Bethesda E3 2019 Review - Kinda Funny Gamescast episode artwork

EPISODE · Jun 10, 2019 · 53 MIN

Bethesda E3 2019 Review - Kinda Funny Gamescast

from Kinda Funny Gamescast: Video Game Podcast · host Kinda Funny

Hurry to http://upstart.com/morning to find out HOW LOW your Upstart rate is. For a total of $75 off your first 3 boxes visit http://greenchef.us/kinda75 All the biggest Bethesda news of E3 2019! Doom Eternal, Fallout 76, Deathloop, Ghostwire Tokyo, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices

Hurry to http://upstart.com/morning to find out HOW LOW your Upstart rate is. For a total of $75 off your first 3 boxes visit http://greenchef.us/kinda75 All the biggest Bethesda news of E3 2019! Doom Eternal, Fallout 76, Deathloop, Ghostwire Tokyo, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices

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Bethesda E3 2019 Review - Kinda Funny Gamescast

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TRANSCRIPT · AUTO-GENERATED

What's up guys, welcome to Kinda Funny's post-show analysis of Bethesda's E3 2019 Showcase. I'm Tim Gettys, this is Andy Cortez, that, one of the coolest dudes in video games, Greg Miller and I love him. It's apparently going to be 90 tomorrow is what I deserve. I feel it right now.

It's going to be a package for basketball shorts, I'm just wearing basketball shorts. I don't care. It's spicy and hot, dude. It is spicy and hot.

And it's not just the E3 announcements, it's literally hot. Ooh, I like what you did there. So we just watched the Bethesda press conference. We're now going to do our entire breakdown.

We're going to do it. This is the Kind of Funny Gamescast. If you're not familiar, we do the show every week. We talk about video games, all things that we love about them.

You can get it on YouTube.com slash Kind of Funny Games or podcast services. Just search for Kind of Funny Gamescast. Leave your reviews, we'll appreciate all that. But let's get right into it, because it's E3 and I'm not trying to waste any time.

Andy Cortez is your number one game show. I know that, dude, I know that. What are our feelings overall with Bethesda? I thought it was more entertaining than I thought it would be, honestly.

I think we went in there knowing, at least I, in the pre-show, said there's 0% chance we see anything about Starfield and Elder Scrolls. And that's about it. And so I went there going with low expectations. I was pleasantly surprised with Deathloop.

I feel like that's the thing that Microsoft was missing for me, like that big sort of unknown thing that we haven't seen yet. There's some of the things we know, right? I would personally toss Ghostwire there, too. Oh, yeah, totally, totally, yeah.

Two new IPs, man. Yeah, and so that paired along with, you know, obviously Doom Eternal is going to be fucking awesome. Wolfenstein, New Wolfenstein, Blood, Youngblood. I was pleasantly surprised.

I thought it's one of the best conferences I've seen, the best to put on. Sure. I'm in the same field I don't care about. And that's always the tough thing.

When we come in, if you're new to us, we're doing a press conference, right? There's the, what did we think of it personally versus what did we think of it as a press conference? Okay, yeah, I thought this was a tighter presentation, but I do think it's sagged in the middle. And what I said during it, I believe, now at the end of it, is it felt like PlayStation a few E3s ago, you know what I mean?

A handful again, where it was like, everything's great, and we're having a good time, and you're getting a good mix of games. It might not all be for you, but then here's Wonderbook. What the fuck, why are we spending so much time on this? Like when we got in, it was like, Elder Scrolls, Blaze, right, which is an interesting way to start, but has an audience, obviously.

And then it's hanging out 2-1, Calls 36, and it was exactly what I said it should be, right? Todd Howard made some jokes, and then talked about how they've been fixing it, and how they have a great community, and let's see what's coming, and then I know where to go game by game by game. It kept going, and then it was the Commander Keen thing. We're like, wait, what the fuck?

And then even before Elder Scrolls Online went out, that was a long trailer for that. But again, there's an audience. Yeah, exactly, then Legends. But the audience is not watching this.

Then it was raging back up. Are they not? I don't think they are. I don't, I think the audience is not watching Elder Scrolls Online.

See, I think they are. I feel like they're playing the game right now. They're not watching this. They'll see the more stuff coming.

They're like, all right, cool. I'm going to keep playing these games. I know we talk about it a lot in terms of what we like about Bethesda and how interesting they are in terms of being a publisher, right? I think it still hangs true that the Bethesda fan base is similar in a way bigger way and different in its own to the kind of funny group.

Where I do think, if you're kind of funny best friend, it doesn't necessarily mean you care about cooking with Greggy, but you love KFF or whatever. If we were doing a press conference, you show up to watch it and see what's going on, or at least tune in later. I think Elder Scrolls Online people do care enough to come out and check out and see what's going on, because they are Bethesda fans that way. I think, obviously, there's crossover.

And I do think that there are Elder Scrolls Online fans that watch this stuff. I would imagine that it's a much smaller piece of the pie compared to Elder Scrolls Online players compared to other Bethesda traditional games. The games that we at the table are looking for, right? But I also do think, keep in mind that part of this is trying to catch the fan who is just, I'm just a Skyrim fan, I'm waiting for the next Elder Scrolls in that vein, to look year after year at Elder Scrolls Online and be like, oh, that's interesting, that's interesting.

