with the occasional chat about other games and things I am into. Do you want me to try something new. I lay out the options, share my thoughts, and ask you to send your feedback so I know what you want to hear next year. I have a poll here on spotify, or you can go to my website and answer the question!

  26. 265

    AD&D Module Review: Grimbo Grotto - Christmas Farcical Horror Adventure

    A short, weird Christmas one-shot with psychoactive mushrooms, evil gnomes, and a were-reindeer named Rude Olf by @Goblinshenchmen.A 4 page oneshot Christmas themed adventure that an be run for literally ANY EDITION of D&DLink to adventure: https://www.drivethrurpg.com/en/product/340232/grimbo-grotto-christmas-farcical-horror-adventure?affiliate_id=421647

  27. 264

    AD&D Spell Spotlight: Raise Dead

    We break down Raise Dead from the PHB. What it restores, what it cannot fix, and the risks that come with it. I give clean rulings, quick examples, and a table story where a player tried to bend the spell around missing body parts.Support the show on Patreon: https://www.patreon.com/TheEvilDMWatch on YouTube: https://www.youtube.com/@TheEvilDMWatch on Rumble: https://rumble.com/TheEvilDM

  28. 263

    AD&D Adventure - Turkey Day!

    The feast is set. The bird vanishes into a thin Astral slip. We chase a thunder-turkey, juggle a parade heist, fight a kitchen spirit, and bring dinner home before sundown. Drop-in scenes and tight rulings you can use tonight. Listen now.Support the show on Patreon: https://www.patreon.com/TheEvilDMWatch on YouTube: https://www.youtube.com/@TheEvilDMWatch on Rumble: https://rumble.com/TheEvilDM

  29. 262

    AD&D Monster Spotlight: Shadow Demon

    Today we break down the Shadow Demon. It lives in darkness, slips through battles, and punishes parties that rely on torches. I cover how its light-based AC works, its fear and darkness tricks, plus quick hooks.Support the show on Patreon: https://www.patreon.com/TheEvilDMWatch on YouTube: https://www.youtube.com/@TheEvilDMWatch on Rumble: https://rumble.com/TheEvilDM

  30. 261

    AD&D Monster Spotlight: Gambado

    Today we shine a light on the Gambado. A pit-lurker with a spring-body, a skull for a lure, and a nasty grab-and-drag routine. I cover stats, how it hunts, tight rulings that make encounters pop, and quick hooks you can run tonight.Support the show on Patreon: https://www.patreon.com/TheEvilDMWatch on YouTube: https://www.youtube.com/@TheEvilDMWatch on Rumble: https://rumble.com/TheEvilDM

  31. 260

    AD&D Rule Spotlight: Character Age

    Today we talk about starting age. The Dungeon Master’s Guide gives real tables for how old your character is at creation. I cover how the tables work, how to handle multiclass, what age does in play, and a quick story where I had to clamp down on min-maxing.#TSR #OSR #RPG #Gygax #Greyhawk

  32. 259

    AD&D Campaign Spotlight: Money Changers, Banks, Loans, and Jewelers

    Today we talk about the money side of adventuring that most tables skip. Money changers take a cut, bankers hold your coin, lenders set harsh terms, and jewelers shave value when they buy. I’ll give you clear rates, rulings you can drop in, and hooks that make your city feel alive.

  33. 258

    AD&D Rule Spotlight: Player Skill Bonuses

    Today we look at the Oriental Adventures rule that lets you grant a one-time bonus when the player demonstrates knowledge or performs a skill. I cover how to use it fairly, what to cap, and a real table story where a player’s stunt earned a surprise attack.#TSR #Adnd #OSR

  34. 257

    AD&D Rule Spotlight: Command Words for Magic Items

    Today I talk about command words for rods, staves, and wands. AD&D makes you earn the activation. You have to learn the word. I cover the rules, a fast table process to run discovery, a story where a player tried to game it, and quick hooks.#adnd #osr #tsr #forgottenrealms #greyhawk

