Aladar Apponyi (Eatvolve) & Audiences make gaming better episode artwork

EPISODE · Aug 25, 2018 · 29 MIN

Aladar Apponyi (Eatvolve) & Audiences make gaming better

from Lightmap - Conversations with video game creators · host SIFTER

Aladar Apponyi joins us from Melbourne to talk about his game Eatvolve, the "eat em up" platformer that has players take charge of a base level lifeform climbing its way up the food chain by consuming different animals and stealing their abilities. We learn what its like moving to solo development after working at Team Bondi and the future of the game. Patrick Klepek at Waypoint wrote an interesting article this week on how playing games for an audience makes challenging and stressful games more enjoyable. From the arcade, to the couch, to streams with large heaps of watchers, they performative aspect of gaming isn't new, but it's definitely an ever increasing trend. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information! You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"Support the show: https://sifter.store

Episode metadata supplied by the publisher feed · Published Aug 25, 2018

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Chomp your way to the top in Eatvolve by Melbourne's Aladar Apponyi, and how hard games with an audience are better than hard games on their own.

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Aladar Apponyi (Eatvolve) & Audiences make gaming better

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This episode was published on August 25, 2018.

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