AWS Game Tech: come si progettano i giochi nel cloud episode artwork

EPISODE · Nov 2, 2020 · 24 MIN

AWS Game Tech: come si progettano i giochi nel cloud

from AWS - Il podcast in italiano · host Gianluca Nieri

Come si è evoluto il mondo del gaming negli ultimi 20 anni? Quali sfide sono state affrontate e come viene utilizzato il cloud per supportare giochi come Clash of Clans, Call of Duty, Angry Birds, Asassin's Creed e tanti altri? In questo episodio vi racconto come vengono progettati i grandi giochi multi-player e real-time da un punto di vista architetturale e quali servizi vengono usati da aziende come Activision, Supercell, CAPCOM, Bethesda, Square Enix, GameLoft, e Ubisoft. Link: AWS Game Tech.

Episode metadata supplied by the publisher feed · Published Nov 2, 2020

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AWS Game Tech: come si progettano i giochi nel cloud

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