You know what I mean? Like, for Fallout 76, when they talked about, when it was expressed to the more general public, when I stood up and started clapping, no one knew why, like, hey, questlines, decisions, human NPCs, like, that is going to bring a lot of normal people, in quotes, people who, oh, I don't care about an online Fallout, that'll bring a lot of people into it, I think, of getting into Fallout 76. And that's the idea you want, right, in terms of this crossover and grabbing people from the different buckets to bring them in. I, personally, and maybe I'm wrong, maybe I'm used to try it, don't think anybody cared about Commander King, right?

Like, I don't think that's a game that. Like, even Fallout Shelter, like, you know, Fallout Shelter, of course, it's Fallout, it was a fun idea, we were all starving for Fallout and happening, it was super successful as a mobile game, right? And then for them to talk about Blades, get it out of the way, talk about being their second straight to number one mobile game after Shelter, again, Elder Scrolls people care about that. King's gonna be number three, watch out.

I mean, that's, based on gameplay there, like, with both Blades and Shelter, I mean, I downloaded Shelter, I guess, and played for a little bit. But both of those, I guess, you'd be like, oh, I don't know, maybe I'll play this. King, I'm like, I would never play this. It's not because, I can't say the other one, too, have licenses attached to that I have some affection for.

This one, I don't think there's many people who have it attached to it. And also, it just looks like a kid's game, and I don't think that's what they're going for, but then the gameplay just doesn't look engaging at all. Yeah, I don't know. Anyways, we're getting into the games, I apologize to him.

I thought it was a conference overall, it was better than Microsoft's, I thought it went quicker, I thought it had personality, which I love, I thought it had an art, which we love, we talk about, you know, like, I like the interstitials of, in between stuff, they do too much, like, what, three times overall, going to the audience and talking to them, right? I love the developers coming out, hey, we're super into this fucking stuff, we're gonna curse, we're gonna do this every chain, here's a look at it. I thought, as we talked about with Microsoft, not as much gameplay as I would like, overall, like, we definitely had more gameplay, I thought here. We gotta do, like, gameplay, which is, we haven't seen that all day.

Which, by the way, two minutes ago, the Embarker left it on, I can say that I have played Doom Eternal, I have played what you saw there, we talk about when we get there. But, overall, I was like, I thought this was a really good conference, I wouldn't score anything, I thought it was better than Microsoft's, I thought it dragged a bit in the middle, but they're doing a thing where they have so many games and they want to get everything out there and they do want to try to get Commander Keen to somebody. And you can always shorten stuff up, I feel like a short trailer for Commander Keen could have done better than a presentation, right? I feel like a short trailer for Elder Scrolls Legends could have done better than the longer thing of him getting sucked into the tavern, you know what I mean, like, no, it's a card game, got it, why do I care about it, I'm not even trying to be a dick about it, right?

Like, just why do I need to know about it? Yeah, I thought that, overall, it was good, not very good, it was good. I thought it was better than Microsoft, I thought Microsoft had a couple better moments, but, like, they have cyberpunk, it's like, that's almost cheating, right? I will say, to New IP, I wasn't expecting it when we were in the pre-show, I was like, I'm going to say anything that they can do that's really going to excite me, but those IP excited me, I was talking about predicting the people within, there wouldn't be the people within, there wouldn't be another horror game, like, that happened, and I'm happy because some of the people within, just, the look and aesthetic, I didn't like this, what was it, Ghostwire, what a fucking good name, and it looks cool, and it's like, I can get into this, this is a great jump on point, I like horror games, like, that could be cool, and Deathloop, like, everything we've seen looks fantastic, I'm all about that, both of those, don't know what the game looks like for either of them, but it's so funny to get excited about New IP, and show them two of them, so that's great, I also, you know, I I'm a huge fan of the production of these E3 conferences, and Bethesda, year after year, there's always a theme, there's always an idea, the idea this year was community, they did that because of Fallout 76, I thought they nailed that aspect of it, having said that, I feel like this year didn't have enough big things to show off to warrant the Shrine Theater, like, a couple years back when they did, essentially, just do a VOD, they played on a theater, you know, like, that felt like it made more sense, it was tighter, this, having the amount of people come out on stage, like, the commander team, they want someone to come out on stage, right, and I feel like they did that for every single thing, and, while it did fit the tone of it all, I feel like it hurt the pacing of it, and, it's a weird catch-22 where Bethesda, years ago, we would have been like, they're not enough to fill their own conference, and now they've done it four years in a row, and it seems like they want to see themselves as a Ubisoft, and they prove it, time after time, but it's like, but a lot of that stuff that they do, the breadth of their library, doesn't necessarily speak to everybody, and I feel like their press conferences suffer because of that, because they focus on that stuff in spite of it, right, Doom looks really cool, and I feel like it's a great way to end it, Doom is really cool, yeah, do you want to run through the games and talk about it?

