Battles of Chaos new cards, and the OCG Ban List episode artwork

EPISODE · Sep 17, 2021 · 1H 2M

Battles of Chaos new cards, and the OCG Ban List

from The Top Cut Podcast

Battles of Chaos is shaping up to be a very spoOoOoOoky set!Man, what a tournament! PK Fire in 1st place.==========================Sponsor Links!Enter the Battlefield GamesWebsite: https://www.etbgames.com/==========================Our LinksDiscord Link: https://discord.gg/GRyWVXPF2KYoutube Channel: https://www.youtube.com/channel/UCwEoAXEpvDCIf1f5w4wVi4gPodcast Twitter: https://twitter.com/TopCutPodcastSonny's Twitter: https://twitter.com/datchumleyCaleb's Twitter: https://twitter.com/JamTheMan17Patreon: https://www.patreon.com/topcutpodcastTeam DaD: YouTube: https://www.youtube.com/channel/UCKBb4pEAW8KzjKFacjt3k1w Hosted on Acast. See acast.com/privacy for more information.

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A cast helps creators launch, grow, and monetize their podcasts everywhere. Acast.com Hello everybody, and welcome in to today's episode of the Top Cut Yugio Podcast. We are live to our Top 16 Patrons, which you know you are. We love you.

We thank you. But in case you don't, we're going to shout out all of our current patrons. Anyway, not just Top 16, all of them. All of them.

All right, so of course, we have Aaron Gardner, Miss Oceanis, Ace Micah, Pig, Scud's Daddy, D.L. Sayi, Jeremy Drysdale, Ray Powell, and Austin Johnson. Thank you so much for the support everybody. I mean, I really can't express enough how much it means.

And I'm thankful for it. We are to have that. It really is a start of some great stuff here. We really hope to hopefully soon have better microphones, get some art made for the podcast about our streaming setup.

Oh yeah. As well as we're going to get some soundboards, pop filters, new microphones eventually. Just whatever we have the ability to do. So moving in, we do have some quick play news.

We have the, there's an announcement for our Tokyo Game Show stream from Konami, which will be September 30th from 7 PM to 7.50 PM where they're going to release a bunch of new master dual information. So, which is something we've all been waiting for. Absolutely. So that's pretty much the only quick play news.

Everything else we have is like tons of card releases. Yeah, yeah. Like within what a couple of days just, I just don't, just every day. Yeah, it's been about a week because it was like we recorded last Wednesday and then Thursday it was just just just just pop pop pop pop pop pop because the OCG is gearing up for.

Battle of chaos. Battles of chaos. They're getting all the information, all the new cards out of that set. Beginning with, yeah, sure.

So first we have the new Ghostrick support. It's time to spook and scare 2021 style. All right. So the first card we have is Ghostrick Siren.

It is a level four dark fairy effect monster as 800 attack at 1500 defense. Caleb. For those I don't know, I have one cardis and I forgot that when I let into that. So Caleb, I'm going to let you actually read all the cards.

That's okay. Yeah, that's perfectly fine. Okay. Okay.

Let's see level four dark fairy effect, 800 attack, 1500 defense cannot be normal summoned unless you control a Ghostrick monster as all Ghostrick monster states. Is that a pretty normal thing for Ghostrick? Yeah, the whole point is you set them and then you flip some of them to get their effects off, blah, blah, blah. If this card is normal summon or flip face up, send the top two cards of your deck to the graveyard and then if there's a Ghostrick among them, activate one of these effects.

Add a Ghostrick spell trap from your deck to your hand or change one effect monster your opponent controls to face out defense position. It's interesting. It's not actually activate one of these effects. It's a ply one of these effects.

So this is on resolution of this card. Correct. Meaning that you're, meaning that you're opponent of gates, it's the whole effect including the mill. Yeah.

Yeah. So, but if they let the mill resolve, whatever happens, whether you add a Ghostrick spell trap, they can't stop that at that point. It's too late. That's my interpretation of this text anyway.

Yeah. Now granted, this is just translated OCG text. So it doesn't have our problem solving card text based on this wording. I think you could still ash it even if you're just because you can search.