  35. 256

    AD&D Monster Spotlight: The Wraith

    Today I dig into the wraith. Fast, smart, and built to punish careless parties. I cover what it does, how to stage it, rulings that keep it deadly but fair, and hooks you can run tonight.Support the show on Patreon: https://www.patreon.com/TheEvilDMWatch on YouTube: https://www.youtube.com/@TheEvilDMWatch on Rumble: https://rumble.com/TheEvilDM

  36. 255

    AD&D Monster Spotlight: Elementals

    Today we break down the four core Elementals, how they fight, where they shine, and how to use them without derailing a session. I give table rulings that keep them scary and fair, plus quick hooks you can drop in tonight.Things talked about on the podcastSupport the show on Patreon – https://www.patreon.com/TheEvilDMSecondary Channel -- https://youtube.com/@soloquestsRPG

  37. 254

    AD&D Rule Spotlight: Casting Spells Directly from Books

    Today we look at page 80 of the Unearthed Arcana book where there is an optional rule that lets a magic user cast straight from a spellbook as if it were a scroll. It is powerful, costly, and risky. I cover the exact risks, how to rule edge cases, and a table story where a player tried to game it.#adnd #tsr #dnd #OSR

  38. 253

    AD&D Magic Item Spotlight: Ring of Truth

    Today’s episode looks at the Ring of Truth, a magic item that makes lies impossible to miss but also strips the wearer of their ability to lie. It’s a blessing and a curse, and at the table it often sparks rules questions. I’ll share what it does, how to use it as a DM, and a story where I had to step in when a player tried to get too clever with it.#ADnD #RingOfTruth #MagicItems

  39. 252

    AD&D Monster Spotlight: The Death Angel

    Today’s episode goes back to Dragon Magazine #6 (1977) for a look at the Death Angel, a creature that mixes oracular prophecy with deadly power. Armed with a death scythe and near-unstoppable persistence, these beings embody fate itself. I’ll break down their abilities, how they work in play, and how to drop one into your campaign without wrecking the balance.#ADnD #DeathAngel #DragonMagazine

  40. 251

    AD&D Unearthed: The Ultimist Class

    Today we open up Polyhedron Magazine #23 (1985) and take a look at a class Gary Gygax himself introduced... the Ultimist. Called the “nadir of new classes,” this hybrid cleric-magic-user-fighter was designed to embody the powers of the lower planes. I’ll cover what the class can do, how it plays, and whether it belongs at your table.#ADnD #Ultimist #Polyhedron

  41. 250

    AD&D Spell Spotlight: Wall of Force

    Today we look at one of the strongest defensive spells in the Player’s Handbook..... Wall of Force. It is a fifth-level magic-user spell that creates an invisible barrier that nothing can pass through, not even breath weapons or spells. I’ll break down how it works, how different tables rule it, and how to use it to turn the tide of an encounter.#ADnD #WallOfForce #MagicUser

  42. 249

    AD&D Magic Item Spotlight: Apparatus of Kwalish

    Today’s episode looks at one of the strangest items in the Dungeon Master’s Guide, the Apparatus of Kwalish. At first glance it’s just a big iron barrel, but inside it’s a full-on magical crab-submarine with levers, pincers, and a whole lot of chaos waiting to happen. I’ll cover how it works, how to use it in your game, and why this contraption can be one of the most entertaining magic items ever put into AD&D.#ADnD #Kwalish #MagicItems

  43. 248

    AD&D Campaign Spotlight: The Role of Taxes

    Today’s episode looks at something players never expect but kings and lords never forget: taxes. From coins and gems to tolls and property, I’ll cover how to add taxes into your game, why it makes the world feel more real, and how to turn them into adventure hooks instead of paperwork.#ADnD #OldSchoolDnD #OSR

  44. 247

    AD&D Spell Spotlight: Dig

    Today we dig into a spell most players skip right over in the Player’s Handbook. Dig is a 4th-level magic-user spell that lets you move earth and sand, collapse tunnels, and wreck dungeons in ways fireball never could. I’ll talk about how to use it as a player, how to use it as a DM, and why it deserves a second look.#ADnD #DigSpell #MagicUser

