EPISODE · Dec 5, 2018 · 44 MIN
Attune
from The Hard Move · host Matthew Gravelyn
Ross Payton and I focus our minds on Scum and Villainy as we dive into the move Attune. From telekinetic powers to psychic visions to handling dangerous artifacts, this move offers a mechanical basis for a vast array of mental powers as well as narrative reward and consequence for opening your mind to the Way. We also discuss questions the GM can ask to help keep things flowing given the breadth of possibilities. You can follow Ross on Twitter at twitter.com/rosspayton and check out Role Playing Public Radio at patreon.com/rppr Content featured in this episode is from Scum and Villainy by Stras Acimovic and John LeBoeuf-Little. For more information, visit evilhat.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes or your podcast platform of choice.
What this episode covers
Ross Payton and I focus our minds on Scum and Villainy as we dive into the move Attune. From telekinetic powers to psychic visions to handling dangerous artifacts, this move offers a mechanical basis for a vast array of mental powers as well as narrative reward and consequence for opening your mind to the Way. We also discuss questions the GM can ask to help keep things flowing given the breadth of possibilities. You can follow Ross on Twitter at twitter.com/rosspayton and check out Role Playing Public Radio at patreon.com/rppr Content featured in this episode is from Scum and Villainy by Stras Acimovic and John LeBoeuf-Little. For more information, visit evilhat.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes or your podcast platform of choice.
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Attune
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