Well, it sends cards from deck to graveyard. So no matter what. Yeah, even then. Yeah.

There's a second effect though. Yeah. Once per turn, you can change this card to face on defense position, which I think all Ghostricks also have that effect. Man, that's crazy.

That's a super interesting soft one's per turn on that and the other card has no one's per turn anywhere. Yep. Next is a new link one for Ghostrick's Ghostrick festival. Oh my God.

Amazing. Dark spellcaster link, zero attack. That's fine. It's link arrow is straight down.

That's amazing. It's perfect materials. A one non link Ghostrick monster. Here's the broken part about this card.

You can also use a face down Ghostrick you control as materials link some of this card. It's the only link monster where you can use a face down monsters link material. That's really good for Ghostricks. Oh, yeah.

No, no, no, because now it gives them the capability to put out a face up Ghostrick turn zero. Right. And not having just kind of set one and hope that they don't die next turn. Right.

Now to what the rest of the effect is. Can only use this card. The second effect of this card's name once per turn. Ghostrick monsters can attack directly while there's a Ghostrick card in the field zone.

Two, when your opponent's monster declares an attack, you contribute this card to special and Ghostrick monster from your deck and face down defense position. Oh, that's pretty good. Yep. New spell card, Ghostrick shot.

Bang. Normal spell card. You can only use the first and second effect of this card's name each once per turn. Hard once per turn.

One, special. Somebody goes to one Ghostrick monster from your hand or graveyard. Then you can change the face down Ghostrick monster to face up attack position. Two, you can banish this card from your graveyard.

It's hard. It's hard to control. Attach one Ghostrick card from your graveyard to his material, which lets you get your win con off of a sucky boss. Whose effect is that if she ever gets to a certain amount of materials you just want to duel.

So that helps you get to that point. Lastly, a new trap card. Ghostrick trick or treat. The artwork on this card is absolutely adorable.

I love that. You can only activate one card with this card's name per turn. Hard once per turn on the whole card. If you control a Ghostrick link monster or field spell, target one face up card monster opponent controls.

Your opponent can pay 2,000 live points to make this effect become, set this card face down and set it to the graveyard. Otherwise this target cannot attack. It's effects are negated. And it's also changed the face down fence position during the end phase.

That's interesting. So either your opponent treats you by burning themselves for 2,000 or they get tricked by their monster being negated and then flip face down during the end phase. So the next cards we have are some vampires. That was a chaos being a very Halloweeny set.

Yeah, which makes sense because it comes out right around Halloween. Oh yes, son. Give me one second loading up the page. So first off, they have, okay, why am I back in shadow specters?

It says, uh, you get organization. It's kind of fine. Yep. First off, we have one first off, we have a new main deck monster vampire ghost ogre, not to be confused with ghost ogre ghost ogre level three dark zombie 1500 attack zero defense.

You can only use the first and second effect this card's name each per turn. If this card is normal summon, you can send another vampire card from your hand or face up on your field to the graveyard and then add a level four higher vampire monster from your deck to your hand. And if you do, set a level two or lower vampire monster from deck to graveyard. That's pretty good.

And then you can send a vampire card from your hand or face a field of graveyard and that's cost. Yes. And then you add a level four higher vampire monster from your deck to your hand, which is vampire vampire lord vampire Genesis vampire lady. Yeah, for examples.

And then you send a level two or lower vampire monster from decks graveyard, which is like vampire familiar. And there's one of the cards name escapes at the moment. I don't know a single vampire. So you're doing much better than I am.

Yeah. Two doing your main phase quick effect during the main phase my bad quick effect. The band shows card from your graveyard and pay 500 immediately after this effect resolves normal so many vampire monster. Interesting how they made that a quick effect that just act based during the main phase.

Right. Right. Next we have a new rank eight exceed monster. Looks like it'll be an ultra rare in the OCG at least.

Yeah. The undead vampire, which is kind of which is kind of what I'm looking for. We're done it. We're done.

Yeah, it's redundant. I thought the vampires were the living dead. No, no, that's still undeath. Yeah.

Zombies are like undead and vampires are the living dead. There's definitely a difference. Kind of mostly in theme, but then you're, but then you also got to think, well, where do ghouls fit on that line? Because they're dead.

