PODCAST · leisure
The Evil Dungeon Master Universe
by The Evil Dungeon Master
The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom that you simply can't afford to miss. Mostly system neutral, but has favored editions and game systems. Season 7 and beyond is all about AD&D! https://solo.to/theevildm for all my links!
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290
The Cleric was never just the party healer.
In AD&D 1st Edition, the Cleric was built as something much bigger: part warrior, part miracle worker, part religious authority, and eventually someone capable of becoming a major force in the campaign world. In this episode of The Black Notebook, I look at what the Cleric was actually supposed to represent, how First Edition connected divine magic to faith and conduct, why higher level Clerics became religious leaders, and what modern Dungeon Masters and players can still learn from that design today.This episode was suggested by channel supporter Loyd B. Thanks for the idea and for supporting the channel.
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289
The Dungeon Never Waited for You
In this episode, we look at why Gary Gygax designed dungeons as living environments, how wandering monsters, torchlight, spell durations, and exploration all worked together, and why this old-school philosophy can make any dungeon feel more dangerous and believable, no matter what edition you play. Whether you’re an AD&D veteran or a 5E Dungeon Master looking for new ideas, this is one classic design philosophy worth stealing.
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288
Gen Con 2026: Games, Good Times & a Few Surprises
I’m at Gen Con 2026! In this special episode of The Black Notebook, I talk about the games I played, including HARP and Rolemaster Unified, what I picked up from Palladium, Catalyst and others, and what the convention looks like for an old-school gamer in 2026. I also talk about the surprising lack of classic RPG material, meeting listeners who recognized me, and a very unexpected moment with the folks at Palladium Books. This one is just me, my notebook, and a few days at Gen Con.
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287
Why AD&D Trolls Were Nightmare Fuel
In this episode, I look at what made the AD&D 1st Edition troll such an unforgettable monster. We’ll dig into its frightening regeneration, surprising speed, brutal attacks, and the psychology behind why experienced players feared them. We’ll also compare how trolls have changed over the years and why the original version still deserves its reputation as one of fantasy gaming’s greatest nightmares.If you’ve ever watched your party panic as a troll’s wounds closed before your eyes, this episode is for you.
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286
Why D&D Gave Gods Hit Points (Almost Everyone Gets It Wrong)
That’s one of the most common claims you’ll hear, but it’s not what Gary Gygax actually wrote. In this video, we go back to the original AD&D books to see what Deities & Demigods really says about divine beings, their avatars, and why so many people have misunderstood these rules for decades. We’ll look at why gods were given game statistics, what an avatar actually is, and why those hit points were never meant to represent a true deity. If you’ve only heard the internet’s version of this debate, you may be surprised by what the original books actually say.
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285
The Black Notebook Trailer
Welcome to the Black Notebook Podcast, enjoy the ride! New Trailer for 2026 and going forward!Website: https://TheEvilDM.com & https://blacknotebook.orgSupport: https://Patreon.com/TheEvilDMTwitter/X: @TheEvilDMEmail: AsktheDM(@)TheEvilDM.comFacebook: https://FB.com/TheEvilDungeonMaster
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284
D&D Wants You to Play a Death Knight. AD&D Didn’t.
The Knight is one of the most iconic images in fantasy, but in AD&D First Edition, it was never a player class. So why do so many people remember it that way?In this episode, I look at where that idea came from, how the Cavalier and Paladin filled that role, and why the classic armored knight existed more as an ideal than a character class. We’ll also talk about chivalry, mounted combat, and how the rules expected you to become a knight through your actions, not by checking a box on your character sheet.What are your thoughts? Did your group ever use Cavaliers, or did your Fighters become knights through roleplaying?
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283
Why Every D&D Party Needed Hirelings...
Hirelings were never just background characters in AD&D 1st Edition. They carried torches, guarded the camp, hauled treasure, and sometimes saved the entire party from disaster. In this episode of The Black Notebook, I look at why hirelings were an expected part of the game, how they changed the way adventures played, and why so many modern groups have left them behind. If you've ever wondered why old school parties seemed so much larger than today's adventuring groups, this episode explains why.Keep up with me: theevildm.com/p/links.html
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282
Hook Horrors: The Monster You Hear Before You See
In this episode of The Black Notebook Podcast, we explore one of the oldest tricks in AD&D, using sound to build tension. From scratching behind a stone wall, to distant footsteps, strange whispers, and something breathing just beyond the torchlight, sound can create fear long before initiative is rolled.
