Automated Game Hacking: Adding Procedural Generation to a Classic RPG (emf2026) episode artwork

EPISODE · Jul 18, 2026 · 25 MIN

Automated Game Hacking: Adding Procedural Generation to a Classic RPG (emf2026)

from Chaos Computer Club - recent events feed (high quality) · host Nikki

Ever wanted to replay your favorite game like it's the first time? We'll dive into the unique game design and balance challenges I encountered while building a randomizer for Final Fantasy I: Dawn of Souls. Game randomizers use procedural generation to automatically create a rom hack. I'll also break down how I reverse-engineered the game's scripting language to transform it into a true open-world adventure. Licensed to the public under https://creativecommons.org/licenses/by-sa/4.0/ about this event: https://www.emfcamp.org/schedule/2026/100-automated-game-hacking

Episode metadata supplied by the publisher feed · Published Jul 18, 2026

Embed this episode

NOW PLAYING

Automated Game Hacking: Adding Procedural Generation to a Classic RPG (emf2026)

0:00 25:20

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Chaos Computer Club - recent events feed (high quality)?

This episode is 25 minutes long.

When was this Chaos Computer Club - recent events feed (high quality) episode published?

This episode was published on July 18, 2026.

Can I download this Chaos Computer Club - recent events feed (high quality) episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!