August 2021 Remote Duel Invitational & Stuff that needs reprinting. episode artwork

EPISODE · Sep 3, 2021 · 1H 12M

August 2021 Remote Duel Invitational & Stuff that needs reprinting.

from The Top Cut Podcast

So many staples need reprints. It's not even funny.==========================TimestampsQuick-Play News - 0:00Remote Duel Invitational - 1:30Things that need Reprints - 40:00==========================Sponsor Links!Enter the Battlefield GamesWebsite: https://www.etbgames.com/==========================Important LinksDiscord Link: https://discord.gg/GRyWVXPF2KYoutube Channel: https://www.youtube.com/channel/UCwEoAXEpvDCIf1f5w4wVi4gPodcast Twitter: https://twitter.com/TopCutPodcastSonny's Twitter: https://twitter.com/datchumleyCaleb's Twitter: https://twitter.com/JamTheMan17Patreon: https://www.patreon.com/topcutpodcast--- Support this podcast: https://anchor.fm/topcutpodcast/support Hosted on Acast. See acast.com/privacy for more information.

So many staples need reprints. It's not even funny.==========================TimestampsQuick-Play News - 0:00Remote Duel Invitational - 1:30Things that need Reprints - 40:00==========================Sponsor Links!Enter the Battlefield GamesWebsite: https://www.etbgames.com/==========================Important LinksDiscord Link: https://discord.gg/GRyWVXPF2KYoutube Channel: https://www.youtube.com/channel/UCwEoAXEpvDCIf1f5w4wVi4gPodcast Twitter: https://twitter.com/TopCutPodcastSonny's Twitter: https://twitter.com/datchumleyCaleb's Twitter: https://twitter.com/JamTheMan17Patreon: https://www.patreon.com/topcutpodcast--- Support this podcast: https://anchor.fm/topcutpodcast/support Hosted on Acast. See acast.com/privacy for more information.

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August 2021 Remote Duel Invitational & Stuff that needs reprinting.

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My name is Sony, I'm here hosting with K-LUB. I'm always here, just sitting here, watching, listening. Waiting. Always in the corner.

So everybody turn to the left, check your back corner, say hi to K-LUB. Hey! Alright, what have we got going on today, buddy? Well, first off, I mean, as far as Quickplay News, all I really got today is to announce the Magic Kereba with Cessaries coming out in February.

That's something, I guess. Yeah, it's cute. It's Kereba pretending to be a Dark Magician. They got the binder, the portfolio, the mat, the play mat and the sleeves, and the deck box.

So that's going to be a card coming out in the next core set after a Bursuit Destiny, which is Battle of Chaos? Yep. Gotcha, gotcha. And that's one of the Dark Magician support, right?

Oh, yeah, and that's actually about the time we're supposed to get in that set. That makes sense. Theoretically. Kind of like they're doing the Alt-Art, Mascarena, and the Gold Series.

Yeah. And all the Mascarena, Portfolio, and Play Mat, and all that, it's coming out about that time. Yeah, when we get El Dorado and get that. Right, that makes sense.

Yep. So yeah, that's all we got. Yeah, not a lot of Quickplay News. Yeah.

What else we got? Well, let's see, we also have the results of this past weekend's Remote Dual Invitational. Awesome. That's what I love to hear.

We got most of the decks, we got all of top eight. And then... A few in top 16 also. A few from top 16.

So I sent you that link so you should have it. Right, so first place is Zudiac Travagade piloted by Rahan Saeed. Is that right? Saeed?

Uh, that looks correct. Yeah. So it's a pretty typical Zubergade list. Your three ashes, your valres, your fractals, your only two carats, I like three, but two seems to be pretty much a standard.

Three kits, three nervels, one rapier and one thorough blade. So only main deck monster hand traps are valer and ash blossom. No, uh, no of the, um... No nibs, no imparms.

No ghost bells. Oh ghost bells. Stuff like that. Your spell is pretty standard.

One call by 310 key, three desires, one barrage. Interesting that he's running three droplets in the main. I see a lot of people cutting this card. I've even found myself in situations where I'm like, yeah, this car just doesn't seem like it's going to net me any advantage, you know, considering I, you know, just like he does, he also runs his trap lineup is pretty standard.

Also, one IO three, impurm, three strike, two revolt. I'd be like to run three, somebody would like to run two. I like to run three, but I always deck one outside deck anyway, so I understand. But the three droplets is interesting to me, because you already have so much monster negation with three impurms and three valers.

That the three droplet kind of seems like overkill, but clearly it was something worked for him. Extra deck is literally the exact same extra deck that every driver get player runs. One access code, one double dragon lords, one apalusa, one zeus, one cross wall girl, the desperate doom eagle, one almorage, one bear bomb, one fairs, one ruegle, two sure egg, I'm sorry, two fairs eat, one ruegle, two sure egg, one more bomb, one chakon, one side and more. It's the solved extra deck four, tri brigade.