Yeah, let's go, let's go from the top, so, it starts off with a Fallout 76 apology, yeah, well, they do Blades first, well, you're right, I apologize, yeah, it starts off just with the, hey, we got it, we fucked up, cool, great, transparency, oh yeah, we had a lot of big announcements in the past year, based on something, I'm surprised you're all here, yeah, um, that's like, quick apology, and then straight into Elder Scrolls, Blade, it's on mobile now, Switch, Fall 2019, free crossplay, cross progression, all that stuff, interesting way to start with that type of news, like, alright, I guess, hey, you know what, it's what we talked about, right, is that, not everything is for everybody, it's cool to get out, I don't think they spent too long on it, it was a good transition, it was a Fallout 76, like you're saying, you say apology, there was never the, I'm sorry, it was like, hey, this, and then the criticism, that was well-earned, yeah, yeah, power dressed in the same way to McCaffrey on, on, on, on, on, on, right, but to go to Blades and go, hey, it's our second, first, or number one mobile game after Shelter, there's nothing out tonight, and here's something you didn't expect, it's coming to Switch, it's trailer, Fall 2019, it's free, just like it's free on phones, it's cross progression, so you can play right now, hey, we're in, we're out, that's cool, it's 2019, cross progression, you know, your games are everywhere, kind of thing, I thought, a lot of the ones we're going to bitch about later could have learned from that, and been served by that, yeah, hey, here's the place that was odd, like, that they started the show with that, and it's right, it's actually, like, yeah, but I mean, in terms of, like, games, like, that we've seen, is that, and then it goes into Fall 76, uh, Wastelanders, coming to Fall 2019, it's a free trial week of Fall 76, starting tomorrow, Greg, you wanna, yeah, I mean, with all respect, you're burning past a lot of headlines, and you're a monster, alright, so Wastelanders, yeah, of course, coming in the Fall, new questline, a new main questline, uh, the big part that I forgot, NPC humans have, because if you haven't played Fall 76, the deal is there, and their vision was, and no matter where it got off track, was that you and the other players in the world would be the humans running around the world, whereas, as you know, playing Fallout, usually there are other people there who have their lives that you talk to, and take quests from, and have decisions and quest, uh, choices and consequences, uh, this for Wastelanders, which, you know, giving you the narrative thread that, since you've all escaped Fall 76, you've started rebuilding the community, now people are coming back, so there's NPCs coming into it, they're gonna be human, they're gonna have dialogue trees, uh, they're gonna have choices and consequences to your actions and stuff for you to run through on the main questline, which is so huge, like I can't, even today when I turned it back on, and I was playing around tinkering, because I was like, I have a heavy itch lately, going back into it, and it running way better, it was awesome, and the first thing, it was like, Rosie, need you to come drop this thing off, and I ran in, like, I, you know, dropped it off, you know, months ago, right, when we were still playing at launch, I showed the window, and came back and dropped it off, and she was like, eh, probably not, you're expecting, I was like, oh, yeah, right, I guess at this point I'm not supposed to make it, there's still a chance for humans, yeah, yeah, you know what I mean, so it's cool to see, that coming back, that's exciting, then they talk about, yeah, Vault 51, or, you said, yeah, June 10th through the 17th, a free trial for everyone to jump in and try it out right now, when you were clapping, the guy's name was Daniel, I was like, is this, I gotta get the call back, no, no, no, I was just super excited, there's another human being there, give me a class, so anyways, I guess I should, before I transition out of that, I think that's such a huge move, that's what's actually interesting about what they're doing right now, is, hey, Wastelanders is kind of making a Fallout game like the way most people think about a Fallout game, giving them a free week now, even though they're giving them Vault 51, which is a different mode, I would have waited, I didn't give them a free week later, it's cool, like, hey, here's a bunch of influx for people to come back, but I don't know if what's there right now is compelling off, and I say this to somebody who just turned down for what, the first time, it's January, I don't remember when I fell off playing right, um, I guess it's like a lead up to Anthem, I think I've been playing a lot of it still, doesn't matter, um, I haven't played it in a long time and turned it on today, so I don't know if they've added in more stuff, I know they've done a lot of that, but I don't even know if that's going to be in the face enough to be like, hey, this game's a lot better than what people were saying it was, um, they are doing the free week, Vault 51 is this part of a thing called Nuclear Winter, which is basically a 52 player battle royale, the winner will become the next overseer of Vault 51, there's a literal ring of fire that just sinks around you, it is you fighting other people in PvP, but then there are PvE elements as they show, you know, all sorts of monsters trying to chase you down, there's going to be a sneak peek on June 10th, they said, but I don't know when, it's gonna be there for the full week, and just how the, how the base building mechanics are implemented, it's something like a battle royale game, yeah, yeah, yeah, well, I mean, how could that ever work, battle royale building, yeah, I agree, if you picture somebody fucking, yeah, I mean, it's not that crazy to think of, because you do it pretty quick in there, but it's more a resource thing, how you're getting all the wood, how you're getting all the stuff, using all the glue, um, yeah, those are the highlights for Vault 76, for me, again, as a, somebody who did enjoy it, despite all its flaws, but obviously, knew it was a great game, I'm so excited, I'm very excited for that to come do it, I wish it was sooner instead of Vault, because I'd love to jump in there and have that, I wish that content, I was like, now it's about, I'm not understanding how you agree either, but I I'm super excited, that's a great thing, I thought the reaction of our chat was pretty awesome, because people were like, oh man, that's really cool, maybe I'll check it out, and I saw, I didn't realize Jamie was super into it, talking to a whole bunch of people, like, maybe I'll give a shot, and he's like, yes, come play with me, do this sort of stuff, like, that's awesome, and I, I, I think that, I saw that on Twitter at a glance, uh, you know, reverberating throughout the, uh, you know, our community of people I follow on Twitter, being like, oh, okay, it was interesting, right, this has been such an interesting conversation since the launch of Vault 76, when it was like, well, can Bethesda even show another, they can have another E3 conference on the heels of this, when they get there, will they have something to show people to make them happy, when they get there, do they apologize, so they make a big deal about it. I guess that's kind of where I'm at, and again, I'm not a Fallout player, I'm not a Fallout 76 player, so who gives a shit what I have to say? I agree. Um, but, going forward, I just feel like a lot of this does reek of, we're trying to fix this, and I think that if it was a focus on one or the other of these two things, I'd have a little bit more faith, but I feel like the questline and all this stuff I'm going to add is going to feel like, at best, half a Fallout game, not a real Fallout game.

