Breaking the 4th Dimension: Gamers as Forces for Social Good episode artwork

EPISODE · May 4, 2018 · 34 MIN

Breaking the 4th Dimension: Gamers as Forces for Social Good

from re:publica 18 - Politics & Society · host Gwendelyn Foster, Vincent Frederick Dancel

Gwendelyn Foster, Vincent Frederick Dancel The session will be conducted as follows: Demographic of Gamer Population Case Studies of Commercially Successful and Critically Acclaimed Social Impact Games Democracy by Positech Studios This War of Mine by 11 bit Studios Mini Metro by Dinosaur Polo Club Papers, Please by Lucas Pope This is the Police by Weappy Studio Analysis on Player Behaviour and its social impact. Designing Games for Social Impact The JoomaJam Financial Literacy Arcade by Ritmo Learning Lab   Dugas, a game on Martial Law by Ritmo Learning Lab Breaking the 4th Dimension: How do you get players to care?  Presentation will be multi-media.  supported by BMZ

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Breaking the 4th Dimension: Gamers as Forces for Social Good

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