Balancing Procedural and Intimate Storytelling in Wildermyth episode artwork

EPISODE · Jan 20, 2025 · 1H 7M

Balancing Procedural and Intimate Storytelling in Wildermyth

from Game Maker's Notebook · host The Academy of Interactive Arts & Sciences

Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

Episode metadata supplied by the publisher feed · Published Jan 20, 2025

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Balancing Procedural and Intimate Storytelling in Wildermyth

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