There's, there's no variation needed. If you're running zu deck tri brigade, this is your extra card for card every time. Side deck, three lightning storm, two nibs, one driver, three gamma, three judgment, three twins, pretty standard stuff. Two nibs of school, three lightning storms make sense because the deck does struggle against back row and unlike dry, try and imprint kids and things of that sort, you don't mind running lightning storm because you're not really afraid of IO necessarily, but you are afraid of something like ultra guys or something.

Something along those lines. Or striker, yeah. So the game of package in the side is really interesting. Three judgment in the side is something that I love, love, love.

I think in a deck like this, which is such a tempo based deck, being able to, like your opponent goes stand by, twin twister and tries to destroy your revolt, you can judgment and just blow them out. Or if your opponent literally goes stand by main, battle phase. Yeah, yeah. It's just, it serves as a blowout.

That's what it serves as. I mean, what most people don't realize is pinker top murders the tri brigade board. A single pinker top's out like the entire tri brigade board. So all you really have to do is like judgment to someone to pink, depending on your like your board state, obviously.

Oh, obviously. So, but I love the three judgment in the side deck. As long as you don't, don't even go into game three if you're like two minutes from time, but other than that. Oh, definitely that's just a bad decision all around.

Okay, so in second place, we have virtual world by Sias Troche. I believe it was that way pronounced that. Let's see for hand traps. He's running an interesting trap, hand trap lineup.

He's got that is interesting. Double Ash Blossom, double draw, double Fintaz, make double Nabiru doubles that and double infinite impermanence, which is weird. I'm not used to seeing double stuff. Yeah, I think the concept is like, and it's just a theory of mine.

I can't say for sure. This is the, this is what it is, but I think the concept of this is probably like, okay, if you're running two, if you're running three of one hand trap and three of another, then that's six cards. Yeah, whereas if you're running two, two, you can three different hand traps, you could run. Right.

But like, I mean, there is something to be said for that. Yeah, and but then you're also lessening your capability of drawing the hand trap. Right. Because, you know, let's say, let's just say for the sake of argument, just to make my argument clear, let's say he started with three ash three draw, and then took out one of each to make, if it in the two fantasma, so if he pulls a fantasma, that could have been draw on Ash Blossom.

Right. That's my issue with it. That's my only issue with it. And it's definitely one of those things that people will probably be arguing about for all of eternity.

I think it's an interesting concept. I love the idea of splitting up those hand traps like that. I really do. I just, I can't help you get that itching feeling that just doesn't feel optimal, you know?

Yeah, exactly. That's my issue. If you think back to when we first started in the game, though, that was really common. Like two torrential, two mirror force, two bottomless, two, you know, like two, two, two, yeah.

Yeah, if you're running like 15 traps, you might run like two of like six different traps. Yeah, but I mean, but each one of those traps could all function to get, it could all function and kind of do the same thing. And it ultimately had the same purpose. Like bottomless trap hole, a torrent and a solid warning, a solid judgment could all stop your opponent from summoning.

Right. Well, they didn't stop them, but you know what I mean? Right. It did something as compared to, oh no, this would be very similar in the same like similar vein.

I guess in those instances, those cards, a lot of those cards are not once per turn and a lot of these cards are. Yeah. But if anything, that's just more case, they're only run twos rather than threes, which is a very valid point. Again, it's one of those things that can be argued to death.

Plus, I've noticed that the virtual world deck is really, really, really bricky. That's a good point that gives them, that way, even if they open two of, right, like instead of opening two ash blossoms, they might open like one ash, one drool or one ash, one never. Yeah, something like that. Okay.

Yeah. Yeah. It makes it less bricky opening multiple hand traps because you can activate all of them. Right.

Okay. Which is fair. Next up is more spice. He ran one speedroy, talk a tomborg and a pterotop.

Yeah. I thought for a second, I thought you were like going to the next list. I was like, whoa, we got to talk about the roids. No, no, no, no, no, no, no.

Yeah. The two speedroids, which is a great link three, rank three engine. Oh, yeah. Me kind of glancing down.

He's got number 75 in his extra deck. Yeah, which is just a spectacular off the cuff, what you call it. Plus, the other thing that really works here is that they're both level three. And so if you can put something like just like normal something Lulu.

Yeah, that's a level six. That's level nine. That's level nine. Yeah.

Level nine, it's like eight level six or nine, but he also runs Phantom Knights of Breaksword. Which I don't know why he's running Phantom Knight of Breaksword. I don't know what that ultimately nets him. It's going to be something.

There it is. He uses it to make it topia beyond maybe? No, no, he doesn't. But he doesn't.

We're not at the actually part yet. Then he's got two Nyanyan, three Lili, three Lulu, three Laulao, and three Gigi. Which is far as I know is pretty bog standard. Yeah, for sure.

