Ash Ringrose (Moving Out) & Keeping games going after launch episode artwork

EPISODE · May 2, 2020 · 37 MIN

Ash Ringrose (Moving Out) & Keeping games going after launch

from Lightmap - Conversations with video game creators · host SIFTER

Moving Out is cooperative chaotic local multiplayer game where you fling, chuck and heft household items into a moving truck with hilarious results. Ash Ringrose founder of SMG Studios shares how Moving Out was made and the challenges and benefits of working with an international team, including Worms developer and publisher Team17. Keeping players engaged and playing your games is one of the biggest challenges of any developer, and this week digital storefront operators Valve released some tips on how to keep your game thriving long past it's release date. Pixel Sift is produced by Mitch Loh, Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music.Support the show: https://sifter.store

Episode metadata supplied by the publisher feed · Published May 2, 2020

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Grab your mates and get ready to move in chaotic multiplayer game Moving Out by SMG Studio.

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Ash Ringrose (Moving Out) & Keeping games going after launch

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