Battlefield 6 Creative Director Thomas Andersson episode artwork

EPISODE · Mar 9, 2026 · 1H 22M

Battlefield 6 Creative Director Thomas Andersson

from Game Maker's Notebook · host The Academy of Interactive Arts & Sciences

Adam Orth chats with Battlefield 6 Creative Director, Thomas Andersson. Together they discuss his path in games from level design to direction; what it takes to lead a team the size it takes to create a Battlefield title; the pillars and core features that drove the mission in the newest entry; how the kinetic movement and destruction work together to create unique and epic moments; and the technical and design challenges present when emphasizing player freedom. This episode is sponsored by: Xsolla Accelbyte Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

Episode metadata supplied by the publisher feed · Published Mar 9, 2026

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Battlefield 6 Creative Director Thomas Andersson

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