Adventures in Beast World - Session 13 - Mother of Mazes Part 2 episode artwork

EPISODE · Sep 26, 2024 · 2H 52M

Adventures in Beast World - Session 13 - Mother of Mazes Part 2

from Adventures in Beast World: A D&D Adventure · host The Delving Crew & DM

Session Date: 2024-01-02 15-16 Huhtikuu, 1365 The party finishes off the clockwork soldiers in the town and as the last one collapses, it lets out an earsplitting shriek. As the party regroups and gets its bearings, they notice a door open and a canine face poke out. They go over and are ushered inside by Councilman Thomas. Thomas is an old hound with dapper clothes and old, tired eyes. He tells the crew about the situation in town and how he even tried to scout out where the clockwork soldiers were coming from and where the townspeople were disappearing to. He tells the crew about a church that appeared up to the north in the woods. He tells them that this wasn't the first time that the soldiers had been defeated, the should expect reinforcements within a day. With every set of reinforcements, the townspeople have been forced to stay in confinement for even longer. While they are chatting, some of the remaining townspeople start coming out and milling about the square. The crew brings in the wagon of supplies and starts distributing food and supplies to the townspeople. They are able to find a few useful items in the shed that the soldiers had been using for confiscated weapons and armor. They also learn about someone who might be able to supply them with a few potions to aid on their quest. One of the townspeople offers the crew a place to stay for the night before they set off on the road to the church. The next morning, the crew gets up early and heads out on the road north. They manage to sneak past the convoy of replacement soldiers that are heading back to the town without provoking a fight. As the day moves on the crew come to a large clearing where the cathedral-like church stands. Staying on the edges of the clearing, the crew scouts the church, noting the large stained glass windows depicting scenes of a hooded figure with a mask of mazes. The scenes look eerily like Pirohuan iconography, but gravely distorted. While scouting they note that there are two small side doors on the east and west sides of the building, along with the main doors on the south side of the building. Attempting to peer inside they can make out figures in the pews, as well as a lone figure preaching at the front of the congregation. The crew decides to make entry through one of the smaller side doors, with Fynn and El sneaking inside. When they hear the preacher start spouting blasphemous ideology they waste no time simply assassinating the mouse. Phil comes in and starts releasing the congregation from whatever spell the preacher had them under. Most of the congregation didn't even remember how they got there, and are very ready to return home. However some of them do remember that they had seen people be taken downstairs and suspect some kind of prison below the church, they also think that is where the soldiers keep coming from. The crew resolves to rescue any prisoners and destroy whatever is making the soldiers.

Session Date: 2024-01-02 15-16 Huhtikuu, 1365 The party finishes off the clockwork soldiers in the town and as the last one collapses, it lets out an earsplitting shriek. As the party regroups and gets its bearings, they notice a door open and a canine face poke out. They go over and are ushered inside by Councilman Thomas. Thomas is an old hound with dapper clothes and old, tired eyes. He tells the crew about the situation in town and how he even tried to scout out where the clockwork soldiers were coming from and where the townspeople were disappearing to. He tells the crew about a church that appeared up to the north in the woods. He tells them that this wasn't the first time that the soldiers had been defeated, the should expect reinforcements within a day. With every set of reinforcements, the townspeople have been forced to stay in confinement for even longer. While they are chatting, some of the remaining townspeople start coming out and milling about the square. The crew brings in the wagon of supplies and starts distributing food and supplies to the townspeople. They are able to find a few useful items in the shed that the soldiers had been using for confiscated weapons and armor. They also learn about someone who might be able to supply them with a few potions to aid on their quest. One of the townspeople offers the crew a place to stay for the night before they set off on the road to the church. The next morning, the crew gets up early and heads out on the road north. They manage to sneak past the convoy of replacement soldiers that are heading back to the town without provoking a fight. As the day moves on the crew come to a large clearing where the cathedral-like church stands. Staying on the edges of the clearing, the crew scouts the church, noting the large stained glass windows depicting scenes of a hooded figure with a mask of mazes. The scenes look eerily like Pirohuan iconography, but gravely distorted. While scouting they note that there are two small side doors on the east and west sides of the building, along with the main doors on the south side of the building. Attempting to peer inside they can make out figures in the pews, as well as a lone figure preaching at the front of the congregation. The crew decides to make entry through one of the smaller side doors, with Fynn and El sneaking inside. When they hear the preacher start spouting blasphemous ideology they waste no time simply assassinating the mouse. Phil comes in and starts releasing the congregation from whatever spell the preacher had them under. Most of the congregation didn't even remember how they got there, and are very ready to return home. However some of them do remember that they had seen people be taken downstairs and suspect some kind of prison below the church, they also think that is where the soldiers keep coming from. The crew resolves to rescue any prisoners and destroy whatever is making the soldiers.

NOW PLAYING

Adventures in Beast World - Session 13 - Mother of Mazes Part 2

0:00 2:52:57

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

MG Show MG Show The MG Show, hosted by Jeffrey Pedersen and Shannon Townsend, is a leading alternative media platform dedicated to uncovering the truth behind today’s most pressing political issues. Launched in 2019, the show has grown exponentially, offering unfiltered insights, comprehensive research, and real-time analysis. With a commitment to independent journalism and factual integrity, the MG Show empowers its audience with knowledge and encourages active participation in the political discourse. Ask A Spaceman Archives - 365 Days of Astronomy Ask A Spaceman Archives - 365 Days of Astronomy Podcasting Astronomy Every Day of the Year Eat to Live Jenna Fuhrman, Dr. Fuhrman Our health is our most precious gift and smart nutrition can change your life. Each month, join Dr. Fuhrman and his daughter, Jenna Fuhrman as they discuss important topics in the world of nutrition. Eat to Live will change the way you eat and think about food. French Your Way Jessica: Native French teacher founder of French Your Way Boost your French listening skills and test your comprehension with this one of a kind series of podcasts. Get the chance to listen to a real conversation between native speakers talking at normal speed AND customise your learning experience through carefully designed sets of questions (2 levels of difficulty) available for download at www.frenchvoicespodcast.com. All interviews also come with the transcript. French teacher Jessica interviews native speakers of French from around the world who share a bit of their life and passion. Where else would you meet in one same place a French yoga teacher based in Melbourne, a soap manufacturer from Provence, or a couple cycling around the world?

Frequently Asked Questions

How long is this episode of Adventures in Beast World: A D&D Adventure?

This episode is 2 hours and 52 minutes long.

When was this Adventures in Beast World: A D&D Adventure episode published?

This episode was published on September 26, 2024.

What is this episode about?

Session Date: 2024-01-02 15-16 Huhtikuu, 1365 The party finishes off the clockwork soldiers in the town and as the last one collapses, it lets out an earsplitting shriek. As the party regroups and gets its bearings, they notice a door open and a...

Can I download this Adventures in Beast World: A D&D Adventure episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!