Adventures in Beast World - Session 14 - Mother of Mazes Part 3 episode artwork

EPISODE · Sep 26, 2024 · 3H 51M

Adventures in Beast World - Session 14 - Mother of Mazes Part 3

from Adventures in Beast World: A D&D Adventure · host The Delving Crew & DM

Session Date: 2024-01-21 16 Huhtikuu, 1365 The crew regroups after the assignation of the Pastor. After a bit of back and forth they decide that it is probably best to attempt to rescue the prisoners before taking on the clockwork guardian down on the lowest level of the church. Descending the stairs on both sides of the church, Fynn Callaghan is able to block the stairwells to prevent anyone from coming up while they execute a prison break. While the crew enters the prison level they find themselves subject to an aura of truth, though some are able to shake it off, others feel the strange compulsion to only be able to speak truth. A lone clockwork paladin stands guard, and across from it is a statue of the Mother of Mazes, holding a potion. The crew tells the Paladin that they were sent by the Pastor, and the Paladin, believing that anyone who enters the aura can only speak truth allows the crew to not only search the prison but release the prisoners. The Paladin also tells them that the potion the statue is holding is part of the test of merit. In the prison the crew finds another delving crew lead by Iskender, a male armadillo. In the back of the cell the crew sees a female bison cleric, Elena, tending to an unconscious female ovine, Aileen. Fynn is able to help with the healing of Aileen, enough to get her on her feet and with the help of her friends get he upstairs and out. Iskender is very set on helping defeat the guardian below as he wants to make right by his defeated crew. Towards the back of the prison the crew finds two more occupied cells. In one cell they find a lone female elk Paladin, still in full plate armor, Lyraleth Morgenstern. Across from her is an uppity Tradewind Vulpine, Cadence, who also offers to help in the coming fight. Lyraleth offers to help see the freed prisoners and townspeople back to their homes and will catch up with the crew later. After escorting prisoners upstairs and making some final preparations, Fynn clears the stairwell from earlier and the crew heads down into the depths of the church. Through a hallway lined by clockwork soldiers they make their way into a large, sanctuary-like room. Dominated by a column lined pool, the room is lit by torches held by statues of the mother of mazes. At the far end of the room is the clockwork guardian. In a moment of quiet as the crew takes in the surroundings, the ticking and whirring of the clockwork beings is the only sound. The clockwork beings in the room come to life and battle ensues...

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Adventures in Beast World - Session 14 - Mother of Mazes Part 3

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