Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended episode artwork

EPISODE · Jul 22, 2017 · 30 MIN

Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended

from Lightmap - Conversations with video game creators · host SIFTER

Paul Turbett and Anthony Sweet from Black Lab Games who are based right here in Perth talk to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the most beloved science fiction series ever and how to write a game in an established universe With subscription services like Netflix making it much easier to access bold and unique shows, new services like Jump are looking to fill in the gap in the gaming market and help indie studios who are struggling for exposure. Will a games on demand style service help this problem or is it only going to be a short term fix as more games appear, and it's harder to stand out from the crowd. Finally we had a look at different ways of playing games, sometimes we can be tempted to use that one wall breach or use quick save to avoid making the wrong story decision. However is this in the spirit of what the developer intended? SPONSORS: Visit the Open Day at Murdoch University South Street Campus on Sunday 30 July 9AM to 3PM, and visit the studios where we record Pixel Sift, and enter to win Tickets for two people to any Perth Arena show! For more information on the visit the Murdoch Open Day website. Murdoch University School of Arts: You can find us on social media, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"! Support the show: https://sifter.store

This week we're joined by Anthony Sweet and Paul Turbett of Black Lab Games, and they're making the highly anticipated Battlestar Galactica Deadlock. We also chat service Jump which aims to be the Netflix for games, and playing games as they weren't intended.

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Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended

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How long is this episode of Lightmap - Conversations with video game creators?

This episode is 30 minutes long.

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This episode was published on July 22, 2017.

What is this episode about?

Paul Turbett and Anthony Sweet from Black Lab Games who are based right here in Perth talk to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the most...

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