Adventures in Beast World - Session 12 - The Mother of Mazes episode artwork

EPISODE · Sep 25, 2024 · 3H 23M

Adventures in Beast World - Session 12 - The Mother of Mazes

from Adventures in Beast World: A D&D Adventure · host The Delving Crew & DM

Session Date: 2023-12-26 15 Huhtikuu, 1365 The crew picks up a new lead from Annette Starcross as Littfeld Caravan is preparing to move on to it's next port of call. This time, the crew is answering the call of a strange letter from the Glasshedge district of Goldentide. Annette gave the crew a letter that read: Delvers, The district of Glasshedge has been cordoned off from the rest of its city, and barriers have gone up across every street leading into the neighborhood. The whole place has gone quiet. A cadre of soldiers have quarantined the neighborhood, and they’ve begun carrying the locals off to some remote location in the wilderness. We haven’t confirmed its exact location, but Dungeon activity is all but assured. What’s more, bizarre flyers have been found nailed to doors and blowing through the streets of the larger city. They advertise the “Church of the Mother of Mazes” and her “merciful mission.” One of the flyers is attached in this report. Local officials have been no help. It seems the guard want nothing to do with it, but I don’t think the trouble will stay in Glasshedge forever. We’ve negotiated with the occupying force and secured you a contract delivering emergency food supplies. They’ll be expecting your arrival and will allow you past the barrier. The rest is up to you. The crew sticks with the caravan as it heads towards Patrie, then breaks off and continues Northwest towards Goldentide. As they draw closer to the Glasshedge district, they can see the barricades, and a lone guard at the one on the road they are on. As they approach the barricade they discover that the guard is neither beast nor brethren, but a clockwork construct. It allows them to pass with their shipment of food and supplies. Entering the center of the district the crew is met by more clockwork guards and a clockwork paladin. As they attempt to talk to the paladin, it continues to reiterate that they are there to server the Mother of Mazes and that their job is bring everyone into her fold. The crew presses a bit for answers as to where the missing townspeople are, and for additional information about this "goddess" but the Paladin seems to only have a few answers. Phil even offers to join the church, but is a little put off when the paladin insists that he give up all his worldly possessions. As it seems like no conversation is going to get them anywhere a fight breaks out between the crew and the clockwork soldiers. Phil attempts his new plant growth trick and manages to ensnare a bunch, and the party starts taking them down.

Session Date: 2023-12-26 15 Huhtikuu, 1365 The crew picks up a new lead from Annette Starcross as Littfeld Caravan is preparing to move on to it's next port of call. This time, the crew is answering the call of a strange letter from the Glasshedge district of Goldentide. Annette gave the crew a letter that read: Delvers, The district of Glasshedge has been cordoned off from the rest of its city, and barriers have gone up across every street leading into the neighborhood. The whole place has gone quiet. A cadre of soldiers have quarantined the neighborhood, and they’ve begun carrying the locals off to some remote location in the wilderness. We haven’t confirmed its exact location, but Dungeon activity is all but assured. What’s more, bizarre flyers have been found nailed to doors and blowing through the streets of the larger city. They advertise the “Church of the Mother of Mazes” and her “merciful mission.” One of the flyers is attached in this report. Local officials have been no help. It seems the guard want nothing to do with it, but I don’t think the trouble will stay in Glasshedge forever. We’ve negotiated with the occupying force and secured you a contract delivering emergency food supplies. They’ll be expecting your arrival and will allow you past the barrier. The rest is up to you. The crew sticks with the caravan as it heads towards Patrie, then breaks off and continues Northwest towards Goldentide. As they draw closer to the Glasshedge district, they can see the barricades, and a lone guard at the one on the road they are on. As they approach the barricade they discover that the guard is neither beast nor brethren, but a clockwork construct. It allows them to pass with their shipment of food and supplies. Entering the center of the district the crew is met by more clockwork guards and a clockwork paladin. As they attempt to talk to the paladin, it continues to reiterate that they are there to server the Mother of Mazes and that their job is bring everyone into her fold. The crew presses a bit for answers as to where the missing townspeople are, and for additional information about this "goddess" but the Paladin seems to only have a few answers. Phil even offers to join the church, but is a little put off when the paladin insists that he give up all his worldly possessions. As it seems like no conversation is going to get them anywhere a fight breaks out between the crew and the clockwork soldiers. Phil attempts his new plant growth trick and manages to ensnare a bunch, and the party starts taking them down.

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Adventures in Beast World - Session 12 - The Mother of Mazes

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This episode is 3 hours and 23 minutes long.

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This episode was published on September 25, 2024.

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Session Date: 2023-12-26 15 Huhtikuu, 1365 The crew picks up a new lead from Annette Starcross as Littfeld Caravan is preparing to move on to it's next port of call. This time, the crew is answering the call of a strange letter from the...

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