Oh, I mean, no, no, no, by no means, no ifs, hands, or buts, do I think when they say, in Wastelanders out, it's going to be like, 300 hours of storyline content, I think you're getting, there's going to be a new main questline, right, that I'm doing stuff that's making choices that's doing things. That just, to me, feels like a distraction, like, to me, that feels like, we fucked up, so we're going to double down and try to fix it, and I'm trying to make you happy, just try to make you happy, instead of, like, just do the thing, right, dedicate to it, make a whole experience. I disagree. It's like, we're really getting a Fallout Battle Royale, like, I've never heard people enjoy the combat of Fallout, enjoy the shooting mechanics of Fallout, so, we're going to make that Battle Royale now?

That seems weird. I can't imagine this being good, especially in a time where we have so many Battle Royales, we've seen so many Battle Royales fail. Sure, sure, sure. I'm going to climb on my defense horse here, my defense Wastelander, put on my, uh, my vault helmet or whatever.

Um, for the first part, right, of, uh, we're going to see something they're throwing out there, whatever, this questline, you know what I mean, something, we should have done this, we're sorry, it's not, it's too late, basically, what you're saying, right? It's not a little too late, it's almost like, like, just cut your losses, man, like, I feel like, okay, people bought Fallout 76, they bought Fallout 76 off, like, you can play as many Band-Aids, it reminds me of Final Fantasy XV, cool, so much DLC coming out, and improve the story, it didn't fix the story, there's problems with the story, in my opinion, people should disagree with me, but I feel like, at this point, it's like, put out, like, we'll start working on the next Fallout. Well, I would imagine, somewhere they are already doing that, but they have so much stuff in front of it, so you figure they're going to be, uh, Space One, what's the name I can't remember, Star I see this very much as being another Elder Scrolls Online, which did launch, and people didn't hear a shit about, right, but then, you know, the player base does get better, because they built on it, I see this being their first shot at, hey, everybody, this is, and I haven't read everything, I don't know the oral histories, I haven't read this, but our vision, maybe not from the genesis of what we said 76 is going to be, but our vision going forward of what it's going to be, if we listen to you, you want this, we're putting it in, and we will continue to do that, they said it was one of the first of many questlines like this, right? That's right, if they do come in, somehow turn this into an Elder Scrolls Online situation, then I take everything I'm saying back.

Oh, yeah, I'm glad you're here to balance it out, because I'm probably giving them too much credit, you know what I mean, I think it's going to be very positively received, I feel like people are still going to not be happy with it, there's still going to be enough issues, people are like, this is still not what I want from this, and that's fair, and that's fair. Yeah, but I do feel like the people that are in there right now are happy with what they have, because I do know, I've been seeing articles re-service about like, oh, Fallout 76 is getting better, and it is improving, and I think the people in there right now are enjoying it for what it is, and any sort of improvement done to it is going to make people even happier, and bring in newer audiences. And that would excite me, especially as, hey, let's talk about a Fallout that is a games-as-a-service, and so if it was that, four times a year, I'm going to get a major questline that gives me, I don't know, however many hours of gameplay, things to do, updates, and all that stuff that would be exciting to me, instead of getting it, in terms of, and I mean, I don't know, I'd love another Fallout, but even Fallout 4 launched a whole bunch of problems, right, it wasn't exactly what we wanted, I appreciate this being able to, and yeah, no matter what, when it drops in November, people are going to want this, that, the other, etc, right, but you hope that it's a glimpse of what the future is going to be, and that yeah, we do keep getting stuff like this, even if they figure out to do some kind of, you know, quarterly is the big epic questline, and then every month or whatever, some other little 30-minute thing to go do that story, an ongoing thing like that, I think it would be great to pepper into what it is. Yeah.

So your other thing, Battle Royale, I think that, I'm with you, yeah, like, I, you know, I don't PvE, or I'm sorry, I don't attack people, you know what I mean, I know that, and like, they did say in there, you know, Todd, when he's talking about it, he's talking about like, We gave you this thing and the guns and all these weapons and all that shit in the wasteland and you guys used to be nice to each other, right? That has been true. I don't know, if you're not paying attention to the Fallout community, that might sound like lip service and bullshit. It's the reality that the people who stuck around in Fallout totally became each other's NPCs.