For spells, he's got a call by the grave. Three desires, two TTT, triple taxes talents, three Qualloon and three Quyn Long. For traps, two Imperm, two Chuchi, one, Jean Wu. Now for the extra deck, he's got a Ptolemy M7, which is neat.

I think yeah, the Ptolemy M7 has become pretty standard. I think. Yeah, which is really easy to hit in this deck. It's got the Coral Dragon, it's got the Crystal Wing Synchro, he has the Ultimyas, Olkin.

He's also running the Gaiadricoon. So what I'm thinking he's doing is like after he spins, okay, so let's say he has the Ptolemy M7, detaches one for its effect, attacks with it, may face two, Gaiadricoon, and we'll know, because I made it a three material Zeus. The thing is, a lot of times you don't need to use the effect of Ptolemy M7. Oh, that's fair.

So then, or what is this dude called? You top it beyond. So then you overlay, so then that's three materials, overlay the Gaiadricoon on top for four into a Zeus to make the, four material Zeus, which is pretty good. Let's see.

The fact that you have the ability to make the format Zeus is just broken. And then the Breaksword just can be just removal, a lot removal. He also has number 75, Bamboozling, Gossip Shadow. Hand-drap protection, that's pretty standard in the deck.

Exactly. Let's see, Scarlet, Red Dragon Arch Fiend. Burn your point for game. Yeah, exactly.

I think that's for, oh no, we're in time I need to burn. There you go. That's what I got to go to score. Yeah.

Stardust Charge Warrior, Vermillion Dragon Mech, Vermillion Dragon Mech, one, Standard. One Gui-Jui, One Shen-Shin, and one Phan Phan. For extra deck, for Psytech, he's got two, cycle readers, two Lancia, the third Ash Blossom. Oh my god, this dude.

Oh, hold on. Oh, wow, it gets better. Three Dark Ruler, the third Jroll, two Ghost Bells, one Imperial Water, and Triple Twin Twister. So he's, so a lot of the, so for Ghost Bell and not Ghost Bell, for Ash and Jroll, he's got the third.

So if he comes into a situation where I know I need the third over, though, Faintasmace, he can take out the Faintasmace, put the third one in. Or he can do the same thing with the cycle readers and the Lancia, so he can cut two of the hand traps that he has, and just go into two different ones. It makes side decking so easy. You can so fast and easy.

Get back into the gameplay. That's smart. Real quick, you know, like, especially if your opponents and they're side decking, not paying attention to side decking, you side deck are real quick and you're already sitting there waiting on them. Okay, I don't care what anybody says.

They'll always be a little bit, okay. There's like a little bit of pressure, like, oh man, they're gonna hurry up, you know, maybe they do something sub-optimal. Or even, or, yeah, another thing is that they don't, is that at that point, they don't get, since you finished first, if your opponent looks up to you and you're already done, they don't know how, they don't get the knowledge of how many cards you've sided. Um, you're right.

How many, how many you've sided is not public knowledge? Yeah, exactly. So, so they don't see you side. Yeah, I mean, unless you do what I do, just shuffle your whole side deck in and pull 15 cards out.

Bingo. Yeah, that's a cool trick to take into you with you in events. It's really, it really messes with people's heads because like if you side deck like eight, 10, 12, they're like, oh man, but if you just shuffle your whole side deck into your deck and then turn around and pull out 15 cards. And what's crazy is, it really makes you think when you're going through your deck, you're like, okay, wow, what 15 cards do I really just not mean?

I mean, there was one time where I literally did that and just pulled out my entire side deck again. I mean, I'd be like, I didn't side anything. Yeah. But in my opponent, side in anti-side stuff.

Right. And it forced some place up optimally, which was really good for me in that. It's a question. And then third and fourth were both Zodiac Tribergade.

It turns out, next, pretty good. Yep. Like of top 16, we have one, two, three, four, five Zodiac Tribergades. And we're missing like five lists.

Yeah, we're missing several lists. So this, the top, the first top four one, I mean, he's not getting anything interesting. The only thing different that he's doing is he's main decking two, Fantasme. He's only on two droplet instead of three and he's only two imperim two strike and three revolt other than that, like all the cards are the same.

Yeah, I imagine that a lot of the Zodiac Tribergade decks are going to be very extra deck. The Zodiac is card for card the same again. Again, it's solved. Yeah, as you said, yeah, it's solved.

There's really, I guess terrible as that sounds like there's just, there's no changes that need to be made into the Zodiac Tribergade deck. It's just done. It's solved. It's perfect.

You can mess with main deck ratios all you want, but that side deck is perfect. Oh yeah. Like, unless I come out with some new stuff and even then it'd be, unless it like, you'd have, you'd need like a second to Tribergade link three and even then it would have to have a better effect than her Osvogr because otherwise, you're going to end up cutting Rugel instead of Rosvogr. Exactly.

