Brawl Stars to the Moon? A monetization deepdive! GameMakers x 2.5 gamers crossover episode artwork

EPISODE · Feb 5, 2024 · 1H 9M

Brawl Stars to the Moon? A monetization deepdive! GameMakers x 2.5 gamers crossover

from two & a half gamers · host Lancaric.me

This is no BS gaming podcast 2.5 gamers x Gamemakers crossover session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠, Joseph Kim, Ken Landen Youtube: https://youtu.be/NIPb2gKeFiw⁠ Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ Agenda 00:00 Epic intro03:00 Performance of Brawl Stars06:00 Product Overview and Gameplay12:00 Monetization and Economy Management19:00 Brawl Pass and Revenue Verticals25:00 Hypercharges and Progression31:53 Monetization and Economy37:11 Social Features and Game Modes41:26 Ad Tech and Rewarded Videos45:17 Optimizing Offers and Personalization50:09 Event Structure and Season Quest Cadence52:32 Additional Power Layers and Hypercharges55:30 User Acquisition and Marketing Channels01:03:25 Recent Spike and Structural Changes01:05:04 Live Ops Changes and Team Expansion01:06:40 Long-Term Outlook and Baseline Expectations --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Some games on the radar are experiencing steady growth and stable revenue, while others are declining or struggling to gain traction. The success of a game often depends on factors such as gameplay mechanics, updates, and the target audience. Developers should consider diversifying their portfolio and exploring new genres to avoid cannibalizing their own games. The performance of games can vary greatly, even within the same company or genre. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/ai-winning-creatives-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

This is no BS gaming podcast 2.5 gamers x Gamemakers crossover session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠, Joseph Kim, Ken Landen Youtube: https://youtu.be/NIPb2gKeFiw⁠ Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ Agenda 00:00 Epic intro03:00 Performance of Brawl Stars06:00 Product Overview and Gameplay12:00 Monetization and Economy Management19:00 Brawl Pass and Revenue Verticals25:00 Hypercharges and Progression31:53 Monetization and Economy37:11 Social Features and Game Modes41:26 Ad Tech and Rewarded Videos45:17 Optimizing Offers and Personalization50:09 Event Structure and Season Quest Cadence52:32 Additional Power Layers and Hypercharges55:30 User Acquisition and Marketing Channels01:03:25 Recent Spike and Structural Changes01:05:04 Live Ops Changes and Team Expansion01:06:40 Long-Term Outlook and Baseline Expectations --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Some games on the radar are experiencing steady growth and stable revenue, while others are declining or struggling to gain traction. The success of a game often depends on factors such as gameplay mechanics, updates, and the target audience. Developers should consider diversifying their portfolio and exploring new genres to avoid cannibalizing their own games. The performance of games can vary greatly, even within the same company or genre. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/ai-winning-creatives-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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Brawl Stars to the Moon? A monetization deepdive! GameMakers x 2.5 gamers crossover

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This episode is 1 hour and 9 minutes long.

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This episode was published on February 5, 2024.

What is this episode about?

This is no BS gaming podcast 2.5 gamers x Gamemakers crossover session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry...

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