EPISODE · May 27, 2025 · 1H 17M
Brendon Chung & Laura Michet
from Script Lock · host Brendon Chung, Laura Michet
Hello hello! We're back with returning guests Brendon Chung (founder of Blendo Games and creator of such games as Gravity Bone, Flotilla, Atom Zombie Smasher, Thirty Flights of Loving, Quadrilateral Cowboy, and the recently released Skin Deep) and Laura Michet (writer and editor who's worked on such games as Where the Water Tastes Like Wine, Frog Fractions 2, Swan Hill, You Got This, Brutadon!, The Brigand’s Story, and more. She was a Principal Writer and Editor at Riot Games, was the Narrative Director on Skin Deep, and is currently a Narrative Director at Heart Machine) to talk about the recently-released Skin Deep as well as Brendon working with VO for the first time, the goals that came out of deciding Skin Deep would be a comedy game, earnestness in storytelling, making a comedy game with multiple writers, documentation, their process working together as a married couple, the narrative challenges of working on a sim game, what they think makes a good game opening, advice for people wanting to get better at writing dialogue, their processes for writing down ideas, how they power through blocks, what they’re playing and watching these days that gets them excited, how they toe the line between creative expression and making a living, explaining and over-explaining things, how do they not overwrite outlines while providing openings for design, deranged subreddits, and a whole lot more!Our GuestsBrendon Chung and Laura Michet would love it if you played Skin Deep and left a review on Steam!Stuff We Talked AboutSkin DeepThiefDeus ExSystem ShockThe SubstanceDreddSplinter Cell: ConvictionHitmanWheel WorldPrey (and Mooncrash)Another WorldMercenariesWorkflowyThe Devil’s PlanPhysical: 100Culinary Class WarsOur theme music was composed by Isabella Ness, and our logo was created by Lily Nishita
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What this episode covers
Hello hello! We're back with returning guests Brendon Chung and Laura Michet to talk about the recently-released Skin Deep as well as Brendon working with VO for the first time, the goals that came out of deciding Skin Deep would be a comedy game, earnestness in storytelling, making a comedy game with multiple writers, documentation, their process working together as a married couple, the narrative challenges of working on a sim game, what they think makes a good game opening, advice for people wanting to get better at writing dialogue, their processes for writing down ideas, how they power through blocks, what they’re playing and watching these days that gets them excited, how they toe the line between creative expression and making a living, explaining and over-explaining things, how do they not overwrite outlines while providing openings for design, deranged subreddits, and a whole lot more!
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Brendon Chung & Laura Michet
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