Ashley Swidowski & Claire Hummel episode artwork

EPISODE · Nov 13, 2018 · 1H 40M

Ashley Swidowski & Claire Hummel

from Script Lock · host Nick Folkman, Claire Hummel, Ashley Swidowski, Max Folkman

We're taking a big ol' swan dive into character design and concept art on this week's episode, and so we're SUPER lucky to have Ashley (formerly a Concept Artist on The Last of Us: Left Behind, and since then she's worked on Uncharted 4: A Thief's End as Lead Character Concept Artist, as well as the upcoming The Last of Us Part II) and Claire (formerly an Artist and Associate Production Designer for Microsoft Studios, where she worked on a bunch of Kinect games, Fable Legends, Sunset Overdrive, Powerstar Golf, and more. She also was the Production Designer for Westworld VR, and currently works as the Art Director on In the Valley of Gods for Campo Santo/Valve) joining us to talk about the misconceptions around what a concept artist does, how they each approach character design, what they want from the writers/creative director when they're starting out with designing one, working for the project instead of yourself, how they know when they're done, the importance of taking breaks and having personal projects, how to achieve good storytelling and character work through costuming, how "real" you can push things before it becomes so novel for players that they're distracted by it, cloth sims: the final frontier of video game character design, making art for VR, major influences, how to create characters that are lifelike and not superficial, the secret to navigating creative disagreements successfully, the importance of failing and making mistakes, which game stories they've responded to recently, and MORE! Our Guests on the Internet Ashley on Twitter and Instagram. Claire on Twitter and her Website. Stuff We Talked About James Gurney In the Valley of the Gods Mary Zophres The Order: 1886 Isao Oishi Layers of Fear Hilda Art and Fear: Observations on the Perils (and Rewards) of Artmaking by David Bayles & Ted Orland Horizon Zero Dawn Night in the Woods Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

Episode metadata supplied by the publisher feed · Published Nov 13, 2018

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We're taking a big ol' swan dive into character design and concept art on this week's episode, and so we're SUPER lucky to have Ashley and Claire joining us to talk about the misconceptions around what a concept artist does, how they each approach character design, what they want from the writers/creative director when they're starting out with designing one, working for the project instead of yourself, how they know when they're done, the importance of taking breaks and having personal projects, how to achieve good storytelling and character work through costuming, how "real" you can push things before it becomes so novel for players that they're distracted by it, cloth sims: the final frontier of video game character design, making art for VR, major influences, how to create characters that are lifelike and not superficial, the secret to navigating creative disagreements successfully, the importance of failing and making mistakes, which game stories they've responded to recently, and MORE!

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Ashley Swidowski & Claire Hummel

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