That was a big thing. People were really role-playing in there. Like, we are the militia. We're in the militia.

And so there's stuff all the time now where you're dropping. And one of the updates they've done since then is the ability to be a vendor. Like, set up your own thing. You sock it.

People buy it and give you caps. And you know what I mean? Like, they have a system in the world in there. So, this is just another thing to add to that, I think.

I'm like, cool, yeah, there's this overseer mode that sounds like it's limited time, right? It'll sneak peek on the tent. I don't think it'll be around forever. It's something to do.

I don't know, yeah, if the combat of it will be the fun part of it. But like, you know, you saw the guy camping and then going out to try to shoot him in the back and the other PvE things they get in there. I don't know. It's interesting enough that I want to try that, even though that's for sure not why I play Fallout 7.

Yeah, yeah, yeah. I mean, the two people on stage seemed really stoked. And they said the F word. Then we got Ghostwire, Tokyo, as the next game from Tango.

Wow. Really cool. But as another example, I love that Bethesda is showing the developers off and having people come out and present. But I just feel like it's weird-pacing when they just have that trailer and that trailer was after someone came out to talk a little bit.

You know, it feels like it's incongruent to what they're trying to accomplish. Sure, but I mean, I think a lot of what Bethesda does is like, these are the people making the games that you love, you know, and so I do think they want to showcase the people that pour their hearts into these projects. So I wasn't, I will never be shocked if they have developers come out before a game. So I love that, I love that.

I just feel like what they are saying should add something that we don't see from the trailer. I just thought it was weird that we saw her talk and then we saw the trailer. I hear you. I do appreciate that she came out and obviously we would have known it was spooky.

We wouldn't have known, right, that it's action-adventure. She was very clear this is not our traditional survival horror we're known for. I thought that was helpful information that honestly made me more excited. Because I haven't done the U-Win-A-Stuff Horror.

I'm like, I'm not a survival horror, I'm not going to be able to do whatever. Whereas she's like, action-adventure, she went to Spear in Tokyo. I was like, oh, all right, cool. And the trailer looked awesome.

I mean, granted, again, no gameplay, just running through. But what they told us when we saw, I'm like, this looks awesome. Can't wait to see more. No release window or anything at all.

I think this is going to be really good. Then Elder Scrolls Online, Elsewhere, Dragonhold and Scalebreaker. They told us a lot of stuff for this. Again, I don't care about MMOs anymore, really.

But I know that Elder Scrolls had a huge dedicated audience. And they must have been fucking stoked to see everything that's done with this. Including the 82-minute short with that cat. Way too long.

It was awesome. It was way too long. Next time we get Pete Huns in here, we've got a chalkboard over there lined up with questions for him already on a million other things. I do want to talk to him about what they see on the back end that makes them do what we're talking about.

Oh, such a long trailer. Yeah, but year after year, they do it and it seems like it's getting longer, so it must be tracking well. Are they watching? Do they know if people are watching?

Yeah, I don't know. Nobody knows. Nobody will ever know. Then what else do we got?

Commander Keen, iOS and Android, making a value return. Bringing his sister down. Good for him, man. Yeah, it's totally one of those, right?

Oof, that was a checkout bathroom moment. You know what I mean? Here's the thing. I totally get it.

As a student of the game, as somebody critiquing and trying to be as even-keeled as possible, I get that there's going to be trailers and things we don't care about. Because of personal preferences. This one, I think, was just a bad presentation. This one should have had the presentation of Blades in the front.

Hey, you're in, you're out. This is what it is. Great, let's go. Cool, it's over.

You know what I mean? If you want more, go to the Commander Keen website. And especially- No, no, no, no. No, thank you.

Don't get to be their third number one in iOS and Android. And then we got the Elder Scrolls Legend. They have the card game. It's a commercial for that.

Freedom Knight. June 27th, they're going to major update. Again, the trailer I thought was too long. But it's also that thing of like, cool, it's a card game, so every screenshot in action item kind of looks exactly the same.

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Back to this. It's so easy, man. Rage 2, Rise of the Ghost Expansion. New enemies to kill?

Again, we were kind of confused, me and Baird, because all the same titles were popping up. Like, new weapons, and then new vehicle, and they showed us all twice. I'm not sure why. Other people noticed it on Twitter as well.

Like, we're running short on this conference here. I'll just do two trailers. Yeah, put it in the trailer we weren't going to show. Were there trailers for the same thing, though?

Yeah, they were. That's what I'm saying, yeah. Because the first half kind of seemed like it was for, like, not the expansion pack, just kind of this common rage, too. And then, because all the other stuff was clearly the Rage, Rise of the Ghost.

Yeah, I feel like it was definitive. It was easy to see that it was Rise of the Ghost on the second part. Great. But we were still getting the same sort of titles popping up, telling us that there was this new vehicle.

This new vehicle. We saw all that shit, like, already. It was interesting. Yeah, it was confusing.

Was it free? Was it free? Did you see? Yeah.

I thought so, yeah. Let me see. I don't think I have any notes about it. Well, I guess, yeah, I mean, they're talking about New Shit Weekly.

I don't think all that shit's free. Oh, okay. I'm in the back end here of the press stuff. Let me see what I'm saying.