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281
Save or Die: Was Classic D&D Too Brutal?
In this episode of The Black Notebook Podcast, we’re talking about one of the most debated mechanics in D&D, Save or Die. Was it unfair? Was it bad game design? Or was it an important part of what made old school play so tense?Let me know what you think in the comments or jump on over to Youtube and comment there.
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280
Tucker’s Kobolds, Why Weak Monsters Still Scare Players
In this episode of The Black Notebook Podcast, I look at Tucker’s Kobolds, one of the most famous old school D&D stories ever printed in Dragon Magazine. These were ordinary kobolds, weak on paper, but deadly in play because the DM used terrain, tunnels, fire, murder holes, traps, and panic to turn them into a nightmare.
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279
Orcs were terrifying, here's why..
In this episode of The Black Notebook Podcast, I take a look at why orcs were genuinely feared in early AD&D, how they were presented in the rulebooks, and what made them such a serious threat to player characters. If you’ve ever wondered why old school players didn’t charge blindly into every fight, the answer may be waiting in an orc lair.https://theevildm.comhttps://blacknotebook.org
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278
Why D&D Monsters Didn’t Fight to the Death
Ever wonder why monsters in old school D&D didn’t always fight to the bitter end? The answer is monster morale, one of the most overlooked rules in the game.In early D&D and AD&D, monsters weren’t expected to stand their ground until the last hit point. Goblins fled. Orcs surrendered. Bandits broke and ran. Even intelligent villains often chose survival over a hopeless fight. In this episode of The Black Notebook Podcast, I take a look at monster morale, why it existed, how it made dungeons feel more alive, and why it created better adventures. Sometimes the most interesting monster in the dungeon is the one that survives the encounter.
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277
Why Wandering Monsters Mattered
In this episode of The Black Notebook Podcast, I talk about why wandering monsters mattered so much in old school AD&D, how they changed player behavior, and why modern games often lost that tension. Because once time mattered, every decision mattered too.https://TheEvilDM.comhttps://blacknotebook.org
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276
Hopeless Characters, Aren't Hopeless..
Can a character with bad stats still matter in D&D?In this episode, I talk about “Hopeless Characters” in old school D&D, using the Holmes Basic blurb and AD&D as the starting point. Bad ability scores do not always mean a bad character. Sometimes the weak fighter, the fragile magic-user, or the average nobody becomes the one everyone remembers.This is about 3d6 character creation, survival, risk, and why old school D&D did not need every character to start as a hero.
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275
Dragons Were Meant To Be Avoided
Dragons were never meant to be balanced encounters. They were ancient, intelligent, terrifying creatures that could wipe out careless adventurers in minutes. Somewhere along the way, dragons became treated like another monster to fight for treasure and XP. In this episode, I talk about how AD&D 1st Edition handled dragons, why fear and caution mattered, and why avoiding a dragon was often the smartest move a party could make.We’ll look at morale, reaction rolls, negotiation, overwhelming power, and the old-school mindset that made dragons feel legendary instead of disposable boss fights. If your players charge every dragon head-on, this episode might change how you see these monsters forever.
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274
Does Low Intelligence Make Evil Stupid?
Low Intelligence does not make evil stupid. It changes how that evil shows up at the table. In this AD&D episode, I talk about why low Intelligence monsters and characters can still be dangerous, organized, loyal, cruel, and effective. Not every evil creature is a mastermind. Some are enforcers, raiders, followers, guards, and brutes who understand power, fear, orders, and punishment well enough to be a real threat.
