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EPISODE · Nov 16, 2007 · 42 MIN

Cameron Moll

from dConstruct 2007 · host Clearleft

It’s easy to poke fun at bad design, but it’s far more challenging and rewarding to discern differences between good design and great design. This session will teach you practical design techniques for tipping the scales of greatness in your favor, using a blend of graphic design theory, human computing principles, and a communication-centric approach. Learn the difference between concepts such as influence vs. inspiration or machine efficiency vs. user efficiency.

Episode metadata supplied by the publisher feed · Published Nov 16, 2007

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Cameron Moll

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This episode was published on November 16, 2007.

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