So, side deck, you have three context, C, three, draw, three, nip, three, judgment, three, twisters. The three context is always an interesting thing to see. It's not terrible, but I don't know. I mean, it ultimately depends on what deck you're going up against.

Yeah, but I just, I don't know. Context seems just, I don't know. I guess it could be good. It's such a stress down certain decks.

Ooh, how would your medull cheese do against context C? We don't care. I would just, I would literally look at you and just go, okay, and make a unicorn. Not my unicorn.

Oh, that's true because you don't lock your, no, you lock yourself into medull cheese. Dope. At that point, it would depend on when they do it. It would have to do it after the pet exists.

Yeah, but then I think I can make the link to with just any two earth monsters. That would be broken. No, it's doing the dulgeys. Oh, yeah, you're done for that.

That is your whole turn. Um, and your whole career. If it was level five though, I could just make chock-all mode with it. That's true.

But so three context C is interesting. I guess it does handle rogue pretty well, but Ashpaw doesn't does that. Three drawers there for combo, three nip visits for combo, three judgment is like we were talking about earlier for finishing games and three twins is for clearing the back row, which this deck does struggle against. The next zodiac driver game list, this is the other top four list.

Okay, so this deck is a bit interesting. Actually, this deck is really interesting. I mean, you're the charter game expert. What the world is this?

Okay, okay. So this deck is really interesting. First of all, the main deck is 43 cards. Three Ash, of course.

He's only gamma package, which is needed, because he's running two rescue cat. Now, the zodiac package is really interesting because he's running one rapier, one thorough blade. That's the whole zodiac package. Of course, he's running the three in the side deck, all in the extra deck also, but oh my goodness.

He did it. The mad lie did it. He did the thing that I was thinking about doing. I'm so happy.

Okay, so I'll let you rant about this. Okay, no, no, I'm so excited. This is the exact content. This is the exact concept that I played around with for like three weeks before settling on either rescue cat build or zodiac build.

The issue is it's too tight. I'm on 42 cards and I'm on pure zoo. If you're on rescue cat, you have to main deck a gamma package. You just, there's no other way to do it.

So to see him running two rescue cats and the gamma package and two zoos along with a full tribe or gate package. I still have room in the main for two droplets, a feather duster, a triple tactic, one talent. I was even only running one talent in my list. Oh, this is just my list from a month ago.

Oh, you're running a narrow, Pero Cerberus. Okay, I wasn't running Pero, okay, I was getting there. Okay, he's running Pero Pero Cerberus. This is really weird.

Here's the effect. It was a common from, was it structured extra? It should all show down. Only printing.

Is that the only printing? That's one, sure, some more. Yeah, I'm pretty sure it's got more. If you take damage by battle or by an opponent's card effect, while this card is in the graveyard, you can banish this card from your graveyard, then target one card on the field and destroy it.

I have no idea why he's... Oh my goodness, it's a level three beast. Say no more. So he's literally running it for rescue cat fodder.

But if you're gonna do that, why not just run a third Keras? Well, I mean, because then I guess if you're opponent like a Tashi directly and it's about to go for game, you can pop one. You can pop one. That's the only thing I could think of.

Why not run Kalantosa and have Cinper plays at that point? Because he actually isn't the extra target super, super tight as it is in salt. Yeah, I guess. And the extra character only thing he's running is running different.

He's running one less fair jeep to run a Lambda, which I kind of ate. That was kind of the biggest reason that I stopped running this package in the deck. Because the cat package plus the zoo package is just broken. The issue is you have the extra space to accommodate.

Like you have to cut down on one fair jeep, which is bad. I really cut the Tiger Mortar and just not be able to go quite as hard in on the Zudyak things. Because really, I'll use Tiger Mortar in this deck for most of the time. It's just to...

The coolest thing I ever did was I summoned a Choc and I and used it to bring back a Borbo that had been killed. And then you went into Tiger Mortar to give Borbo a material and then attack directly for 17. And then make a Zeus. It was a long story on why it got killed.

Anyway, that was the coolest thing I ever did with it. But that's incredibly niche. Incredibly niche. That has come up exactly once for me.

I'd rather cut the Tiger Mortar and keep the second fair jeep. That's just me. Okay, I'm sorry. I went a little hard in on that one.

No, no, no, that's part of the line because that was just a weird build. I love it. No, right? The side deck has two anti-spels, two contexties, three drools, two lightning storm, three nib, three twin.

Even the side deck is almost exactly what I was running. That's almost the exact... I had that exact side deck for a while. Wow, I guess I'm just ahead of my time.

What can I say? Apparently. I guess I'm just ahead of the curve. That's unbelievable.

Wow. Okay, next up we have addinisters. Standard addinister deck. The only special thing is that he was running rivalry with Warlords.