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273
Seriously, Gnolls Are Creepy as Heck in AD&D
If you want your monsters to feel dangerous, memorable, and genuinely creepy, this episode is for you.Gnolls in AD&D are more than just hyena men with axes. In this episode, I talk about why gnolls feel so unsettling at the table, where they came from, how Gary Gygax shaped them in AD&D 1st Edition, and creative ways you can use them in your own campaigns. From their strange origins tied to Lord Dunsany’s “gnoles” to the brutal pack tactics they bring into dungeon crawls, gnolls can become far more than wandering monsters on a random encounter table.Keep up with me: https://solo.to/theevildm
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272
AD&D Magic Resistance Is Not What You Think It Is
In this episode, I break down how magic resistance actually works in AD&D 1st Edition, why it comes before saving throws, how the 11th level baseline changes spellcasting odds, and why this one rule completely changes how a magic-user approaches dangerous encounters.We also look at how magic resistance creates pressure at the table, forces parties to adapt, and punishes groups that rely too heavily on spells as the answer to every problem.Rules reference discussed in this episode can be found in Monster Manual II, page 6, under the Magic Resistance rules section.Links: https://Theeevildm.com/p/links.html
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271
Lawful Evil Isn’t Stupid...
Lawful Evil is one of the most misunderstood alignments in AD&D and tabletop RPGs. Too many players treat it like random cruelty or constant betrayal, but real Lawful Evil is disciplined, controlled, and dangerous because it works inside systems of power. In this episode, we break down what Lawful Evil actually means, how to roleplay it properly, how it functions inside a party, and why it can become one of the strongest alignments at the table when played correctly.Keep up with me: https://solo.to/theevildm
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270
The AD&D Druid Was Never Just a Nature Cleric
The AD&D 1st Edition Druid is often treated like a Cleric with trees, animals, and a few nature spells. That misses the point.In this episode, I look at what made the Druid different. True Neutral alignment. Limited weapons and armor. Terrain control. Strange spell choices. A class structure built around balance, hierarchy, and challenge.The Druid was not here to heal you. The Druid was here to control the field and keep the world in balance.Keep up with me: https://solo.to/theevildm
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269
Why the AD&D Fighter Was Never Boring
This is a look at what Fighters really did in classic AD&D, why they mattered, and why many modern players miss the point. If you enjoy old school gaming, Gygax era design, and practical talk about how these games actually played, this one is for you.Subscribe for more episodes on AD&D, classic roleplaying games, TSR era design, monsters, classes, and forgotten rules.Keep up with me: https://solo.to/theevildm
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268
AD&D is Not Fair... That's the Point!
AD&D does not balance encounters around your party. It never tried to. The world exists as it is, and you walk into it whether you are ready or not.In this video, I break down why that design choice matters. You can meet something far above your level. You can run into weak threats that waste your time. You can walk into a situation that forces you to think instead of fight. Even the rules define a “monster” as anything encountered, not just something meant for combat. There are no safe zones. No scaling. No guarantee that you should win. That forces you to scout, plan, negotiate, or run. It creates tension that newer systems often remove.
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267
Why AD&D Is Still the Gold Standard....
Why is the AD&D called the gold standard? In this video, I break down why Gary Gygax’s classic book still stands above so many games that came before & after it. This game was a toolbox packed with random tables, world building advice, campaign structure, treasure systems, timekeeping, encounter design, and hard lessons on how to run a living world. It expected the DM to think, rule, create, and lead. We look at what made it so useful, why people still return to it, and what modern Dungeon Masters can still learn from it today.Keep up with me: https://solo.to/theevildm
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266
White Dragons Are Meaner Than You Think
How mean are White Dragons? Well this episode talks about the dragon itself and then I came up with really evil ways you can use him in a campaign. They aren't stupid, in fact they are great hunters, and dragons don't need to show up and just attack to be slaughtered, they will act like an intelligent hunter after its prey.Keep up with me: https://solo.to/theevildm
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265
Empty Rooms Are Not Empty...