Well, that's the thing because they have working brains. There's zombie that you think the only thing is that you're in dead, you have working brain and that's the separation. I think it's not like working brain. It's like, um, like you have like consciousness, right?

Like you can like make your own. You're still sentient instead of a puppet. Right. Right.

Right. Right. Zombies just, you know, brains. Yeah.

Well, all spins you're going with more magical. We got on this. Got off on this long tangent. It's one of those things.

Uh, so he's a rank eight, which this, which vampires can't, I don't think there is a little vampire outside of Genesis. I think it's just Genesis and his whole thing is that you have to treat you vampire lord to summon him. Ah, there's gotta be. Well, hold on.

Hold on. It's made with two more level A monsters generic. If you use a monster with a level that is owned by your opponent for the exceed summon of this card, treat it as level eight vampire, a big stick of vampires is stealing your opponent's monsters. That's pretty good.

So it's entirely possible to just steal two of your opponent's monsters and just make this guy with it. So for, for reference, um, I'm just glancing through vampires. Okay. So like you said, there's vampire Genesis and then a very old classic card.

Yes. Then there is a vampire, a seven vampire of avoid or void void vote. Yeah. That was a new from shadow specter.

So that's the arc that is being represented here. Okay. Yeah. Yeah.

So that one, so that one you can target up to two monsters in your opponent's graveyard, especially those monsters to your field and defense position. Hey, then you just make him. Yeah. Yeah.

I still find players that you can grab like, I don't know, but you have to grab an eight. No, you don't. Cause whenever, uh, because for this guy, if you use monsters that are only your opponent, their treat is being level eight. So you can steal like their, let's just say, for the argument, you can steal their fractal and their kit.

Okay. Okay. Okay. Okay.

Okay. Hear me out here. Hear me out here. Okay.

So that's if this card is normal summoned. So one of the other ones let you normal summon during your opponent's turn and then steal. So what you would do is, well, no, because it also goes on, you know, on the chain, I was gonna say what you could do is if they like activate fractal, send kit when they activate fractal. No, cause kids get a trigger by the time that this guy triggers.

Well, I would think at that point you would then act like you, like the Oak fractal, mill kit and then in response to kits effect activating is we need to steal them. Yeah. But there's, see, I was looking for a way to, if you normal summon during your opponent's turn, uh, if the normal summon is on the same chain, like, like if the summon resolves on the same chain as Karis send kit and you pull a kit out of their graveyard before kits effect fires off, then yeah, then you cause kiss, kiss to miss its opportunity. Yeah, but I don't think you, I don't think you'd be able to do that.

Yeah. I just don't see a way to do it. Yeah. This guy would, you'd have to normal summon him and then he was normal, so that chain kills and then his effect triggers at the same time.

Yeah, yeah, as kit and then you steal the kit and the Karis and the kit's effect goes off. Yeah, yeah, too much coping. But at the same time that also means that, that also means that at most they'll have one material in grave for a charp and then you're going to use the second effect once per turn, hard once per turn, um, neither player can target this card with effects of monster special stones from anywhere other than the graveyard, which is interesting. As you said.

Yeah. That was the first effect. Yeah. Second effect.

Detached one send the top four decks of each player's graveyard. Yeah. Top four cards of each player's graveyard. He said top four decks.

I was like, whoa, just a whole deck. Um, so that's whatever. Yeah, you can detach one send the top four cards of each player's deck to the graveyard. Then if a monster was sent to the graveyard with this effect, you can special summon one of them to your field.

So pretty good. So if you mail a vampire on your own vampires or even merely one of your opponents gammas, you can steal it. Yeah, this is really what this is. I mean, this is the payoff.

Oh, they also have a link three now. Vampire fascinating. Fascinating. It's arrows are top bottom left bottom right triangle.

Yeah. Two plus monsters, including a zombie monster. Ooh, you can only use the first and second effects of this card's name. So once per turn, if this card is linked, you can target one monster in your opponent's graveyard.

You cannot specify some other monster's arrest to arrest the zombies. Also, special target monster to your field in defense position. Broken. You can attribute a vampire monster in target one monster at your opponent controls and just take control over it.

