Adventures in Beast World - Session 5 - Meadowmere & The Dungeon Part 2 episode artwork

EPISODE · Sep 22, 2024 · 3H 13M

Adventures in Beast World - Session 5 - Meadowmere & The Dungeon Part 2

from Adventures in Beast World: A D&D Adventure · host The Delving Crew & DM

Session Date: 2023-10-10 24 Maaliskuu, 1365 The party continues into the depths of the dungeon where they encounter what seem to be iron goblin skeletons. As if the skeletons of these creatures were cast, or manufactured. As they make fairly short work of putting the skeletons down, El climbs up through a tunnel to check out a hidden room. The room has a chest in the middle and blood and bones along one wall. El noped out of there pretty fast deciding that whatever was in the chest was not worth the risk. Following the only other way out of the skeleton room, the party stands at the top of a deep shaft. While they manage to doge a loose rung in the ladder, Sam Howell's impulsive ladder slide to the bottom sets off another exploding putty trap. The explosion blows a hole in the floor which Sam falls through and alerts a pair of Delver Hunters looking to stop any delvers coming into the dungeon. While Stacy tries to talk them out of a fight, it quickly becomes unavoidable. The crew does manage to put down Aili and Kjartan. While going through the hunter's camp, the party finds a hidden door that leads into a laboratory of sorts. They discover notes and molds for making goblins as well as a failed experiment that led to the creation of a "Choblin" (half chicken half goblin). The party frees the choblin from its cage, but doesn't want it to follow them, so they lock it in the lab. After taking a rest in the hunter's camp, the party moves out to the final room of the dungeon. In it they discover a machine that is printing goblins. However the machine has broken and it has created a massive deformed goblin with multiple heads, arms, and legs. As the party begins to try to put this monstrosity out of its misery they quickly realize that the printer is continuing to work and is healing the massive beast. The crew splits their focus, some taking on the machine itself and others taking on the goblin. Some of the crew take some heavy hits, but they manage to destroy the machine and kill the deformed goblin. All in all, it looks like someone is using the magic of the dungeon to try to create some abominations. The crew heads back out of the dungeon, riding the highs of their first delve and the adrenaline of the fight. They mount up in their wagon and head back to meet up with Littfeld. Upon their return to the caravan the crew receives a letter: Dear Delvers, We’ll never forget you for saving our homes. Our children will grow up safe because of you, and we will make sure they know your names. Please visit us sometime. You are always welcome here. Sincerely, The people of Meadowmere

Session Date: 2023-10-10 24 Maaliskuu, 1365 The party continues into the depths of the dungeon where they encounter what seem to be iron goblin skeletons. As if the skeletons of these creatures were cast, or manufactured. As they make fairly short work of putting the skeletons down, El climbs up through a tunnel to check out a hidden room. The room has a chest in the middle and blood and bones along one wall. El noped out of there pretty fast deciding that whatever was in the chest was not worth the risk. Following the only other way out of the skeleton room, the party stands at the top of a deep shaft. While they manage to doge a loose rung in the ladder, Sam Howell's impulsive ladder slide to the bottom sets off another exploding putty trap. The explosion blows a hole in the floor which Sam falls through and alerts a pair of Delver Hunters looking to stop any delvers coming into the dungeon. While Stacy tries to talk them out of a fight, it quickly becomes unavoidable. The crew does manage to put down Aili and Kjartan. While going through the hunter's camp, the party finds a hidden door that leads into a laboratory of sorts. They discover notes and molds for making goblins as well as a failed experiment that led to the creation of a "Choblin" (half chicken half goblin). The party frees the choblin from its cage, but doesn't want it to follow them, so they lock it in the lab. After taking a rest in the hunter's camp, the party moves out to the final room of the dungeon. In it they discover a machine that is printing goblins. However the machine has broken and it has created a massive deformed goblin with multiple heads, arms, and legs. As the party begins to try to put this monstrosity out of its misery they quickly realize that the printer is continuing to work and is healing the massive beast. The crew splits their focus, some taking on the machine itself and others taking on the goblin. Some of the crew take some heavy hits, but they manage to destroy the machine and kill the deformed goblin. All in all, it looks like someone is using the magic of the dungeon to try to create some abominations. The crew heads back out of the dungeon, riding the highs of their first delve and the adrenaline of the fight. They mount up in their wagon and head back to meet up with Littfeld. Upon their return to the caravan the crew receives a letter: Dear Delvers, We’ll never forget you for saving our homes. Our children will grow up safe because of you, and we will make sure they know your names. Please visit us sometime. You are always welcome here. Sincerely, The people of Meadowmere

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Adventures in Beast World - Session 5 - Meadowmere & The Dungeon Part 2

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This episode is 3 hours and 13 minutes long.

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This episode was published on September 22, 2024.

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Session Date: 2023-10-10 24 Maaliskuu, 1365 The party continues into the depths of the dungeon where they encounter what seem to be iron goblin skeletons. As if the skeletons of these creatures were cast, or manufactured. As they make fairly...

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