Ashley Swidowski & Graham Reznick episode artwork

EPISODE · Mar 11, 2022 · 1H 39M

Ashley Swidowski & Graham Reznick

from Script Lock · host Ashley Swidowski, Graham Reznick

We celebrate spooky season all year round here, which is why we've brought back Ashley (Character Art Director at Bad Robot Games, previously Character Art Director at Naughty Dog, Lead Character Concept Artist on The Last of Us Part II, Uncharted 4: A Thief's End, Uncharted: The Lost Legacy, and a concept artist on The Last of Us: Left Behind) and Graham (Writer, Director, and Sound Designer. Writer on Supermassive Games' Until Dawn, Until Dawn: Rush of Blood, Hidden Agenda, The Inpatient, and The Dark Pictures: Man of Medan) to talk all things horror! Together they chat with us about what attracts them to horror, whether horror is a genre or a tool, the sublime of horror, the power of Silent Hill and Resident Evil, cross-pollination between film and TV, video game adaptations, how to pace horror games when players control the pacing, horror games following different rules from other horror media, first-person horror, how horror changes the art-making process, what non-horror games could take from horror games, the calcification of genres, horror games showing too much, dream crews, guilty pleasures, and Pyramid Head. Our Guests on the InternetAshley's Twitter (but don't follow her) and InstagramGraham's Twitter, Instagram, and check out his sound design work in the upcoming X!Stuff We Talked AboutThe Crypt KeeperThe Prince of DarknessResident Evil franchiseSilent Hill franchiseUntil DawnBlair Witch by Bloober TeamP.T.SomaAshley’s Silent Hill Mondo coversMasuhiro ItoOur theme music was done by Isabella Ness, and our logo was created by Lily Nishita.

Episode metadata supplied by the publisher feed · Published Mar 11, 2022

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We celebrate spooky season all year round here, which is why we've brought back Ashley and Graham to talk all things horror! Together they chat with us about what attracts them to horror, whether horror is a genre or a tool, the sublime of horror, the power of Silent Hill and Resident Evil, cross-pollination between film and TV, video game adaptations, how to pace horror games when players control the pacing, horror games following different rules from other horror media, first-person horror, how horror changes the art-making process, what non-horror games could take from horror games, the calcification of genres, horror games showing too much, dream crews, guilty pleasures, and Pyramid Head.

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Ashley Swidowski & Graham Reznick

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This episode was published on March 11, 2022.

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