Are Character Flaws A Bad Idea?
from Zone of Hot Truth Hosted by Zone of Hot Truth
We've all played, or played with, TTRPG characters that were flawed. Not by their stats, but by some characteristic that compelled them to not only act in a way that was mechanically optimal. This week, we discuss whether more characters should have a flaw. If so, does this flaw need to be represented mechanically or can it be handled purely through roleplay? Obliteration Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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