It looks fun. I enjoyed Rage for what it was. I put, you know, maybe 15 hours into it. I was like, all right, I'm good.

Like, I've kind of had my fill of this sort of a variety of combat, and it got a little samey for me. Yeah, we'll see if this brings me back. I know Nick Skarpino's somewhere. I'm really excited about all this.

Yeah, yeah. He's definitely watching this right now. 100% watching this. Yeah, I don't know.

I didn't really, that didn't vibe with me. I just, I don't like that humor, where it's kind of just so on the nose of what it's going for. And I feel like seeing, like, it's helping me put it into words, seeing Rage 2 today and seeing Doom, where both of them I feel like going for, like, hey, we're cool. But, like, Doom does it.

Yeah. For me, at least. Whereas the Rage trailer, I'm just kind of like, it never hits, like, cringeworthy levels, but it's kind of just like, okay, I get it. You know, the neon colors, apocalypse, and here's some jokes.

It's like, I just feel like that's such a genre of its own at this point. It's a little tired. Then Wolfenstein, Cyberpilot, VR, July. We've heard about that before.

It didn't do much for me as a VR guy. Oh, you played? No. I'm saying, like, looking at it, I was like, oh, yeah, what is that going to be?

And they're like, oh, you get a pilot Nazi weapon, you turn it against them. And I was like, no. And it's just like, you look like you're in a mech shooting stuff. Also, the guy, he has kind of a thicker accent when he said, you're the fight Nazis, and I thought he said, fuck Nazis, in VR, yeah.

They're taking it to another dimension. Then Wolfenstein Youngblood, July 26th. This looks incredible. I can't wait to play this same game.

It's going to be the same sort of over-the-top, gory action that we're used to in Wolfenstein. The visuals are going to be fantastic. That's just kind of, I mean, if anybody played Wolfenstein 2 and New Colossus, you saw how gorgeous that game could look. And I'm just excited to try this, and then try to co-op.

I think that's a really cool added component to this already awesome franchise. And this trailer, I did what I'm talking about Doom doing as well. I feel like it does nail the tone in a way that I didn't like the Rage one. I like the aesthetic that went with this one.

I feel like it is fresh and different, even though it is 80s Neon. It was his own take on 80s Neon. The characters seem interesting. The comedy that they had together, I believe, more.

Yeah, that's the thing about it is, both Wolfenstein 1 and 2, and I know there's DLC, but both the box Wolfenstein's, right? I started, thought they are beautiful games, thought they handle really well, but they were just too shootery for me. I'm just not that kind of shooter guy, right? I don't mind playing first-person shooter games, but I need a narrative and character.

And granted, Wolfenstein has, I'm not saying it doesn't have that. It just still felt too much of, fuck, do you really want me actioning me the fuck out of this? Whereas the idea of playing it with Andy, playing it with Kevin, playing it with Barrett, whatever, seems like that would keep me going in a way of like, all right, we're having fun already. It's the cool mechanics, you know, but when I fuck up, which I never really will, somebody can run and save me, right, and take care of me, or get me back up.

Nice rifle carry, big guns. There we go, man. Flapjack and Nitro. And then here we go, baby.

Deathloop. Are you kidding me? Are you kidding me with this game right now? Right now, my games of the show are Cyberpunk and Deathloop.

Yep, I would agree. Deathloop, everything that they showed there, I was like, I mean, this story looks cool. Dave Fennoy signed me up all about that. Years and Deathloop.

We were talking earlier about the style of it, and it's like, it's hard to kind of put your finger on it, but it's like 70s funk, like, sci-fi future shit. It's like one of those pulpy, like, it's like, you know, it's got the film spots. It's like, it's got the things that, like, Brian House, right? It's got that what Tarantino's always talking about being inspired by.

You're saying Pulp and Brian, I was like, wow, you nailed it right there. Well, even the logo, right, looks like Deathloop, looks like a 70s movie. It looks like Death Proof. Yeah, yeah, I have the fact sheet for you on Deathloop, all right?

First of all, I thought it was interesting to say, platforms, TBC, or whatever, or TV, doesn't matter, we're past it, it'll be every year. Description officially says, from the team at Arcane Line comes an innovative take on first-person action. Deathloop transports the players to the lawless island of Black Reef in an internal struggle between two extraordinary assassins. Explore selling environments and meticulously designed levels in an immersive gameplay experience that lets you approach every situation any way you like.

Hunt down targets all over the island in an effort to put an end to the cycle once and for all. And remember, if at first you don't succeed, die, die again. Die, die again. We were kind of discussing during this, like, where I was talking about what you think the game's going to be, like, in terms of how it functions.

I really hope that it's a linear single-player story. I hope that it's all you go through. I don't want branching pads. I don't want it to be a...

G-mino virus. I want to do a linear story. Okay, because, I mean, from the team who did Dishonored, Arcane, or whatever, I imagine it's going to be the same. That was their hook with that game, right?

Approach however you are. I should do it. Approach wherever you want to. How do you want to take on this loud, soft, quiet, you know?

