Adventures in Beast World - Session 13 - Mother of Mazes Part 2 episode artwork

EPISODE · Sep 26, 2024 · 2H 52M

Adventures in Beast World - Session 13 - Mother of Mazes Part 2

from Adventures in Beast World: A D&D Adventure · host The Delving Crew & DM

Session Date: 2024-01-02 15-16 Huhtikuu, 1365 The party finishes off the clockwork soldiers in the town and as the last one collapses, it lets out an earsplitting shriek. As the party regroups and gets its bearings, they notice a door open and a canine face poke out. They go over and are ushered inside by Councilman Thomas. Thomas is an old hound with dapper clothes and old, tired eyes. He tells the crew about the situation in town and how he even tried to scout out where the clockwork soldiers were coming from and where the townspeople were disappearing to. He tells the crew about a church that appeared up to the north in the woods. He tells them that this wasn't the first time that the soldiers had been defeated, the should expect reinforcements within a day. With every set of reinforcements, the townspeople have been forced to stay in confinement for even longer. While they are chatting, some of the remaining townspeople start coming out and milling about the square. The crew brings in the wagon of supplies and starts distributing food and supplies to the townspeople. They are able to find a few useful items in the shed that the soldiers had been using for confiscated weapons and armor. They also learn about someone who might be able to supply them with a few potions to aid on their quest. One of the townspeople offers the crew a place to stay for the night before they set off on the road to the church. The next morning, the crew gets up early and heads out on the road north. They manage to sneak past the convoy of replacement soldiers that are heading back to the town without provoking a fight. As the day moves on the crew come to a large clearing where the cathedral-like church stands. Staying on the edges of the clearing, the crew scouts the church, noting the large stained glass windows depicting scenes of a hooded figure with a mask of mazes. The scenes look eerily like Pirohuan iconography, but gravely distorted. While scouting they note that there are two small side doors on the east and west sides of the building, along with the main doors on the south side of the building. Attempting to peer inside they can make out figures in the pews, as well as a lone figure preaching at the front of the congregation. The crew decides to make entry through one of the smaller side doors, with Fynn and El sneaking inside. When they hear the preacher start spouting blasphemous ideology they waste no time simply assassinating the mouse. Phil comes in and starts releasing the congregation from whatever spell the preacher had them under. Most of the congregation didn't even remember how they got there, and are very ready to return home. However some of them do remember that they had seen people be taken downstairs and suspect some kind of prison below the church, they also think that is where the soldiers keep coming from. The crew resolves to rescue any prisoners and destroy whatever is making the soldiers.

Episode metadata supplied by the publisher feed · Published Sep 26, 2024

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Adventures in Beast World - Session 13 - Mother of Mazes Part 2

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