Empty rooms get skipped. That’s the problem.In this episode, you look at what an “empty” room actually does at the table. Sound, dust, air, light, and layout all carry information. Players read those details and make choices. That changes pacing, tension, and how the dungeon feels. You get practical ways to run empty spaces so they build pressure, signal danger, and make the next encounter hit harder.#ADND #DungeonMaster #TTRPG
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264
Bonus Episode - Let’s Chat About Gold for XP in AD&D
Gold for XP is not just an old rule. It is the engine that drives how the game actually plays.In this episode, we break down what happens when experience is tied to treasure instead of kills. Players stop chasing fights. They start making smarter calls. They explore with purpose, avoid bad encounters, and focus on getting in and out alive.You will hear how this one rule shifts pacing, decision making, and the feel of the dungeon without changing anything else. If your table feels stuck in combat loops, this is the fix that might change everything.#ADnD #TabletopRPG #DungeonMaster
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263
Let's Chat about Encumbrance Rules in AD&D
Let’s chat about encumbrance rules in AD&D and why they often miss the mark at the table. On paper, tracking every coin, torch, and piece of gear sounds like it should add tension. In practice, it slows the game down, turns sessions into math checks, and pulls focus away from exploration and decision-making.This episode looks at what those rules were trying to do, and what actually happens when you use them as written. You will hear where the friction shows up, how it affects pacing, and why many groups quietly drop or bend the system just to keep play moving.#ADnD #TabletopRPG #DungeonMaster
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262
The Problem With AD&D 1 to 1 Time
In this episode, I take a hard look at one of the strangest ideas in old school AD&D, one to one time. In a large shared campaign, it may have had a purpose. In a single player game or one steady group, it starts to fall apart fast. I get into why it kills momentum, why it makes no sense for most tables, and why tying your fantasy world to your real life calendar creates more problems than it solves.Website: https://Blacknotebook.orgEmail: AsktheDM(at)TheEvilDM.comSupport: https://Patreon.com/TheEvilDMPaypal: https://www.paypal.com/paypalme/TheEvilDMThe Eclectic Goat- https://www.youtube.com/watch?v=QaRKDBVtam0&t=707s
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261
Unearthed Arcana, Official, Final, But is it Better?
Was Unearthed Arcana really the final word on AD&D, or did it just make the game heavier? In this episode, I take a close look at Gary Gygax’s bold claims, the new rules and options inside the book, and whether this famous expansion actually improved play or simply added more weight to an already complex game. #ADnD1e #UnearthedArcana #OldSchoolDnDSupport: https://Patreon.com/TheEvilDMWebsite: https://blacknotebook.org
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260
AD&D Monster Spotlight: The Son of Kyuss
In this episode, I look at the Son of Kyuss from the Fiend Folio, one of the nastiest undead in AD&D. This is not just a monster fight. It is fear, disease, worms, panic, and long-term trouble for any party that gets careless. I talk about why it works so well at the table, how to use it in a dungeon, and why monsters like this are a big part of what makes AD&D feel dangerous.
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259
Feather Fall: The Spell That Keeps Your Party Alive
In this episode, we break down Feather Fall from the AD&D Player’s Handbook.This is a simple spell that keeps your characters alive. It slows falling, prevents damage, and turns bad calls into recoverable moments. We walk through how it works, where it shines, and how both players and GMs can use it to change the flow of the game. If your group ignores this spell, they are taking risks they do not need to take.You will hear:What the spell actually does at the tableIts limits and why timing mattersSmart ways to use it in combat and explorationHow it opens up vertical dungeon designWhy this spell saves more characters than damage spellsShort episode, practical use, straight to the table.
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258
Let's talk about Skinwalkers in D&D, shall we?
I was sitting around thinking about monsters again, and it hit me after watching one of those late night skinwalker videos. In D&D everyone always jumps straight to the doppelganger, but that misses the real fun. A skinwalker doesn’t rush the party. It watches. It studies. It follows them through the woods for days. It waits for someone to wander off, someone to get curious, someone to make a bad choice. That’s where the tension comes from. The party starts noticing animals that appear too often, shadows that move wrong, and the feeling that something is out there just beyond the firelight. By the time they realize they are being hunted, it might already be sitting at the campfire with them.Background Music:Attribution Code"Zombie Hoodoo" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Website:https://www.theevildm.com/2026/03/lets-talk-about-skinwalkers-in-d-shall.html
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257
Why 1 HP Makes Your Players Fear the Dungeon Again
Most games give players a cushion. More hit points. More healing. More second chances. Over time, that safety turns the dungeon into a resource puzzle instead of a threat.In this video, I break down why starting at 1 HP changes everything. How it strips away mechanical plot armor. How it forces smarter play. How it restores real tension to exploration, combat, and decision making. We look at the illusion of safety in modern systems, how to implement a 1 HP start without making your game unfair, and how to reward survival instead of kill counts.If you want your table to respect the dark again, this is where it starts.
