[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro episode artwork

EPISODE · Mar 16, 2022 · 28 MIN

[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

from Board Game Design Lab · host gabe

Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more. The post [BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro appeared first on Board Game Design Lab.

Episode metadata supplied by the publisher feed · Published Mar 16, 2022

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[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

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