Calibrating DLC; It's Not a Bad Thing episode artwork

EPISODE · Mar 3, 2017 · 1H 18M

Calibrating DLC; It's Not a Bad Thing

from Constantly Calibrating Podcast (Gaming & Geek Culture) · host Constantly Calibrating LLC

Since the dawn of Horse Armor, the gaming landscape has been plagued by downloadable content. Once thought to be an added, paid bonus for games, DLC has gone from good to bad to worse in the intervening decade. Then the unthinkable happened: Nintendo announced a poorly explained Season Pass for The Legend of Zelda: Breath of the Wild, and the ground fell out beneath us all. That is, it would've if not for the fact that at Constantly Calibrating the team has always stuck to a simple fact: DLC is not bad; at least not inherently. To provide a counter and show the team the errors of their ways, they brought in Jenn VanGemert, AKA LoZelda. At least that was the plan, as the podcast went and took about 42 twists and turns and ended up with something else entirely. Listener (or viewer) be prepared for a journey the likes of which you may never have experienced, this week on the Constantly Calibrating Podcast.

Episode metadata supplied by the publisher feed · Published Mar 3, 2017

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Calibrating DLC; It's Not a Bad Thing

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This episode was published on March 3, 2017.

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