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256
AD&D - D1 Is Not a Dungeon Crawl, It’s Enemy Territory
Today we are cracking open D1 Descent Into the Depths of the Earth. This is not your cozy ten-foot corridor crawl. This is survival, pressure, and moral compromise wrapped in darkness. You are not the hero down here, you are the infection sneaking through a living, breathing underworld that wants you gone. Stick around and I’ll show you why the real descent is not just into the depths, but into your own choices. Keep up with me: https://solo.to/theevildm
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255
How I Turned One Donjon Prompt Into a full gaming Idea
I walk through the Donjon website and show how I use its generators to spark real campaign ideas. I focus on how a single prompt turned into the Black Tome of Cordelia, a dangerous silk-paged book with no quest giver and no safe way to use it. I break down how I would introduce it into a fantasy game, how player choices create pressure, and how consequences build slowly over time without obvious punishment. This is a practical look at turning random generators into usable, table-ready material.https://donjon.bin.sh/#Donjon #OldSchoolDnD #OSR #DungeonMaster #DMAdvice #tabletoprpg
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254
Why the Flail Snail Punishes Bad AD&D Habits
Most AD&D monsters teach players to hit harder or cast faster. The flail snail exists to break that habit.In this video, I talk about why Gary Gygax included the flail snail in AD&D, what problem it was meant to solve, and why so many tables misunderstood it. This is not a stats breakdown. This is about design intent, spell reliance, and how pressure actually works at the table. Used wrong, the flail snail is a joke or a loot source. Used right, it forces hesitation, planning, and uncomfortable choices.If you have ever watched a confident party freeze when their best option stopped working, this monster did its job.
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253
AD&D Manual of the Planes - Part 2
This is Part 2 of the Manual of the Planes deep dive. Part 1 covered what the book is and why it matters. This video is about actually running planar adventures at your table without turning them into a TPK or a rules lecture.How do you introduce planar travel without making it feel casual? How do you start small with border regions before throwing characters into full exposure? How do you use environment as your primary weapon instead of relying on exotic monsters? This video covers all of that. Rest isn't guaranteed in the planes. Safe zones should be rare and memorable. Magic should feel unpredictable, not useless. Planar NPCs matter more than monsters because they give players something to bargain with instead of always fighting.
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252
AD&D Monster Spotlight: Half-Ogres, did you use them
Half-ogres stomp into the realm of AD&D with raw strength and brutal charm, but are they the ultimate power fantasy or a one-way ticket to a broken campaign? Today, we dive into the dark swamps of hybrid races, uncover the hidden dangers of tinkering with game balance, and find out why a lecherous pixie might just be the key to total chaos.
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251
AD&D Manual of the Planes - Part 1
In this video, I take a focused look at the AD&D Manual of the Planes by Jeff Grubb, starting with what this book is actually for and why it still matters. This is not an adventure book and it is not light reading. It is a Dungeon Master’s guide to how reality works once you step beyond the Prime Material Plane.Part 1 is an overview. We walk through the structure of the planes, how the Inner, Ethereal, Astral, and Outer Planes are presented, and why this book acts as a turning point for long running campaigns. I talk about spell interaction, survival pressure, alignment as a force, and why planar travel is meant to be dangerous, limited, and deliberate.This episode exists because of a viewer request from DM Dan, and it is aimed squarely at DMs who want to understand the book before trying to run it. No adventures yet. No how to play guides. Just what the Manual of the Planes gives you, and what it expects you to handle responsibly.#adnd #manualoftheplanes #dungeonmaster #osr
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250
Monster Spotlight: The Ki-Rin, Why This Is Not a Fight
Today’s Monster Spotlight looks at the Ki-Rin, one of the strangest and most misunderstood creatures in AD&D. Part celestial, part unicorn, part dragon, the Ki-Rin is powerful, intelligent, and almost never meant to be fought. We break down what it can do, why it exists in the game, and how using it wrong can derail a campaign, while using it right can change one. #ADnD #OSR #MonsterSpotlight #DungeonMaster #OldSchoolDnD #TTRPG
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249
AD&D Custom Magic Item: the Ledger of Oaths
Today's episode introduces a custom AD&D magic item, the Ledger of Oaths, a book that records spoken promises and punishes those who break them. We talk about how oaths create tension at the table, why intent matters more than wording, and how this item forces players to think before they promise anything. It’s a tool for trust, consequences, and real choices, not power creep. #ADnD #OSR #DungeonMaster #TTRPG #OldSchoolDnD #TabletopRPG
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248
AD&D Podcast: The Character with Two Classes
Today’s episode clears up one of the most misunderstood AD&D rules, characters with two classes. Not multi-classing. Not dual-classing as later editions define it. The original rule, how it actually works, and why people misread it. This is about switching careers, not stacking powers.
