Board Game Experiments
from Pick Up and Deliver Hosted by Rattlebox Games- Network Feed
Brendan responds to a listener question about when board game experiments work or are admirable. Join us, won’t you? Gabriel Edge asks this question in our Boardgame Geek Forum: What are some experiments in board games that you really liked? What are some experiments in board games that you appreciated/admired (even if you didn’t like the game)? And the bigger question, when does a board game push the boundaries of the artistry in the medium (and should designers look to push those boundaries further)? Arkham Horror: The Card Game (2016) The Lord of the Rings: The Card Game (2011) The King’s Dilemma (2019) Sidereal Confluence (2017) A Study in Emerald (2013) Experiments I admire in games I don’t love Chronicles of Crime (2018) Pandemic Legacy: Season 1 (2015) KeyForge: Call of the Archons (2018) Discover: Lands Unknown (2018) Terror in Meeple City (2013) Additional thoughts on Experiments Nyctophobia (2018) Dixit (2008) Mysterium (2015) A Feast for Odin (2016) What do you like about games that experiment? Which ones do you admire but didn’t succeed? Share your thoughts over on boardgamegeek in guild #3269.
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