"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games) episode artwork

EPISODE · Dec 3, 2019

"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show:  the ever-challenging calendar math!We spoke with Jajeev on a recent episode about UI design.User InterfacesWe recently spoke with Martha's dad about board game design and his work writing cross-compilers for 8-bit computers.Board Game Design0:07:41Calendar Math (Production Schedules)Our guest Eric Johnson went in-depth on Agile development in a recent episode.Agile DevelopmentMark alluded to a pattern that is found in almost everything in nature, but is most frequently studied in language. It's called Zipf's Law, and here's a video from Vsauce on YouTube about it.0:43:23Calendar Math (Real Time in Games)Date and Time Odds, Ends and OdditiesMaggie PintJavaScriptMNSamoa and Tokelau skip a day for dateline changeBBC

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