(Bonus) Goldeneye 007 With - John Gruber episode artwork

EPISODE · Oct 19, 2024 · 53 MIN

(Bonus) Goldeneye 007 With - John Gruber

from Tech Brew Ride Home · host Morning Brew

Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007. With Special Guest: John Gruber Learn more about your ad choices. Visit megaphone.fm/adchoices

Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007. With Special Guest: John Gruber Learn more about your ad choices. Visit megaphone.fm/adchoices

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(Bonus) Goldeneye 007 With - John Gruber

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This episode was published on October 19, 2024.

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Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on...

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