I feel like it's going to be what you want. My pitch on it is going to be, is that since it's this time loop of them killing each other, I think once you're doing a mission to get out, it says, you know, or whatever, I close to kill other people on the island or targets on the island, right? I feel like you're going to go do that, and that's the story mission, and then at the end, they kill you or you kill them, and then it moves back, and you're the other person in the next episode. I like something that they said after we saw the trailer where they were talking about intricate level design, and the way they were focusing on talking about level design makes me think that it is going to be, like, linear in the way that there's set pieces and build up that, like, it's not just a giant world where it's, like, story might happen here.

That's exactly what Dishonored was. Yeah, those are Dishonored games. Yeah, like, you want to, again, Dishonored 2 is one of the best games of the generation because of its level design. I wish I could agree.

It's not a hurtful name. Oh, damn it. Like, the Clockwork Tower level in that game is, like, one of the most, like, well-designed levels ever, and so I think it's going to be, like, it's going to be semi-branching path of how you can take things down. There will be some choices that will kind of affect, like, little story beats, but you're going to get, like, a story, which is what they did for the...

I don't know why. I saw this as a way more contained experience. Like, based on the trailer, I didn't see this as, like, this giant, kind of big, sort of player-driven narrative. I saw this more of, like, there's different...

You're going to take down the other assassin in different environments and different situations, but it'll feel like it's super replayable because you're doing it in different ways and different methods. Maybe I'm going to take this, the taller route where I'm on top of this building or whatever. I didn't... I guess what I got from that, I didn't see this big narrative story.

I don't know. I hope it's not that. Yeah. I can see it going that direction as well.

That's what I thought it would be. Especially because Dishonored 2 came out, what, two years ago? A year ago? Yeah, but then Dishonored 2 was two years ago, and then we had the expansion.

Oh, Death of the Outsider was last year, I believe. Yeah, so I don't know. Dishonored 2 was 2016. 26, Jesus.

November 11, 26. I guess we also just don't know when... Did we get a date on this on Deathloop? No.

No, right? Okay. So, yeah, it could be forever away, and they're still working on this giant story, but, yeah. I don't know.

Then, oh, right. I would say the surprise of this conference, for sure. Streaming technology. They did a demo with Doom.

You go to SlayersClub.com now to sign up for the data. Yeah, to try to get on there. It's kind of a streaming technology that's going to work in tandem with all these things. Yeah, it's weird that they were doing the beta, because it sounds like it's more of an idea that, hey, this is a technology where we're licensing ourselves to these other companies to make their shit run better and make it, what it was, a whole bunch of percentages make everything better and faster and less latency.

Yeah. Which is good. And, again, this is what we're talking about a lot when we do this video conversation. Everyone needs to be on board for this, for this to work.

Yeah, yeah, yeah. And we need the technology, we need the cloud stuff, we need the gamers to want to be a part of this. Like, everyone needs to work together for the streaming future to work out how we want it to. I liked the way they showed the demo of it, having someone come out and just play, and their time on input lag, their time on all this stuff, and Doom is a fast-paced issue.

Yeah, the fact that they focus on input lag is really good, because Stadia didn't talk about that at all, you know, X-Cloud didn't mention that at all. They always talk about, you know, you can get 4K and 60 frames, but cool, but how long does it take for my player to move on? Yeah, yeah, yeah. I think that's really important for them to focus on that, because they know what types of games that they make, you know?

Yeah. I thought it was cool that they were putting a foot out there to own the conversation of being the, you know, not the big guys that are trying to have the streaming platforms, but the technology we're going to help to try to make everyone work a little bit better. We'll see. Yeah, I don't know.

It's cool that at least it's being talked about. And then closing up the show, Doom Eternal. November 22nd, the giant collector's edition with the damn helmet you can wear, if you want. Oh, yeah, this is when I got to play Judges Week.

Got to run around and shoot stuff. It was more, but it was the demo you saw there of, what did I think you called it, dude? No, the fucking god. Yeah, what did I think you called it?

Ding dong. Ding dong, floating around, shooting a ding dong. That giant area, that's what ended it. Running up to it, why I asked about the platforming, which we saw in there, the wall climb, the wall jump and stuff.

That was a big part of what we played. And that was, I'm not good at Doom. Like, I played the first few levels of the last Doom. Got it, understood why people like it, but again, just shooter-y.

