EPISODE · Jan 30, 2020 · 50 MIN
B001 - Campaign Builder - Foundations: Plot
from It’s A Mimic! · host It’s A Mimic!
In the first episode of the It's A Mimic! Campaign Builder, the hosts have to sit down and determine WHAT they want to build so they know WHY they are going to build sessions in a particular way. Knowing your overarching plot points from the beginning is a powerful tool that allows you to ask: What are the broad strokes, how can we get there, and why is it important to do it in this way? Takeaways: - Your overarching plot should be simple enough to summarize in a few words. - Your secondary plot should be unrelated at face value. - You don't need to have all the answers at Tier One, but you should start thinking about the questions. - Tier Two is a good place to demonstrate the dire nature of the situation and to raise the stakes, while resolving the initial calls to action. - When outlining a basic idea for Tier Three, consider resolving the secondary plot, and give clear (if somewhat daunting) objectives moving forward. - Tier Four play will allow you, as a Dungeon Master, to stop creating and simply react to the players' whims while revealing the final aspects of the mystery. BONUS: Remember to stay tuned after the credits to hear 40 campaign pitches that Adam and Dan throw back and forth in preparation for this episode. Available On: iTunes | Spotify | Podbean | YouTube Don’t forget to Like/Follow/Subscribe/Whatever when you listen! Social: Facebook | Instagram | Twitter Email: [email protected] Intro/Outro Music by: Cory Wiebe Logo by: Kate Skidmore
What this episode covers
In the first episode of the It's A Mimic! Campaign Builder, the hosts have to sit down and determine WHAT they want to build so they know WHY they are going to build sessions in a particular way. Knowing your overarching plot points from the beginning is a powerful tool that allows you to ask: What are the broad strokes, how can we get there, and why is it important to do it in this way? Takeaways:- Your overarching plot should be simple enough to summarize in a few words.- Your secondary plot should be unrelated at face value.- You don't need to have all the answers at Tier One, but you should start thinking about the questions.- Tier Two is a good place to demonstrate the dire nature of the situation and to raise the stakes, while resolving the initial calls to action.- When outlining a basic idea for Tier Three, consider resolving the secondary plot, and give clear (if somewhat daunting) objectives moving forward.- Tier Four play will allow you, as a Dungeon Master, to stop creating and simply react to the players' whims while revealing the final aspects of the mystery. BONUS: Remember to stay tuned after the credits to hear 40 campaign pitches that Adam and Dan throw back and forth in preparation for this episode. Available On: iTunes | Spotify | Podbean | YouTube Don’t forget to Like/Follow/Subscribe/Whatever when you listen! Social: Facebook | Instagram | Twitter Email: [email protected] Intro/Outro Music by: Cory Wiebe Logo by: Kate Skidmore
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B001 - Campaign Builder - Foundations: Plot
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