BlazeRush is non stop action episode artwork

EPISODE · Feb 16, 2015 · 59 MIN

BlazeRush is non stop action

from EnterVR · host EnterVR

Hello and welcome to the enterVR podcast. On today's show I speak with Igor and Gregory and they are part of the team that created Blazerush. Here is a snippet of some of the things we talked about: 1:00 How Blazerush got started 3:30 How the team divided up work. 6:30 Why did they decide to implement vr support? 9:00 How was the UX/UI VR design implemented in Blaze Rush? 10:40 Nailing down the Vantage point of Blaze Rush. 13:20 Will Targem make more VR games in the future? 20:00 What does the virtual reality community look like in their part of Russia. 22:00 How do people react to the term virtual reality where they are from? 24:00 The duration of production. 25:00 Why did decide to create games in the first place? 28:00 The most difficult aspects of shipping out Blazerush from both a technical and business perspective. 32:00 Gregory and Igor's favorite games. 35:00 How do you create a well balanced game? 39:30 Balancing out the weapon system. The devs favorite weapons. 49:00 How move forward when you nail down a good formula for success in gameplay? 51:00 Will there be DLC for Blazerush? 53:00 Closing thoughts. Extra feature 58:00 Adding community submitted content to the game. Thanks again to Igor and Gregory for being true scholars and gentlemen of virtual reality and thank you for listening. Get more info on Targem games with the links below: http://www.targem.ru/ https://twitter.com/BlazeRushGame http://blazerush.com/

Episode metadata supplied by the publisher feed · Published Feb 16, 2015

Hello and welcome to the enterVR podcast. On today's show I speak with Igor and Gregory and they are part of the team that created Blazerush. Here is a snippet of some of the things we talked about: 1:00 How Blazerush got started 3:30 How the team divided up work. 6:30 Why did they decide to implement vr support? 9:00 How was the UX/UI VR design implemented in Blaze Rush? 10:40 Nailing down the Vantage point of Blaze Rush. 13:20 Will Targem make more VR games in the future? 20:00 What does the virtual reality community look like in their part of Russia. 22:00 How do people react to the term virtual reality where they are from? 24:00 The duration of production. 25:00 Why did decide to create games in the first place? 28:00 The most difficult aspects of shipping out Blazerush from both a technical and business perspective. 32:00 Gregory and Igor's favorite games. 35:00 How do you create a well balanced game? 39:30 Balancing out the weapon system. The devs favorite weapons. 49:00 How move forward when you nail down a good formula for success in gameplay? 51:00 Will there be DLC for Blazerush? 53:00 Closing thoughts. Extra feature 58:00 Adding community submitted content to the game. Thanks again to Igor and Gregory for being true scholars and gentlemen of virtual reality and thank you for listening. Get more info on Targem games with the links below: http://www.targem.ru/ https://twitter.com/BlazeRushGame http://blazerush.com/

PodParley-generated summary based on available episode metadata and transcript content.

NOW PLAYING

BlazeRush is non stop action

0:00 59:24

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of EnterVR?

This episode is 59 minutes long.

When was this EnterVR episode published?

This episode was published on February 16, 2015.

What is this episode about?

Hello and welcome to the enterVR podcast. On today's show I speak with Igor and Gregory and they are part of the team that created Blazerush. Here is a snippet of some of the things we talked about: 1:00 How Blazerush got started 3:30...

Can I download this EnterVR episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!