Yeah, three ITT, three Ash, one Buuru, one Denmark, one Dooyan, three Vailor, one Gatsh, Gatsh cheery, one Hary three Bakari. Yep. And then the Dragonlink deck. Standard Dragonlink.

Except one thing. Somehow, this Madalad, this Madman has somehow reduced a little bit of his deck size. Just a little bit. So he can fit in three Rivalical Warlords too.

That's a good card. That's a great card. The only thing that I question about it is that he does run non-dragons in his extra in Access Code, Apolusa, and Ipemascoran and Nightmare Unicorn. Yeah.

I guess he's probably still got plays there, right? I mean, there's ways to link climb up into that stuff, right? Yeah, but I mean, you also don't have to activate the rivalry. You could just let it sit there on the board, you could set it pass.

And if your opponent outs the non-dragon, you just kind of shrug, flip, bravo, or you could give you a backup. Right. For instance, the Dark Roller no more on your, you know, if you have your board, Borlod's, I have a chapaloo, and your opponent, Dark Roller, you can just shrug, flip. Go into Ipemascoran, which is a cybers, then go up into Unicorn, which is a Fiend, and then go up into Access Code, which is a cybers also.

So you'll never have two of the same on the board. Well, no, no, no, Rivalry, that's, no, your thing on TC Boo. Rivalry is all the same. No, no, it's like I'm saying, it's like your opponent activates Dark Roller no more.

While your Apolusa is negated anyway, flip rivalry, declare it up, select dragon and just send it to the graveyard. Yeah, that's weird. He's running three-sekorator in this I was just cool though. Yeah.

Oh, that's pretty bog-standard outside of him, running one copy of Chamber, which I guess, hiding let's them recycle the same one over and over again. Yeah. So it is what it is. The next list is gross.

Can we not? I don't even want to, I don't even want to, you know, it's just not. Yeah, I don't even want to talk about this, man. I don't want people to know that this is- Eugene, Eugene, Eugene, you did those people dirty.

Yeah, Eugene. Guy's name is Eugene Bosamore. Do not pester him about this, but he knows what he did. Okay, we're going to talk about it.

We have to. It's Final Countdown people. By Final Countdown, we mean it's Missing Mine. Missing Mine with Final Countdown to For sure opponent.

I don't think it is. I don't think that Final Countdown is the win con. I mean, it's A win con that you have. And like, it's most likely going to get you game one, but then you'll know to expect it.

Yeah, so realistically, this is D-Shift 3D-Shift or two-Pandlet Pathfinder 2-Sondent-Wabi in the main. That's all seven of your monsters. And you're running one card in a maze, one card in a maze, one card in a maze, one card in the old man, this here burns your opponent, one demise of the land. Well, Call to the Old Man can either burn or kind of burn your opponent, or gain you life points.

And you're one or the other. One, you can do both. But the thing is, is that that also gives the ability to, well, I just need to gain 500 to win. Oh, by the way, demise of the land probably just instants the game.

It certainly can. When your opponent special summons a monster, activate a field spell from your deck. Yep. Oh, awesome.

Just activate that. Three-field barrier to protect the Mystic Mine. Mystic Mine, one Final Countdown to win the game, one left arm offering to go find stuff. Mystic Mine to stun.

Three Mystic Mine, three MSTs. Interesting card can be used to out certain things. I guess it's a quick play removal, which is cool. I don't know why it's necessarily the play here instead of cosmic.

Yeah, because you have to pay a thousand for cosmic. Oh, I guess there are situations in this particular deck. Where that life point payment is big. But then you also probably, there's all situations where you probably don't want to discard for twin twister.

Yeah, but then the rest of it's pretty normal. Duality, prosperity, three prohibition, which is interesting and it's terraforming. No, probably since it's pretty standard here. Once you find out what your opponent's playing, just lock them out of it.

So the funny part is that the market price of this deck, $477.59. 300 of that is prosperity alone. Yep. It's the only card in the entire deck over $10, except for fossil warriors in the extra deck, which is the extra deck can be mostly whatever you want.

You can be like, see this is one, Clara and Roushika, the ventrilo duo, two in TIS, two fossil warriors for tonight, one that are Phoenix, one links by the two link, three, one Omego, one Riper Docas, one Baylanks, one secure Gardener, one Fairgeathabaran Blossom, one Winpake as a Satechnister. Oh, and the traps are pretty dark broad, one metaverse, three sun judgments. This man on dark broad. I'm sure that there's a reason for everything in this extra deck, because the one Mystic Mind player that I've ever met in real life and dueled against, he showed me his extra deck and there was a legitimate thought process.

Like, it's all super obscure stuff, but it really is there. Satech is three Amano Iwato, which is interesting. That's actually a main deck card in most Mystic Mind decks. Two Cosmics, three cursed Seal of the Forbidden Spell.

