BioBits - The Cycle Continues episode artwork

EPISODE · Oct 24, 2021 · 58 MIN

BioBits - The Cycle Continues

from Normandy FM · host Normandy FM

Hello Normandy crew. It has been a hot minute since we talked about BioWare on this podcast, but luckily we have an excuse to now, as People Make Games has scooped both our hosts and has talked with some ex-BioWare devs about what it was like to be in that studio during the Mass Effect 3 ending controversy. It's time for another episode of our BioWare news show BioBits, where we'll talk about some original drafts of the ending, the controversy's affect on how we talk about video games online, and how freeing it can be to criticize something without expecting it to be changed. Enjoy the show! People Make Games' video: https://www.youtube.com/watch?v=nhtgjmkcht8 Become a Normandy FM patron: http://patreon.com/normandyfm Follow us on Twitter: Normandy FM: @normandyfmshow Eric: @seamoosi Kenneth: @shepardcdr

Hello Normandy crew. It has been a hot minute since we talked about BioWare on this podcast, but luckily we have an excuse to now, as People Make Games has scooped both our hosts and has talked with some ex-BioWare devs about what it was like to be in that studio during the Mass Effect 3 ending controversy. It's time for another episode of our BioWare news show BioBits, where we'll talk about some original drafts of the ending, the controversy's affect on how we talk about video games online, and how freeing it can be to criticize something without expecting it to be changed. Enjoy the show! People Make Games' video: https://www.youtube.com/watch?v=nhtgjmkcht8 Become a Normandy FM patron: http://patreon.com/normandyfm Follow us on Twitter: Normandy FM: @normandyfmshow Eric: @seamoosi Kenneth: @shepardcdr

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BioBits - The Cycle Continues

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This episode was published on October 24, 2021.

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Hello Normandy crew. It has been a hot minute since we talked about BioWare on this podcast, but luckily we have an excuse to now, as People Make Games has scooped both our hosts and has talked with some ex-BioWare devs about what it was like to be...

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