It's a alien phase. Ah, hold on. You summon her effect. Grab one of your opponent's monsters.

Her other effect attribute her self off. She's a vampire. She's the one their monster on board. Rankate into the vampire, Rankate into the vampire, uh, Xe monster.

Yes. Yeah, that's pretty stupid. Not gonna lie. Yeah, if you can get to her, she's an instant of the Rankate dude.

Yeah. And the Rankate dude's beefy, 3k to 24. Yeah, this is really exactly what this is. Oh, yeah.

No, no, no, no. Dark threat. I mean, I feel like this makes the deck playable. Oh, absolutely.

Absolutely, you know, a local playable thing. You know but I'm talking when I say rogue threat, do I mean get ready for it. Yeah, yeah. So next we have some new Nordic support, oh.

Yes. So 4 new supports to the deck, uh, constantly awarded to be better than plants. That's fine. I mean, one second to switch to that.

Sure. The first one is a level three light beast tuner. I think monster called Gill spin bursty of the Nordic beast. Yes.

The golden boar. I actually know, I actually know the information behind why the Golden boar. So you see in the legend a Loki went over to these two doors brothers who were very very proud of their craftsmanship and said, hey, I bet you can't make anything good enough for Freya, Owen, and Thor. Bitch can't do it, bitch can't do it.

And of course, bro, this is one of course we can. And they built the Golden Boar. Yeah, so first they did a Freya's gift, which was a boar made of gold, and that's what that is. I forgot when his own gift was.

Each time Loki turned to a fly and would bike the guy's ear, he was working the forage to keep it hot, to try and get him to mess up. Then we're gonna first do gifts, worked on Owen's gift, not Owen, worked on Thor's gift, he messed up. Oh no. Made him a hammer, and so because he messed up, the hammer's handle was way too short.

And Owen thanked the dwarves, and was like, Thor, do you actually like your end? Thor went, I love it. That's funny. I can throw it.

That's funny. I name you Mjolnir. That's my Jolnir. Mjolnir.

Oh, well. It's kind of like a fjord. Okay, that's fair. That's fair.

But yes, I know it's Golden Boar's tea, of the Nordic Beast. Oh, three Leibes, two and a half, 300 attack, 100 defense. For a Synchros summon, you can substitute this one card for any Nordic tuner. This is important because the Synchros you make, the ACR require very specific tuners, not specifically name tuners, but.

Nordic tuners. Like in order to make the Thor of the ACR, you need a Nordic Beast tuner. To make Odin, you need a Nordic Alfar tuner, I think. Oh, that's gross.

Yeah. He's just kind of like, I can use for any, like he's the second one that could be his rider one. Oh, that's good. The other one is a card named Vantis.

She could also do that. Yeah, and then the third one was Thor, Odin and Loki. Yes. And Odin is the ghost player.

Yes. Anyway, you can only use this card as far as a second name, once per turn, hard once per turn. If this card is normal or special summon, special summon a Nordic monster from your hand. You too.

You can target a Nordic monster in your graveyard except itself, edit your hand. Oh. Yep. Golan bursty means golden haired.

Fun fact. Yes, forced by the sons of Evaldi as a gift to the God Freyr as part of a dare by Loki to own the doors. Oh, hey, look, the next card is Evaldi, the Nordic Smith. Little dwarf.

I mean, they got it right. I mean, the sons of Evaldi are a group of dwarves who are commissioned and partially tricked by Loki into making magical relics for the Norse gods such as the spear, Gungnir, the boar, Gjulen burst, the malformed hammer of Yolnir, etc., after Loki ruined Fife's hair. Okay. Nope.

They put notes in everything. Yeah, that's great. So Evaldi, the Nordic Smith, little fore earther monster, 1500 attacks, 700 offends. You can only use this card first and second effect of this card's name each one's per turn.

Hard one's per turn. Even if you're like Nordic or a serum monster so the entire archetype, spice some of this card from your hand. If this card is normal, special summon, add a Nordic relic card from your deck to your hand. That's kind of stupid.

