Beards, Cats and Indie Game Audio Episode 14 episode artwork

EPISODE · Mar 19, 2015 · 58 MIN

Beards, Cats and Indie Game Audio Episode 14

from Beards, Cats and Indie Game Audio · host Matthew Marteinsson

This month we managed to sit down with Austin Wintory while we were all at GDC and chat for awhile. From a seat on the floor at the back of Moscone we talk about game music, GDC, cats, beards and some other game audio related stuff. Unfortunately due to time we had to cut our Seinfeld/Firefly/ST:NTG conversation.    Show notes. 00:00:00 Austin Wintory Introduction Austin Websitehttp://austinwintory.com http://en.wikipedia.org/wiki/Austin_WintoryGDC Website http://www.gdconf.com 00:02:33 IGF Awards http://www.igf.com/02finalists.htmlInvisble Inc http://www.invisibleincgame.com/ Phonopath http://www.phonopath.com/ Banner Saga http://stoicstudio.com/ Journey http://thatgamecompany.com/games/journey/ 00:05:05 Stoic’s origin story 00:08:40 Voice­over in Banner Saga and considerations for including voice­over in a game 00:10:30 Creating a sense of urgency for yourself and your music 00:11:35 Experiencing people’s personal reactions to your work Leisure Suit Larry https://www.replaygamesinc.com/index/get­game?gameId=13 Rouge Legacy http://www.roguelegacy.com/ flOw http://thatgamecompany.com/games/flow/ 00:15:00 Technical and creative process for composing 00:17:00 Feedback on your work from your collaborators and how to take in feedback 00:24:20 The challenges about talking about audio 00:31:15 Working on Banner Saga 00:35:00 Music in Watch Dogs http://watchdogs.ubi.com 00:35:52 What makes the best music for a video game 00:38:05 Working on Journey 00:45:25 Working on LEADtoFIRE http://www.pocketwatchgames.com/games.html#leadtofire 00:47:45 Austin’s process when starting working on a new project 00:49:20 The creative process when composing and designing sound Show notes by Kate Kelly from San Francisco, California kabakel.com.

This month we managed to sit down with Austin Wintory while we were all at GDC and chat for awhile. From a seat on the floor at the back of Moscone we talk about game music, GDC, cats, beards and some other game audio related stuff. Unfortunately due to time we had to cut our Seinfeld/Firefly/ST:NTG conversation.    Show notes. 00:00:00 Austin Wintory Introduction Austin Websitehttp://austinwintory.com http://en.wikipedia.org/wiki/Austin_WintoryGDC Website http://www.gdconf.com 00:02:33 IGF Awards http://www.igf.com/02finalists.htmlInvisble Inc http://www.invisibleincgame.com/ Phonopath http://www.phonopath.com/ Banner Saga http://stoicstudio.com/ Journey http://thatgamecompany.com/games/journey/ 00:05:05 Stoic’s origin story 00:08:40 Voice­over in Banner Saga and considerations for including voice­over in a game 00:10:30 Creating a sense of urgency for yourself and your music 00:11:35 Experiencing people’s personal reactions to your work Leisure Suit Larry https://www.replaygamesinc.com/index/get­game?gameId=13 Rouge Legacy http://www.roguelegacy.com/ flOw http://thatgamecompany.com/games/flow/ 00:15:00 Technical and creative process for composing 00:17:00 Feedback on your work from your collaborators and how to take in feedback 00:24:20 The challenges about talking about audio 00:31:15 Working on Banner Saga 00:35:00 Music in Watch Dogs http://watchdogs.ubi.com 00:35:52 What makes the best music for a video game 00:38:05 Working on Journey 00:45:25 Working on LEADtoFIRE http://www.pocketwatchgames.com/games.html#leadtofire 00:47:45 Austin’s process when starting working on a new project 00:49:20 The creative process when composing and designing sound Show notes by Kate Kelly from San Francisco, California kabakel.com.

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Beards, Cats and Indie Game Audio Episode 14

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This episode was published on March 19, 2015.

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This month we managed to sit down with Austin Wintory while we were all at GDC and chat for awhile. From a seat on the floor at the back of Moscone we talk about game music, GDC, cats, beards and some other game audio related stuff. Unfortunately...

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