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247
AD&D - That's a Wrap on 2025
That’s a wrap on 2025 in the AD&D Universe, a year of rulings over rules, forgotten DM tools, hard calls at the table, and why old-school AD&D still works when you let the referee decide. #ADnD #OSR #EvilDungeonMaster #OldSchoolDnD #TTRPG #RoleplayingGames
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246
AD&D Podcast: Year-End Q&A: Where Do We Go Next?
This episode is a year-end wrap up for the AD&D 1E podcast. I talk about what we covered this year, what I enjoyed, and how the show has grown. More important, I ask you where you want this podcast to go in 2026.Do you want me to keep it focused on AD&D 1E. Do you want AD&D to stay the core, but with the occasional chat about other games and things I am into. Do you want me to try something new. I lay out the options, share my thoughts, and ask you to send your feedback so I know what you want to hear next year. I have a poll here on spotify, or you can go to my website and answer the question!
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245
AD&D Module Review: Grimbo Grotto - Christmas Farcical Horror Adventure
A short, weird Christmas one-shot with psychoactive mushrooms, evil gnomes, and a were-reindeer named Rude Olf by @Goblinshenchmen.A 4 page oneshot Christmas themed adventure that an be run for literally ANY EDITION of D&DLink to adventure: https://www.drivethrurpg.com/en/product/340232/grimbo-grotto-christmas-farcical-horror-adventure?affiliate_id=421647
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244
AD&D Spell Spotlight: Raise Dead
We break down Raise Dead from the PHB. What it restores, what it cannot fix, and the risks that come with it. I give clean rulings, quick examples, and a table story where a player tried to bend the spell around missing body parts.Support the show on Patreon: https://www.patreon.com/TheEvilDMWatch on YouTube: https://www.youtube.com/@TheEvilDMWatch on Rumble: https://rumble.com/TheEvilDM
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243
AD&D Adventure - Turkey Day!
The feast is set. The bird vanishes into a thin Astral slip. We chase a thunder-turkey, juggle a parade heist, fight a kitchen spirit, and bring dinner home before sundown. Drop-in scenes and tight rulings you can use tonight. Listen now.Support the show on Patreon: https://www.patreon.com/TheEvilDMWatch on YouTube: https://www.youtube.com/@TheEvilDMWatch on Rumble: https://rumble.com/TheEvilDM
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242
AD&D Monster Spotlight: Shadow Demon
Today we break down the Shadow Demon. It lives in darkness, slips through battles, and punishes parties that rely on torches. I cover how its light-based AC works, its fear and darkness tricks, plus quick hooks.Support the show on Patreon: https://www.patreon.com/TheEvilDMWatch on YouTube: https://www.youtube.com/@TheEvilDMWatch on Rumble: https://rumble.com/TheEvilDM
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241
AD&D Monster Spotlight: Gambado
Today we shine a light on the Gambado. A pit-lurker with a spring-body, a skull for a lure, and a nasty grab-and-drag routine. I cover stats, how it hunts, tight rulings that make encounters pop, and quick hooks you can run tonight.Support the show on Patreon: https://www.patreon.com/TheEvilDMWatch on YouTube: https://www.youtube.com/@TheEvilDMWatch on Rumble: https://rumble.com/TheEvilDM
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ABOUT THIS SHOW
The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom that you simply can't afford to miss. Mostly system neutral, but has favored editions and game systems. Season 7 and beyond is all about AD&D! https://solo.to/theevildm for all my links!
HOSTED BY
The Evil Dungeon Master
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