That's pretty good. Hold on, so you can normal summon the boar, whose level three, and then effect a special summon a level, another level three, and then his effects by some stuff on your hand, boom. Yeah. You've got any, you have an Thor or Loki.

And you decided an Nordic relic because he's special summon him. Yeah, even you added an Nordic relic and then another Nordic, uh, and then you also added another Nordic monster and you graved her back to your hand. You were turning the Nordic monster on top of that. Right, right.

Next up, we have Nordic relic. First time I've seen this, give me one second. Hilt, skuff. Hilt, skuff.

I believe you. Yeah, Hilt, skuff. That's an S, a K, and a J. Yeah, immediately in order.

I'm good. H-L-I-D, S-K-J-A-L. Hilt, skuff. I believe it's how that would be pronounced.

You can have it, brother. I'm just gonna assume you're right. Anyway, it's one of the Nordic relics that Evaldi was talking about. There's a couple other ones like the Thetters of Feneraire, which is just search for a Nordic beast.

Or just Nordic, Nordic, Nordic, card or something. They got a bunch of them. Anyway, you can only use this card for a second, once per turn. Hard, once per turn.

Especially some of the Nordic monsters from your deck. And then you're locked out of some of the anything on your extra deck, except a Sears, which is Odin, Thor, and Loki, which is the only thing you have for some anyway. Two, you can manage the cards from your graveyard adding Nordic monster from deck to hand and shuffle one card from your hand into your deck. And Hilt, skuff, is the high throne of Odin.

And then finally, we have Nordic relic, Zvalen. Continuous trap. Hard, once per turn on both the effects. But one, if you control a nessir monster and you get the effects of all face of card, your opponent currently controls until the end of this turn.

Yo, that's broken. And do me a favor while I'm reading this and pull up Odin, Thor, or Loki. Any one of them, preferably Odin. Two, you can shoot it at Nordic monster.

The Tyrion, a nessir monster in a graveyard. Special summon it. Yeah, that's kind of stupid. All right, so which one do you want?

Let's do Odin. Okay, I have all three pull up. Okay cool. One Nordic Ascendant tuner and two plus non-tunar monsters.

Once per turn, you can make this card be unaffected by spell drop effects until the end of this turn. Once per turn, during the end phase, if this face of card you controlled was destroyed by your opponent's card and sent to your graveyard, this turn. You can banish one Nordic, send it to an agreement, especially on this card. When someone this way, you can draw one card.

Yeah, that's kind of stupid. And this thing gives you a way the end of your opponent out to the, permanently out to the Nordic seer without banishing it. You can just pull bring it back anyway and get it right back in rotation. And then Thor and Loki are pretty similar.

Are they? Mm hm? Yeah, they just have different attack values. I remember, I think it was Odin at the top and then Thor than Loki.

Okay, Odin has 4K attack, wow. Big boy. Loki has 3300. And Thor had 35 if I remember.

Right, okay, so Thor, once per turn, you can negate the effects of all face up monsters, your opponent currently controls until the end of the turn. Just saying that that's not a quick effect. I know, right? Once per turn on the end phase, this is a card control, destroy by the law, an order of beast, you can bring it back.

And if you do, like 800 damage, and this Loki is, once per turn, when your opponent activates a spell drop card during your battle phase, ooh, quick effect, you can negate the activation if you destroy it. Once per turn on the end phase, while a lot of control destroyed, so it brought back using an order of alpha or tuner, especially on this card from the graveyard. When someone, part of one trap in your graveyard, and why I would say slower and worse, and master very strict, that's what. Well, he's also on a 33 body.

Okay, still. Yeah, I really like the Nordics back when they first came out. So, this is an interesting question. So we're done reading the Nordics cards, yeah.

Yeah, that was it. Okay, which do you think of the three that got the support, the ghost tricks, the Nordics, and the vampires, which do you think comes out the best out of this? Like which do you think becomes the most relevant of those three? Probably vampire.

Really? To be honest. Okay, so like for one thing, it says you can only special summon vampires because of a Necro World Banshee, Terraforming, and Zombie World. Because remember, there's zombies.

They can run Zombie World. Right, right. They can then go, yeah, sure, I'll be locked in a special summoning zombies. I don't mind.