  45. 246

    AD&D Spell Spotlight: Heroism & Superheroism

    Today we look at two powerhouse spells that turn low- to mid-level fighters into battlefield legends... Heroism and Superheroism. I will break down what they do, how to use them in your game, and why a clever DM can make these spells the centerpiece of an epic moment.#ADnD #Heroism #Superheroism #ClericMagicThings talked about on the podcastSupport the show on Patreon – Patreon.com/TheEvilDMExclusive content, early looks, and more for old-school gamers.Watch on YouTube – youtube.com/@TheEvilDMPodcast episodes, game talk, and classic RPG content.Watch on Rumble – rumble.com/TheEvilDMBackup channel with the same no-nonsense RPG content.

  46. 245

    AD&D Magic Item Spotlight: Arabel’s Huggable Bear

    Today’s episode is for Drake, who suggested this unusual magical item from the AD&D 2e era. Arabel’s Huggable Bear looks like a child’s stuffed toy, but it is one of the most protective and peaceful magic items you can hand to a party. I will talk about its sphere of protection, the double healing rate, and how to use it as a story tool instead of just a bonus to sleep.#ADnD #ArabelsHuggableBear #MagicItems

  47. 244

    AD&D Bucknard’s Everfull Purse

    Today I talk about Bucknard’s Everfull Purse, a little leather pouch that creates coins every morning. Sounds simple. But in the right hands, it can cause greed, suspicion, and all kinds of trouble at the table. I will cover how to use it as a DM, why it is more dangerous than it looks, and how to make it the centerpiece of an entire adventure.#ADnD #BucknardsEverfullPurse #MagicItems

  48. 243

    AD&D - The Catoblepas, with its Death Gaze!

    Today we shine a light on one of the nastiest creatures hiding in the Monster Manual. The Catoblepas is slow, ugly, and looks like it should be easy to kill. It isn’t. One look in its eyes and you are dead. No, not dying. Dead. I’ll walk through the stats, how to use it in your game without making it a cheap “gotcha” monster, and why this ugly swamp beast is a perfect old-school horror encounter.#ADnD #Catoblepas #MonsterManualhttps://solo.to/TheEvilDM

  49. 242

    AD&D - The Black Dragon Game

    In this episode, I talk about a Gen Con AD&D game where I played a 5th-level fighter investigating some missing villagers. Classic setup... until it wasn’t. Turns out the culprit was a black dragon in a cave. I break down how the DM built tension, how the fight played out, and why black dragons make better villains than half the NPCs your players have ever met. If you’ve ever wondered how to run a dragon without it feeling like just another monster, this is the one to hear.#ADnD #BlackDragon #GenConGaming

  50. 241

    AD&D Book of Vile Darkness: More Than Just an Evil Tome

    The Book of Vile Darkness isn’t just loot, it’s a campaign driver. In this episode, I talk about how to make this infamous artifact matter at your table. From corrupting heroes over time to whispering to NPCs before the party even touches it, this book should feel alive, dangerous, and unpredictable. I cover ways to make it the focus of a quest, the object of obsession for rival factions, and even a ticking time bomb that records the party’s every sin. If you want the Book of Vile Darkness to be more than a line on a treasure list, this is the episode for you.#ADnD #BookOfVileDarkness #OldSchoolRPGkeep up with me:https://Solo.to/TheEvilDM

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ABOUT THIS SHOW

The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom that you simply can't afford to miss. Mostly system neutral, but has favored editions and game systems. Season 7 and beyond is all about AD&D! https://solo.to/theevildm for all my links!

HOSTED BY

The Evil Dungeon Master

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Frequently Asked Questions

How many episodes does The Evil Dungeon Master Universe have?

The Evil Dungeon Master Universe currently has 50 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is The Evil Dungeon Master Universe about?

The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom...

How often does The Evil Dungeon Master Universe release new episodes?

The Evil Dungeon Master Universe has 50 episodes. Check the episode list to see recent publication dates and frequency.

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You can listen to The Evil Dungeon Master Universe on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts The Evil Dungeon Master Universe?

The Evil Dungeon Master Universe is created and hosted by The Evil Dungeon Master.
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