Building and Growing a Game Development Studio episode artwork

EPISODE · Apr 23, 2024 · 59 MIN

Building and Growing a Game Development Studio

from IndieGameBusiness® · host Jay Powell

Welcome to IndieGameBusiness! Today, we're honored to have Paxton Galvanek, CEO & Co-Founder of Studio Hermitage, joining us to share insights on "Building and Growing a Game Development Studio." Throughout our discussion, Paxton will provide invaluable insights into the journey of establishing and expanding Studio Hermitage in a challenging environment, including the studio's collaboration with Embracer Group since 2023. We'll delve into Paxton's extensive experience in growing AAA studios, drawing from his role in scaling Funcom from 200 to 450 people between 2018 and 2023. Paxton will share strategies for fostering a positive studio culture across various projects and teams, including Independents, Mobile, AA, and AAA studios. Additionally, Paxton will reflect on his journey of breaking into the game development industry, offering insights gleaned from his talks and educational sessions spanning the past decade. Moreover, Paxton will provide fascinating insights into the development of Studio Hermitage's transmedia Intellectual Property, Our Brilliant Ruin (www.ourbrilliantruin.com). We'll explore how the project spans across tabletop RPGs, comics, video games, audio dramas, and more, offering a truly immersive experience for audiences. Stay connected with Paxton Galvanek on social media: Twitter: https://twitter.com/PaxtonGalvanek LinkedIn: https://www.linkedin.com/in/paxtongalvanek/ Facebook: https://www.facebook.com/pgalvanek Join us as we unravel the secrets to building and growing successful game development studios, alongside the exciting journey of developing a transmedia IP. #GameDevelopment #StudioHermitage #IndieGameBusiness #PaxtonGalvanek #OurBrilliantRuin #TransmediaIP #AAAStudios #StudioCulture

Episode metadata supplied by the publisher feed · Published Apr 23, 2024

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Building and Growing a Game Development Studio

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