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Dec 5, 2019 28 min

An A.I. Constraint

from Loco Ludus Hosted by Loco Ludus

This episode considers game "constraints" and proposes we distinguish between "constraints of limitation" and "constraints of possibility." With this in mind, I discuss an RPG plug-in I came up with back in October. The plug-in sets out a PC/NPC "A.I." constraint that also serves as an initiative mechanic. I discuss it now as I plan to use it in my Hammer Horror games in the new year and potentially in the Blade Runner game I'm developing. Feedback very welcome! email locoludus[at]gmail.com or leave an Anchor message. Here is the link to my A.I./Initiative plug-in: https://drive.google.com/file/d/1_Xv5BDfdvvSYtkMn_f9IXpk2rjhcTpnU/view?usp=sharing There is also a short, exclusive interview! I mention the latest episode of What Would the Smart Party Do? podcast "How to be a better player": https://www.whatwouldthesmartpartydo.com/ I also mention ICRPG: https://www.icrpg.com/ and Electric Bastionland: http://www.bastionland.com/

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An A.I. Constraint

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