And just keep stealing your opponents monsters out of the graveyard over and over again. So it can become both floodgates and interruptions of the deck. Exactly. That's interesting.

I don't think you're wrong. I think though, the power level of the Link 1 for ghost strikes is just ridiculous. Again, it gives them a major thing that the deck needed, which is why right now as of recording on September 15th, 2021, ghost trick marries are like 30 bucks, 35 bucks. Everything for that deck is insane.

Yeah, but marries, well, that's like before, Mary was still the most expensive card at like five bucks. Yeah. And then went up to seven. And now it's now one of them's up to like $36.

The other one's up to like 21. Yeah, they're all kind of insanely expensive now, but that's because of Link 1 will do that. Think about what me on me did for, printed. Exactly.

So very tough card. All right, I think that's a good time to take a quick moment to talk about ETB. Local, right? ETB games that I was Angel of Louisiana is a wonderful place to go to hang out, to meet friends, play all the games you love, Magic Pokemon, Yugio, obviously Digimon.

Dnd. They have Warhammer. You can play video games there. You can just go and watch anime if you want.

Whatever you want to do. And then you can, obviously they have regular tournaments for all those games. They have really great communities for each of those games. Once a month they have the ETB Battle City Day, which is where we recorded the live segments for the last episode, where we did round by round interviews.

That's gonna be a regular thing. They're gonna do this about once a month when we know the date for the next one. We will announce it here. In addition to that, the, what was a, yeah, and if you would like to buy any singles or products from them, you can find their link below at eTBgames.com.

Which will have a link to their TV store front and all the relevant information. So thank you so much for ETB for being an awesome sponsor. And let's go ahead and get on into some other new stuff from Pals of Chaos. Oh yes.

Next up we have new support for Ice Jade and Sword Soul. Yes. And yo, these cards is pretty good. Okay, first off, Cosmacroy, the Ice Jade and Paratrix.

Which is a mouthful by itself. Level 10, Water Aquafec Monster, 1500 Attack, 3000 Defense. You can only specify some in this card's name by way of its first effect once per turn. One, there's a Facebook card in the field zone.

You can splash on this card from your hand. Doesn't matter what the field spell is. Technically, it doesn't have to be a field spell. Oh, it just has to be a Facebook card in your field zone.

I guess if you can find a way to get a knot field spelling your field zone. It would still count. But I think, I think it's because they are opening that as a possibility for the future. Mm.

This may be like a quick play field spell. That would be interesting. Definitely. I know I have a quick play field spell.

Oh my goodness. Stop, stop, I can only get so erect. Oh yeah, just, oh yeah, yeah, like just inter-battle phase. Missing mine?

I'm like, activate my battlefield, my battle based field spell. Yo, that would be an amazing archetype idea. Is quick play field spells? Depending on the phase inside, you can cycle through your field spells.

It would be kind of like sky strikers. But instead of all of the, it would be like, I imagine it as something along the lines of like in a movie, like a jumper where they just like snap their fingers and all of a sudden they have a different environment. Like quick shift environment changes. Yeah, oh that would be so cool.

Yeah, broken but cool. Oh yeah, that definitely would be like a psychic archetype too. Ooh, you were right. Yeah, cause all the teleporting.

Ooh, emergency teleport much? Cause I got to imagine it'd be like, oh well, okay, I have my main phase field so I'm gonna jump to my battle phase and then quick play this battle phase base field spell. But then because I played this in archetype, specific field spell on top of another one, the first field so it just goes back to my hand. Right.

It would have to read something along the lines of like, if this card is such a graveyard because a, another field archetype field spell is activated. Yeah, you. I just got back to your hand. And like upon entering main phase, you can activate this card from your hand.

Like what would have to be the first line of sex. Like upon entering. Or even straight up, it's quick play spell. It's effect is.

When this card is activated, place it in your field spell zone. Oh yeah, yeah, yeah, yeah. Cause they don't, you know, blah blah blah. Cause remember, card text overrides in your rules of the game.

Right. That's the point behind card text. Anyway, that's beside the point. That would be an amazing archetype.

