EPISODE · Nov 7, 2018 · 40 MIN
Burn
from The Hard Move · host Matthew Gravelyn
Jason Mills and I get into the move Burn from the Nova Playbook in the game Masks. We talk about the mechanical importance of this move as the only Playbook option for the Nova, how the choices made in this move are critical at driving the Nova’s narrative, and how the GM can grapple with the seemingly infinite possibilities of this move. You can follow Jason on Twitter at twitter.com/ItsProbablyOK and find out more about Happy Jacks RPG at happyjacks.org Content featured in this episode is from the game Masks by Brendan Conway. You can find out more about this game at magpiegames.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove
What this episode covers
Jason Mills and I get into the move Burn from the Nova Playbook in the game Masks. We talk about the mechanical importance of this move as the only Playbook option for the Nova, how the choices made in this move are critical at driving the Nova’s narrative, and how the GM can grapple with the seemingly infinite possibilities of this move. You can follow Jason on Twitter at twitter.com/ItsProbablyOK and find out more about Happy Jacks RPG at happyjacks.org Content featured in this episode is from the game Masks by Brendan Conway. You can find out more about this game at magpiegames.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove
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Burn
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