God, I haven't seen that card in forever. It's a counter trap and is there to stop any lightning storms, dusters, things like that sort of. Three Dark Roller, two Dust Heavy Storm Duster. Well, it makes sense.

Well, the cursed Seal, there's one cool thing about it. It's that, let's say your opponent activates a lightning storm, you've stopped with the cursed Seal of the Forbidden Spell. They can't activate a lightning storm for the rest of the duel. It turns a lightning storm to a break.

It's hilarious. Yeah, the next one is SkySharkers. Nothing super interesting here. You're running six Manda can traps, three Ash 2, Valer, one Ghost Bell.

You're running four SkySharker monsters, three Ray 1 Rose. Call by one Mystic Mind, one Desire is only one Desire is weird. Three Prosperity, that's super weird considering how depending you are on your extra deck. One Roto, one Seartation, two Area Zero, one Afterburners, one Jamming Waves, one Eagle Booster, one Hornet Drones, two Shark Cannon, three Widow Anchor, one Multi-Roll, one Engage, one Terraforming.

I think it's a pretty normal package. Widow Anchor is the best one that's not on the list anymore. Hornet Drones is good. Eagle Stures are right, Jam waves Afterburners are right, Area Zero is good to have a field spell.

Multi-Roll and Engager broken, you have to run Build Backs, which is one. Yep, for good reason. Yeah, two Imperm, two Strike, three Strike, or three Strike, three Tori. Torentry Treats amazing if you can run it.

Oh yeah, because like in this deck, it's, you know, most commonly just, oh no, I lose my one Monster I had on board. Yeah. Oh no. Extra deck is a one Access Code, one Netner Phoenix, one Nin Guirsey, the World Chalice Warrior, three Hayate, three Kaguirri, one Kaina, three Shizuku, two Zeke.

I'm assuming that he's running high numbers of everything. Like I understand that you're supposed to run three Hayate three Kaguirri, three Shiz, but like two Zeke is like a little extra. I feel like he's probably running maybe like one or two more here and there than he actually needs. Just to the prosperity.

Yeah, for prosperity fodder. Yeah, first thing he does with prosperity is probably go Access Code Phoenix and Guirsey, or maybe I don't know. I don't know exactly. I don't play SkySharkers.

I never pull in play against it at handful times, but it seems to me like, sure you have Access Code to target a push for game if necessary. And you can go through Nin Guirsey to get there, but like realistically, it's not like super duper necessary. You can slowly grind your opponent out of resources the old-fashioned way. Yeah, exactly.

Side deck three more Sigrator, this seems to be common. 3D-D-G, that's super interesting. I know you have some good experiences recently with different dimensions around. Yeah.

Let's see, looks like he's also got the third valor in there too. Yep, and the second and third Ghost Bells. 3MST, which is MST is specifically good in Strike Striker because of the ability to pop the area zero. So specifically, it's very good there.

And three twins, which is they have to run basically to handle a tribe brigade. Particularly anti-spall fragrance and parallel war. Next is another Zubergade list. Pretty standard, the extra deck is, he's also running one lambda instead of a fair g because he's also running a gamma package.

Other than a gamma package and three nibs, three ash in the main, it's box standard. Three roll 3M perms, no strikes, that's really interesting. No, this list doesn't have the droplets. Side deck is three twins, the IO is in the side deck, big brain.

Or very small brain, I don't know why he's doing it. Maybe that's why he ended up top 16, not top eight, no time. Two more Sigrator, people love this card. Three anti-spall, three drole, three fantasmae.

I don't know, that's all right, I'm sorry, I'm powering through because I want to get to the next segment. And we did not, we're spending less time on the top 16 lists than we did on the first and fourth. I mean, all the rooming, because at this point, all the other decks are pre-boxed standard. Except the Prankid deck, because it's got an interesting side deck.

Does it? Yes, it's got two blizzard of all time. Oh yeah, no, this is weird. Okay, let's start from my deck.

Yeah, triple ash, triple drole, triple go spell, side deck, gamma package, triple dropsies, triple fancies, triple amps, these two rocksies. That's weird, I don't know. I'm used to three down the bottom line. Because that's what it should be, I don't know why you would be cutting names.

It's a one card starter deck, you run, you know, you run 16 starters, you run three of each of the kids, you run three place and one terraforming, it's 16 star. Why, like, why run the terraforming? I guess the field spell is awesome at all, but like, I would almost rather just run the extra rocksies. Yeah, let's see, he's also running call by the grave, triple droplet, instant fusion, triple pandemonium, triple place, one pranks, one terraforming, and then impermed, skill drain, triple, swam shite, triple impermed, skill drain, yeah, extra decks, your standard access code, also the earth charmer, nine-mer unicorn, sideframe, auto mega, one battle butler, one battle bar, one doodle doodle doodle doodle doodle, one three, oh three doodle doodle doodle doodle doodle, my bad, triple doodle doodle doodle doodle, triple chicken, triple cat, one rocket ride, weather washer, and it's totally awesome.