Oh yeah, two, monsters, your opponent controls cannot activate their effects on the field while. The architect could be called scene shifters. Ooh yeah, anyway, can all the R&D hire me please. Anyway, cannot blah blah blah.

Your opponent's monsters cannot activate their effects on the field while in the end cradle, the ice jay deaths is on the field except the turn they were summoned. So, okay, so let's say your opponent went first. And then it's your turn. You do this, they're effects negated.

But then let's say it goes back to them and they normal summon carrots, for example, activate effect to banish. That would still work because of some of that turn. Which is interesting in that they only get their monster effects for the turn. I mean, I think it was still fine.

Yeah, it's all right. It's not great. But it's still something that your opponent has to take care of. Could be worse.

Three if your ice jay monster battles and opponents monster, that monster loses 1000 tak during damage calc only. So in order to run this thing over, you have to tackle the monster with 4000 attack. I mean, no 4100 or 4050 or higher. Unless you, I mean, you could, I guess there's like ways to negate the effects to drop the attack, but like, yeah, I just got to recognize it though.

Yeah, access, I mean, access, access, access, just pop it also true. Yeah, I mean, like even just like, no, you have to tack into it, even poor or sore could do it because it's got 1500 attack. So then make poor or 45. Then it will lose the attack become 35.

I think it gains half the attack. So, more so we 3750. Yeah. That's a thousand.

It'll lose a thousand and become. I don't know man. I don't know. How did we get here?

Next up is, Agal of the ice jade. I thought it's an angel. It's Agal. Dude, when we first read these the other day, I had the same issue.

Yeah. Level three, water, aqua, effect monster, 1000 attack, 2000 events, the stats on these cards. Interesting. You can only use the first and second effect of this card's name each one's per turn.

If this card is normal or special summoned, normal or special, and ice jade spell a trap from deck to hand. Oh. When your opponent activates a card or effect that targets this card or an opponents monster clares an attack on this card, quick effect. Especially when you get water monster from your hand or graveyard, except itself, but return it to the hand during the end phase.

Also next time this card be sure why bad or card effect is not destroyed. So your opponent clares an attack, effects special amount when your ice jades from your graveyard. And then if they don't destroy it, it goes back to your hand. Similar to what Rubel does.

Yeah, that's pretty cool. Next up we have King Fisher, the ice jade ship. Yo, I swear, this is level nine. This was level 10 like three days ago.

Oh, yeah, whatever. 2500 attack and end offense. You can only use the third effect of this card's name once we're turned. They're probably not both level 10.

That way you can't summon out your stuff maxing on the leap. It's gotta be. Anyway, you can target one water monster. You can troll, equip this card from your hand or field to the target.

And ice jade monster, equip this card can attack while face up defense position. If it does apply as defense for damage calculation. We're okay. All the ice jades have low attack but really high defense.

So that kind of gives them a way to punch above their belt so to speak. That's an interesting way to put it, but you're not wrong. You know, cause oh, I have three K defense. I'm just gonna punch with my defense stat.

That's definitely interesting. True. Next up you can target one face up monster, opponent controls with attack able to or less than the equip monster's defense. Spice up in this card and if you do return this target to hand.

It doesn't say where when you'd activate this effect. If you activate it while it's equipped, that'd be interesting, but it also might have to be. I mean, it's probably just while it's equipped or in your hand. Yeah, yeah.

Well, the way for the problem cause solving card attacks for that. But even then just, hey, your monster is 2500 or less attack, it gets compulsed. Yeah. And I also get a 25 body on board.

Next up is their actual field spell inion cradle, ice jade depths. Which makes sense. Yeah. And then they got mentioned earlier.

Yep. And before. And some of their earlier cards that got released. Yeah.

When this card resolves. It'll be an ultra rare in their side too. Oh, actually no. Is it silvery?

Yeah, it's silvery. That's secret. Secret. That's secret.

No. Everything else. No. They know that Cosmo Croi is a secret also.

It's also secret. Everything else is super. No. Boo-boo-boo.

What are you doing? Anyway, this lock is actually gonna be nuts though. Yeah. Anyway, you can like fight one card with this card's name per turn.

