An Interview with Zach Gage
from AppStories Hosted by Federico Viticci, John Voorhees
[[audio_player]] Federico and John are joined by independent game developer Zach Gage the creator of hit games like Ridiculous Fishing, SpellTower, Really Bad Chess, Typeshift, Flipflop Solitaire, and Pocket Run Pool to discuss the App Store’s effect on gaming. This episode is sponsored by: OmniFocus 3 - Accomplish More Every Day Links and Show Notes... Read more
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Chapters
- 0:00 Introduction
- 0:55 Getting Started
- 3:04 Experimenting with Multitouch
- 5:02 The Creative Process
- 7:53 Combatting Clones with Free-to-Play
- 11:25 Bringing Classic Games to Mobile
- 13:09 Prototyping
- 18:47 Games as Systems
- 25:03 App Store Changes in iOS 11
- 28:17 Manipulative Mobile Games
- 31:09 Game Preservation
- 34:11 The Evolution of the App Store
- 38:17 Shaping Game Development with AI
- 41:50 Advice for New Game Developers
- 44:10 Killing Yetis with Swords
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How long is this episode of AppStories?
This episode is 45 minutes long.
When was this AppStories episode published?
This episode was published on July 13, 2018.
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