Yep, that's pretty normal. The side deck has got the double blizzard, which is a really cool card, which is targeting a face up spell, your opponent controls, negate it, and all spells on the field with the same name is a quick effect. Yeah, it's a quick spell, quick play. If this target card would be sent to the graveyard, it's added to their hand instead.

Okay. I don't know what, what would you negate with that? Like, for blizzard? Yeah, well, never mind, because it does stop any spell based deck, because especially if you hit their quick, let's say you hit their, engage, SkySharker engage, gets negated and then it's like going to grave, it goes back to their hand.

They get it back, but they can't activate it that turn anyway. Yeah. It's not great. Can they activate it that turn?

Because blizzard says that, uh, oh, this turn, you get the effect of it. Okay, yeah. All spells on the field with the same original name. I guess it's all right.

Yeah. I mean, there's, I mean, it's good against exactly engage, because it keeps up from replaying at the same time. I mean, you could also use it to hit, uh, reinforcement the army and just keep them off of, uh, the SkySharkers all together. Yeah.

But then you also have to be entirely sure that they don't already have one in hand or trying to bake something. I guess it would also work with some of the add-ignister cards. Yeah. Um, it works with field spells.

That's true. Yeah. So that would stop, uh, the, that would stop the add-ignister field spell from searching. Uh, I don't know, I guess it's got its use, I just, yeah.

It's got some very niche usages, but we're in such a, um, a, a spell light meta right now that I, I don't know how good it actually is. And then, Hank, uh, Triple Gammus, the old Triple Nib, Triple Judgment, Triple Twister. Yeah. Next it is a, another virtual world list.

I'm gonna be really honest here. It's virtual world 3, Lele, 3, Lulu, 3, Laulau, 3, Gigi, uh, 2, Nien, 3, Ash, 3 Nibs. Yeah. It's virtual world guys.

Yeah. It's just your box, I heard. It's actually, yeah. This is literally standard virtual world.

Yeah. 3, Caloon, 3, King Long, 2, Talon, 3, Desires, 1, E, Telly, 1, Call, By, 1, I, oh, I guess it's kind of interesting, because they don't run a lot of spells, but it's still just don't blow out. So you kind of have to. Um, 3M Prime, 32J, 3 Jon, or 1, 22J, 1 Jon, which I think is actually normal.

Um, this guy's running the Invokaligal Money, My Dragon, Build, Red, Dr. Goon. He's also running the Breaksword. He's Zulking, uh.

Vermillion Dragon, Meg, uh. 1, 2, 3, Xian, and Phan, Phan. It's actually, Psyduck is a Triple Contact, Sea, Triple, Joel, Triple Skull, Mice, or, Triple Judgment, Triple Twister. Just a bunch of trips.

It's virtual world guys. Yeah, it's standard virtual world. Uh, and then at the very bottom is Dogmatic and Vocal. Just standard.

Yeah, just your box standard stuff. I don't mean, I don't. Uh, he's got, hey, he's sited the Superpolis. I mean, that's the thing.

He literally was like, you know what, it's cool and all. It's not even good though. He's not even running the, um, the Despia package. Not a single Despia card.

Yeah. Um, so like the Superpall on the side is actually fairly smart. Cause right now, like the biggest deck right now is Tribal Brigade, which runs Fire, and which primarily runs Fire and Earth. Mostly, and a couple of wins.

Yeah. Like they have, they have like two Dark Targets. Right. No, one.

Exactly one in the whole day. ExisCope. Oh, okay. Two.

You're right. Shrek is dark. So Shrek and ExisCope. Yeah.

And Unicorn, if they're running that for some reason. But yeah, yeah. Yeah. They're, it's not like, unless you try to make Shrek and Aga, it's not a good, it's not good.

Yeah. Um, or Chris, so Shrek and Aga are Chris. Either one works. Um, or Pergottrillo.

Uh, and then Drytron or All Light. Right. It's literally entire deck is pretty much just straight up light. I, I think they run.

No, nevermind. I don't think they're on a single non-light monster. Um, a single light monster. But no, like a single monster that isn't light.

For what deck? Drytron. Uh, yeah. I think every card in the deck is light except for hand traps.

Hand traps and a couple of extra deck cards. Yeah. All the important cards are light. Yeah.

Uh, let's see. What other decks are in the middle? Right. Prankids run the gambit of attributes, but they don't do dark or light.

Right. Right. It's Firewater, Earth, and Wind. Um, let's see.

Dragonlink. Actually, yeah. Dragonlink's got a bunch of darks. You can make it, you could steal their bor, their, Borlots average make a Caliga.

Yeah. That's about all I can think of. Great. But hey, that's what it is.

