Calibrating Game Glitches episode artwork

EPISODE · Nov 19, 2015 · 1H 2M

Calibrating Game Glitches

from Constantly Calibrating Podcast (Gaming & Geek Culture) · host Constantly Calibrating LLC

Sometimes games work as they were intended. All the textures load, NPCs are working properly, and the game mechanics aren't broken. That is the glittering utopia that not even Lara Croft can come across.   This week we covered game glitches and bugs, and why we are more tolerant of their presence depending on the game/publisher. Everyone but Brian had something to say on Fallout 4 and its own highs and lows, because he was too busy playing Rise of the Tomb Raider, which he had a bit to say on.   What do you think is an acceptable amount of glitches in a game? Are there any publishers you give an automatic pass to? Let us know as you listen to this week's Constantly Calibrating!

Episode metadata supplied by the publisher feed · Published Nov 19, 2015

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Calibrating Game Glitches

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This episode is 1 hour and 2 minutes long.

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This episode was published on November 19, 2015.

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