EPISODE · Oct 2, 2024 · 2H 37M
Adventures in Beast World - Session 21 - Arrival In Farheim
from Adventures in Beast World: A D&D Adventure · host The Delving Crew & DM
Session Date: 2024-04-23 9 Saattaa 1365 After making a hasty exit from Mansque, the crew strikes out for a couple days ride over to Farheim City, following the clue left by Sam Howell's parents in the library. The crew is feeling a little anxious as they don't know who they can trust as it seems that many allies may not be as friendly as they had thought. They don't even stop to talk to the baron as they make their way out of town. On the drive the crew studies the journal that they liberated from the hidden room in the library. It appears to be a log of arcane and scientific experiments that seem to center around creating fiend vessels and building creatures. It makes reference to dungeon magic and the pink goo and similar experiments to what the crew had encountered in the past. As Stacy Charelston finds great interest in the journal, Fynn Callaghan forces her to make a trade, her spell book for the journal while she studies it. This, to prevent Stacy from trying to copy any spells. At first a point of contention, it turns out to not be a huge issue. After a bit of studying, Stacy decides that the ride is a good time to do some baking for her friends. As the crew pulls up to the gates of Farheim they notice a bit of a disturbance taking place. The city guard is involved in a situation with a young otter. The otter looks a little shabby, and appears to have stolen a loaf of bread off the cart in front of the crew's wagon. Much to Fynn's dismay, Sam tries to go talk to the guards, as most of them are also wolves. While she doesn't get very far, Fynn talks to the baker and covers the cost of the bread to get this young otter out of trouble. Fynn then explains to the guards that the bread is taken care of, and the guards decide to allow the Otter to go with a stern warning that if this keeps happening, they will involve his father. The Otter is very grateful to the crew, and invites them to come and meet his father. As he leads the crew through the city he introduces himself as Ghemli. When they arrive at his house, it becomes immediately apparent that this young pup doesn't have a financial reason to be stealing bread. The house is rather nice and when Ghemli's father comes out, he is quite well dressed. Fennek is happy that Ghemli has been returned safely, but he also is not happy to hear what the pup has been up to. Both Fennek and Fynn give Ghemli a bit of talking-to, which everyone hopes is taken to heart. Fennek then invites the crew to meet him for breakfast the next morning at the Rusty Nail Inn as he has some business he would like to discuss with the crew. For the rest of the evening the crew takes some time to explore the city, some on their own, some together. Fynn goes off in search of any friends who might be in the area. He runs into Madrina Blackpine, a red squirrel, a bit more senior (in both rank and age) to Fynn. Along with an Ovine Ram, Decklan Blackhoof, and a cervine elk, Eamon Wildhorn. Fynn takes a moment to catch up with friends, gather a bit more information about things in town, and then heads back to town, stopping by the Dramphinian temple first, though it seems to be closed up for the evening. Stacy decides to sell magic pies out of the wagon, we think without actually telling patrons what they do. Sam grabs a drink (or a few) at the tavern, and El does a little shopping, picking up a magical map. Stacy and Sam get rooms at the inn for the night, while the boys stay in the wagon.
What this episode covers
Session Date: 2024-04-23 9 Saattaa 1365 After making a hasty exit from Mansque, the crew strikes out for a couple days ride over to Farheim City, following the clue left by Sam Howell's parents in the library. The crew is feeling a little anxious as they don't know who they can trust as it seems that many allies may not be as friendly as they had thought. They don't even stop to talk to the baron as they make their way out of town. On the drive the crew studies the journal that they liberated from the hidden room in the library. It appears to be a log of arcane and scientific experiments that seem to center around creating fiend vessels and building creatures. It makes reference to dungeon magic and the pink goo and similar experiments to what the crew had encountered in the past. As Stacy Charelston finds great interest in the journal, Fynn Callaghan forces her to make a trade, her spell book for the journal while she studies it. This, to prevent Stacy from trying to copy any spells. At first a point of contention, it turns out to not be a huge issue. After a bit of studying, Stacy decides that the ride is a good time to do some baking for her friends. As the crew pulls up to the gates of Farheim they notice a bit of a disturbance taking place. The city guard is involved in a situation with a young otter. The otter looks a little shabby, and appears to have stolen a loaf of bread off the cart in front of the crew's wagon. Much to Fynn's dismay, Sam tries to go talk to the guards, as most of them are also wolves. While she doesn't get very far, Fynn talks to the baker and covers the cost of the bread to get this young otter out of trouble. Fynn then explains to the guards that the bread is taken care of, and the guards decide to allow the Otter to go with a stern warning that if this keeps happening, they will involve his father. The Otter is very grateful to the crew, and invites them to come and meet his father. As he leads the crew through the city he introduces himself as Ghemli. When they arrive at his house, it becomes immediately apparent that this young pup doesn't have a financial reason to be stealing bread. The house is rather nice and when Ghemli's father comes out, he is quite well dressed. Fennek is happy that Ghemli has been returned safely, but he also is not happy to hear what the pup has been up to. Both Fennek and Fynn give Ghemli a bit of talking-to, which everyone hopes is taken to heart. Fennek then invites the crew to meet him for breakfast the next morning at the Rusty Nail Inn as he has some business he would like to discuss with the crew. For the rest of the evening the crew takes some time to explore the city, some on their own, some together. Fynn goes off in search of any friends who might be in the area. He runs into Madrina Blackpine, a red squirrel, a bit more senior (in both rank and age) to Fynn. Along with an Ovine Ram, Decklan Blackhoof, and a cervine elk, Eamon Wildhorn. Fynn takes a moment to catch up with friends, gather a bit more information about things in town, and then heads back to town, stopping by the Dramphinian temple first, though it seems to be closed up for the evening. Stacy decides to sell magic pies out of the wagon, we think without actually telling patrons what they do. Sam grabs a drink (or a few) at the tavern, and El does a little shopping, picking up a magical map. Stacy and Sam get rooms at the inn for the night, while the boys stay in the wagon.
NOW PLAYING
Adventures in Beast World - Session 21 - Arrival In Farheim
No transcript for this episode yet
Similar Episodes
Mar 19, 2026 ·34m
Feb 18, 2026 ·11m
Feb 11, 2026 ·45m
Nov 12, 2025 ·35m
Oct 17, 2025 ·40m