EPISODE · Aug 23, 2019 · 1H 14M
Call of Cthulhu: Dark Corners of the Earth
from Supercontext: an autopsy of media
This 2005 video game tried to capture the atmosphere and experience of H. P. Lovecraft's mythos. It is now called a commercial failure and a cult classic. We discuss its unique, immersive gameplay, and its Lovecraftian approach to knowledge as a thing to fear. Interested in the media we discussed this episode? Please support the show by purchasing it through our affiliate store: Call of Cthulhu (RPG) Additional resources: Call of Cthulhu: Dark Corners of the Earth Interview 2 Call of Cthulhu: Dark Corners of the Earth Q&A The making of Call of Cthulhu: Dark Corners of the Earth Owen, D. (2017). Player and Avatar : The Affective Potential of Videogames. Jefferson, UNITED STATES: McFarland. Horror is Knowledge: The Presentation of Fear in 'Call of Cthulhu
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Call of Cthulhu: Dark Corners of the Earth
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