EPISODE · Dec 4, 2025
"Argue with me, I guess." Interactivity vs. Play; Fail States in Art
from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark
Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it. Word Play - Steam This Is Minnesota Orchestra: Søndergård and Symphonie fantastique - YouTubeWho is the Sky - David ByrneTwin Cities violin maker saves the day for David Byrne's bandleader - Brianna Kelly, Bring Me The NewsNoble Robot Website - Noble Robot0:14:47Interactivity vs. PlayBlippo+Steam0:35:24Fail States in ArtThis topic is a continuation of Lydia's previous roundtable topic/therapy session in"I saw a Beatle."Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in"This is an impossible challenge."
What this episode covers
Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it. Word Play - Steam This Is Minnesota Orchestra: Søndergård and Symphonie fantastique - YouTubeWho is the Sky - David ByrneTwin Cities violin maker saves the day for David Byrne's bandleader - Brianna Kelly, Bring Me The NewsNoble Robot Website - Noble Robot0:14:47Interactivity vs. PlayBlippo+Steam0:35:24Fail States in ArtThis topic is a continuation of Lydia's previous roundtable topic/therapy session in"I saw a Beatle."Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in"This is an impossible challenge."
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"Argue with me, I guess." Interactivity vs. Play; Fail States in Art
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