EPISODE · May 9, 2026 · 30 MIN
Audio Engineering
from Quantum Foam
Here is the thirty-third episode of Quantum Foam, Audio Engineering. We are covering what is relevant for this audio cast, the version as it pertains to this cast. Some people care about the numbers and some people don't. There is a set storyline that goes along with the show. We are looking at creating a bigger sound panel for sounds that pop out. Do you have the ability to pull what you were saying out of your thought process again? Reductio Ad Absurdum attempts to prove one thing by proving that the opposite is true. For the most part, people can understand gravity and General Relativity. But, how do you mix Quantum Mechanics with General Relativity? That's the problem. It's interesting to see what types of publishing they're doing. It is nice when you have an audiobook where the author reads the substance of the book. We are putting 2 things together right here into one podcast. We need to quantify so that the robots know what to do when they don't know what to do. There is a certain type of Audio Engineering that went into the production of this show. We are creating dialectic streams. Possibly a higher understanding can be achieved when done in this way. Transmogrificate is a new word. Electrons can be modeled by a round baseball rotating 2 times to equal a full turn. I am creating a new type of sound cinema to be put into the systems of tomorrow. There are sound effects to further illustrate points and to make the sound wave come alive. This is some of the most up-to-date waveform technology. Seeing impaired are able to listen to these audio containers. Hearing impaired can read these detailed summaries of each episode. There was a lot of chopping and editing in the beginning. These days, it's generally accepted to have digital everything. Does your sound wave sound good or not? Is there significant noise? I have built the podcast from the ground up trying different recording methods for each 10 episodes of the show so far. The process called upon me to continue the process of producing Quantum Foam. You have to take everything in terms of generalities. Everything is software. There are programs used on a computer to produce sounds called Digital Audio Workstations. This program kicks out audio files ready-made. Today it is possible to get vinyl records etched and made of your digital sound. It is true, it sounds better live using records on phonographic turntables. Supposedly, humans can hear up to around the equivalent of 22 bits. So producing at 24 bits should be good enough quality to use. The Compact Disc audio standard was established in 1982. Eventually, everyone hardcoded audio into the .mp3 file format. I think we should use the Philips and Sony standard of audio from 1982 for all spectrum data. This is so we can send data faster-than-light. Certain conditions of the human body exist that allows the right and left sides of the brain to disagree. It is as though the robots are seeing, but not really seeing. Most of the time, we are doing things as though we are doing certain experiments. It isn't the same thing as actually performing something such as an astrophysical phenomena. We are kicking out pre-processed, edited, and finished tracks with each episode of the show. I have a feeling that when all is said and done with this show that there will not be enough time slots to cover every subject intended. There is never enough time. Each 10 episodes of Quantum Foam are referred to as a decimal of the show.
What this episode covers
An Uncensored Podcast Directly Taking On Physics, Mathematics, Science, and The Theory Of Everything.
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Audio Engineering
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