That's not my thing, let alone the pace of Doom having to be like that. This is an even more amped up pace of that, but what I found? helpful that i i got out of the demo of it as they gave us their speech beforehand it wasn't saying like hey we're doing this it's a direct you know it's more doom obviously it's crazier doom you even if you're bad at doom you have a bad time of this getting going but they said like all of you in this room are gonna die a lot and they're like that's the point like and that was never i don't know why i never thought of doom originally that way i'm like oh that's the point of like run around shoot thing you die well how can i get further what do i need to do what do i be watching stuff and i never processed the original doom that way but again not really even knowing that not my type of a game like i'll probably kick eternal around a little bit but not get into it uh anyways having that lens of the gameplay i had way more fun playing eternal and running around and it's still gorgeous and still plays incredibly well and so like i said during right of watching the gameplay like this is like this is doctor footage when in reality the game looks that good controls that well plays that awesome okay you know i think it had some chips in like 240 i'm pretty sure there's a hard drive i think it ran windows i thought that that looked so so impressive so cool and uh even beyond the original 2016 one i loved how it looked like it controlled as well as that one did but platforming and first-person shooters is never fun no that looks fun just play destiny that was again like i got my head wrapped around the gameplay better right and the normal thing i'm not forget i'm not going to right now being high as of you know you chainsaw guy for ammo or you have you melee a dude kill for health like those are still there there's a language to it you keep up the momentum yeah you're never on the if you do specific things you get specific things back to you go further and further but yeah there was a good for me right ground to a halt where it was like cool now rock climb jump to that one grab it and jump to that wall and it turned out nobody nobody saw me struggling so nobody came to give me things i had to figure out my own and you know i don't know two minutes of fucking it up over and over again and like it's pre-alpha whatever so like there's a little load or whatever i was getting angry and it was just that i was thinking of it in a very specific way like how we think about like mario wall jumping and hanging and sliding stuff when in reality there was something like i forget like if i could double jump i could see here's my hooker do some other shit i'm looking at this and i'm seeing those the fireballs like castle loves mario i love that whatever there was the wall running climbing whatever they were showing there was like there's something about this that i'm really liking i don't know what it is then when i start to see the dash i'm like oh my god this is celeste and this looks like it plays like celeste more than it plays like oh my god that looks fun it looks like controls well i can't wait the problem is having it was totally a signposting issue and if you're not familiar i mean like a game telling giving you a hint of popping up or like reminding you of an ability you don't have to use but you have to use here i think that's totally just a qa thing similar oh my gosh wait till this one game that's on the embargo from judge week gets announced it's a great game i can't wait but like there was a moment i haven't seen this in the long this is not a game at all this is a complete non-secure i have i don't know if i've ever seen this in my career where i was like fuck how the fuck do i get to this door how do i do i'm trying to lose everything and finally i look around and everyone's doing the same thing and you saw them all start freaking out like oh fuck we knew this was shit we thought about putting something in the demo to say go that way but we didn't you don't have to go that way it's not there's a thing you see that thing that's like dark that's a thing you can oh okay like everybody would be popping their heads off and he's like no fuck shit sorry the uh the blowing orbs in the game that you were i believe he was hooking towards i got messenger vibes out of that like see that's what i'm saying it's like they're taking the arcade shooting traversal though of messengers and celeste fuck yeah man in 3d like that could be a lot and again first person platforming is typically not the best uh but when you have that many mobility options i think that could be a lot of fun yeah i don't know great way to end it you know that's right it's slayer where one person plays the slayer and then uh two of the other plays demons so you have battle mode strategy versus skill and they're talking about it as a fighting game first person shooter they have the announcer round one round two and all that stuff i like that they're at least trying to make this unique to doom and not just kind of like shoehorning in typical um multiplayer which is what the first game did i mean i don't think it was that typical like i just feel like they didn't do a great job of it like they had the idea of when you shoot it up you become a demon and which i thought like oh this is kind of a doom thing to have in a multiplayer game but just all across the board it seems like a lot of people were really unhappy with either how it felt or just the systems like i don't know i guess i don't know if they had an idea but the actual design of it felt like an afterthought it was made uh it was a lot of it was made by um oh gosh studio in austin that is not they're just sort of like a contract house i can't think of their name no but they do they've done like multiplayer maps or halo and shit like that so it was i don't think it was the doom team necessarily surely they were consulting on it but yeah i hope uh i hope people get what they want get out of get what they want out of this multiplayer because i don't think they will yeah honestly but i do think it's cool to try something different but it's always feels weird when these like i feel like we're at a point with games where it's just focused on what you're trying to do certain affinity nailed it thank you thank you mount othris mount othris coming through yes that was that was i will say so far the c3 is not the most exciting yeah kind of a weaker one but it's funny because even then like this being a weaker e3 there's still just got two new ip announcements like they're still uh these conferences are better paced than they were even three years ago i would say like there's still value to e3 sure we'll see tomorrow now we got ubisoft and square we already know we're gonna swear uh and kind of funny games showcase yeah so what do you think tomorrow this is our gamescaster tonight or our last gamescaster tonight wrapping this up right like i'm i'm tomorrow right now outside of our own thing obviously it's just exciting to do that i'm most excited i think for square because of avengers and that's just because i'm uh you know i like superheroes i like superhero games and it's exciting that they're gonna do that and see what that game's finally like and what is it we don't know uh i like ubisoft obviously i think you know a lot of my most favorite games i'm excited to see what i'm sure there'll be a division update tomorrow i'm excited to know what that's gonna be uh i like well i love to watchdogs too right what is watchdogs legion that stuff gets me excited is ubi pass real you know what i mean what are they gonna do with odyssey like there's a lot of great questions for ubisoft but i feel square taking the sony slot which is a statement you know what i mean and they know that that's a statement taking that and having final fantasy and avengers what you have in between there like what else are you putting in there i mean honestly it might be you don't need it if it's just that they're gonna have other things that's it not interested in being tight yeah we'll see um i'm expecting some surprises in the middle of squares i don't know if they're ever going to be like the craziest guy i think but it's going to speak to the different audiences you know uh specifically the Japanese audience i imagine um but yeah ubisoft i don't know i'm just going to my there's nothing i'm really like excited to see but i hope that there's some things that will catch me off guard like that yeah jesus can you imagine yeah just play assassin screen all right i love you we'll see you guys

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