Um, so yeah, that was the remote dormitational, all the decks we have anyway. Yeah. So that's most of the top 16. Uh, if you want those deck lists, you can find them.

Uh, actually that's one of TC, three TCG players in it. Yeah. Oh yeah. Absolutely.

Okay. Uh, infinite.tcgplayer.com. Yeah. We'll leave the relevant link in the description below.

Yeah. No problem. All right. Uh, let's take a quick ad break.

All right. So the next thing we want to do is we want to do a quick breakdown of the cards that we believe are in biggest need of a reprint. Uh, whether it be from cards that are really old cards that are relevant suddenly that need a reprint. Because they have me re-printed over a decade.

Or ever. Or cards that are very meta relevant are very good for everybody to have. And they just are kind of more expensive than they probably should be. For no particular reason, other than it needs a reprint.

Oh yeah. So I want you to go first, Caleb. Let's give me a first one. So I'm just going to, I'm just going to do mine in no particular order starting with the Nubira because that's one I have.

Well, that right now, yes, it has three printings from three different sets. However, one of them was from a, the 2019 Golds are Cofikas, Gold and sarcophagus tin, which is no longer in print. Right. A pre-maximum Gold, which is no longer in print.

That's a premium Gold and OTS pack 14 as an Ulti, which first off is an Ulti and is no longer in print. So if you, if somebody wanted to go on TCG plant body, cheap is copied, they could find what are we looking at? 15. And that's for the ugly Gold.

That's, yeah, that's for the premium Gold one. If you wanted the secret, it's 16. And if you're at the Ulti, it's like 250. 140.

Really? Are they down that much? Yeah. Wow.

I'll look at lowest verified, lowest verified is 140 dollars on the dot. Wow. But then immediately follow that as 150, 160, 165. So about 140 to 180 in that general range.

All right. All right. I think that this is an issue we're going to run into, which we're going to run into this issue with several of the cards on our list. You'll notice our current thing here.

Hand traps are really kind of amazing right now. And as a result, they're kind of expensive. And as a result, they need to reprint. Because for whatever reason, all of them, except like Skullmeister, have only ever been printed in really high rarities.

That's not true. That's in most of them. Not all of them. All of them have re-repid in low rarities.

Well, depends on which ones. Because the lowest rarity on like Ghost Bell would be the premium gold one, I think. Because it's not an old- It's a dude old- But I mean, it was a little Devastator's guarantee. Yeah, exactly.

So I think that's lowest rarity on that. Yeah. Ashblossom has a cost of structure.com. Yeah, which is $20.

No, no, no. It's $17, giving away. Quick giving away things. Anyway.

Okay. I'll just go into it. Mine was Ashblossom. That's my first pick.

It's lowest that you can find, lowest. All of our prices, by the way, are TCG lowest verified at the time of recording. So you're lowest verified for Ashblossom is $17 for a structure.com. Yeah.

Or $17.50 for I think the Devastator Ultra. Yeah. And they're like super somewhere. Yeah.

And then like the premium gold ones are in there somewhere. $18 for the 19 range. Yeah. They're all.

Much of the alters are that 19-20 range. Like all except like the secrets are all around the $20 range. Yeah. And the secrets are upwards of $40.

$45. Pretty much. It's honestly unreasonable. No, no, the secrets, no.

A damaged copy is $45. Yeah, yeah, yeah. Like a trace all the way across the card. Well, last time I looked at secret, secret Ashblossom.

So that was like a year ago. Oh, yeah. No, near-minute first-eds are like over $100. Okay.

Like I said, I haven't looked at them in a year. Yeah. So the next so, yeah, it's a problem, man. I understand that a lot of the hand traps that got reprints in last year's gold series.

But we're at the point where it's out. Like you said, it's already out of print, which those are the two. Yeah. Those are the last two cards that we have on this list that were gold series.

We printed so. As far as I can remember. Right. But I mean, you've got Ashblossom, you've got Niberu, you've got Droll and Lockburg was in there.

Yep. Ghost Bell was in there. There were a lot of good hand traps in there. Actually they had all the ghost girl's ex.

No. Well, that said they didn't have Ghost Warner. I know they didn't have Ghost Warner. Right.

They also didn't have a ghost ogre. They had ghost ogre. They didn't have ghost Reaper and Winter Cherries. No, they did.

I have one. Oh, did they? Yeah. My place of Winter Cherries is gold.

What about red something from the Underroot? Red Blossom from the Underroot or something? I don't think she's a ghost girl. She definitely is.

Her only printing is still devastated though. Yeah. Red Blossom's from the Underroot. That's what it is.

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This episode was published on September 3, 2021.

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So many staples need reprints. It's not even funny.==========================TimestampsQuick-Play News - 0:00Remote Duel Invitational - 1:30Things that need Reprints - 40:00==========================Sponsor Links!Enter the Battlefield GamesWebsite:...

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