You only get one. You can open two. Sorry. And actually the first one to get hit.

And it gets popped. You're done for the turn until next turn. Right. When this card resolves, you can add one of your ice shade monster that is banished or wearing a graveyard to your hand.

Oh. So you need your opponent to decross something. It's only gone temporarily. True.

You can recur it back. Two. Once per turn, if a monster is normal or special summon, you can target a water monster. You control that target and all face up monster's your opponent control.

Lose attack. Equal to that target's original attack until he ended this turn. So you can have your opponent monsters lose 1,000, 2,000, or 1,000, 1,500 or 2,500 attack just based off the cards you've seen. Right.

Right. Which couldn't, you know, which course they make access code, you actually, that effect, I think that could possibly prevent them from OK, you just don't pop your stuff. But you know, there was some attack. Right.

Right. And you know, like I said, it's just non-targeting reduction. Yeah. Next up is ice shade erosion, a continuous track card.

You can only use as first, second effects. Once per turn, target one face up card, your opponent controls. Destroy an ice shade monster you control, and then negate until the end of the turn. You get that target.

Yeah. Cool. If a face up water monster you can throw leaves the field by your opponent except by being destroyed, punch them for not destroying something. So sure, I guess, essentially.

Yeah. You can take one ice shade monster from your deck and either edit your hand or switch some it. Yeah. Yeah.

And it's like every other card I could think of that, that removes something from the field by not destroying it. Compulse. Compulse is one. Ooh, an ice shade mirror.

Yeah. Ice shade mirror. No, like an ice shade mirror match. Yeah.

Exactly. They removed it by a. Yeah. I have a bouncing it with the.

Yeah. You just. Like the other, the only other card, I think of a zoos, but that also removed the track card too. Right.

Right. So that's all we got for ice shade right now. For the new sword soul, we have. Good luck with that name.

Cuz Jing long yawn. Man, why you got me so good? Go on. It's yawn.

Why are you so much better than me at this? I don't know. The sword soul catastrophe. Dude, I was in a key jing.

What did I say? I've already forgotten. I have no idea. We'll call him the sword soul catastrophe.

Yeah. Yeah. Level 10, Fire Worm Synchros. The level 10 they needed.

2,900 attack. You already had multiple level 10s. Shh. Other one.

The better one. It's the one they needed. Shh. Fair.

2,900 attack, 2,300 defense. 1,200 plus 1 more, and more, and more worm monsters. You can only use the first, second, and third effect this card's name. Each one's per turn.

All it's effects are hard once per turn. If you sink or some another worm monster, draw one card. A pseudo-TG hyper-librarian. There.

A worse one. Yeah. Well, it's got a bigger body. If you sink or some another worms, yeah.

2, your opponent, if your opponent's special ones are a monster or a monster, you can banish one of them, burn them for 1200. Yeah. 3, when your opponent activates a spell or a trap, or a fact, period, any effect. Quick effects.

Banish that card. And if you do, burn them for 1200. Burn, baby, burn. Yep.

I'm going to start to hold in burn. Oh, burn, burn. Yeah, no fooling. This is the card you want going into time.

Yeah. Just pass. And then on your opponent's turn, time is called good. You're going to activate any effects.

Yep. Because if you do, you lose. But if you don't, you lose. If you don't, it's a tie.

Well, no, the last thing is like, let's see you've already burned them for something. Oh, yeah, yeah, yeah. Or even just attack whatever and past. Even if they have something to burn you for the rest of the damage, if they do, they just have to be taken another 1200.

Right. That's like taking the maxi challenge. It's taking the burn challenge. It's taking the maxi challenge in this case.

And let's see. Next, I have a new continuous trap card called Sword Soul Sighty. Continuous Trap. You can only use the first and second effect once per turn.

If a card becomes banished, you can banish a worm sinker monster or sword soul card from your hand, deck, or graveyard, or either field. Oh. So in the mirror, you can banish when your opponent is from this effect. Two, if this card becomes banished, you can special them in a sword soul token.

You can special them on the extra deck while you control it, except synchar monsters. I mean, that's pretty good. I mean, yeah. I don't know exactly how that would work, but.

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