[BS] Why Are We Stuck with Floating Screens?
from The Eighth Hosted by Avraham Raskin
Why do companies release augmented reality (AR) devices with interfaces that mainly rely on flat, 2D screen designs? Why do we see floating iPads in a 3D world? Is this laziness or a lack of innovation in current AR solutions? TLDR; Meta released new AR glasses, but they’re not for consumers. Interaction is still reliant on unnatural gestures or accessories. Current AR interfaces are like floating 2D screens in a 3D world. Avraham questions why we haven’t moved beyond flat screen metaphors in AR design. Highlights the limitations and frustrations of existing AR solutions. Calls for a more natural, multi-sensory approach to AR interfaces. Question: Do you think AR will evolve beyond flat screen designs, or are we stuck in this 2D mindset? 00:00 - Introduction 00:34 - My History of Augmented Reality 01:19 - Meta’s New AR Glasses 02:05 - Interaction Modes in AR 03:09 - Holographic Interfaces 04:37 - Apple’s Interface Decisions 06:31 - Limitations of Current AR 08:24 - The Frustration with Floating Screens Links to the Podcast 🔗 Reality:One Podcast 🎧 Listen on Spotify 🎬 Watch on YouTube 🎙️ Available on Apple Podcasts
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