Cartridge Club #48 - Journey episode artwork

EPISODE · Sep 6, 2017 · 1H 39M

Cartridge Club #48 - Journey

from Cartridge Club: The Game of the Month Podcast · host Cartridge Club

This month we take a stroll through the desert with a game that has been described as the birth of indie gaming on Playstation. Joined by Jake from Polykill and the RF Generation Playcast crew we take a look at Journey.   Panel Jake Twitter: @theMcAxl | Website: www.polykill.com   Rich Twitter: @thesinglebanana | Website: http://www.rfgeneration.com | Podcast: http://rfgenplaycast.podbean.com   Shawn Twitter: @MrShawnGray | Website: http://www.rfgeneration.com | Podcast: http://rfgenplaycast.podbean.com   Cartridge Club Intro/Outro Music Ser Flash Twitter: https://twitter.com/Serraxor | YouTube: https://www.youtube.com/user/serraxor | Website: https://smpmusicproductions.bandcamp.com | Twitch: https://www.twitch.tv/serraxor | vidme: https://vid.me/serraxor   Cartridge Club Logo Will Pruitt Twitter: https://twitter.com/willopruitt | Facebook: https://www.facebook.com/willopruitt/ |  Website: http://willpruitt.com   Level 1  5:00 P2(Mark) gives a quick overview of Journey and panel discusses their memories of the game and first impressions.   Developer: thatgamecompany   Publisher: Sony Computer Entertainment   Designer: Nicholas Clark, Bryan Singh, Chris Bell Director: Jenova Chen Composer: Austin Wintory Series: Journey Platform(s):   PlayStation 3 PlayStation 4   Release Date: PlayStation 3   NA: March 13, 2012 EU: March 14, 2012 JP: March 15, 2012 PlayStation 4NA: July 21, 2015 JP: July 23, 2015   Genre: Adventure, art game   Level 2 Discuss story of the game: 13:15 Journey's story is told wordlessly through gameplay and using cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these stones give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization mirroring the player's journey. The player must also contend with the ancient automatons left over from a war which ended the civilization, and which still roam the city looking for intruders. Cut scenes Symbolic? Did you catch feels? Discuss gameplay mechanics: 32:21 Walking simulator? Smooth learning curve Puzzle difficulty Float, Jump, Interact   Discuss sound: 58:05 Favourite tracks Discuss sound effects   Discuss graphics: 1:04:26 Favorite stages Character design   Level 3 1:15:46 Lasting Impressions, overall rating and final thoughts. Did this make you want to play it again and if not, what would need to be changed? Would you suggest it to friends?   Level 4 1:27:55 3 Word Review #CC3WR from Twitter first followed by panel   Level 5 1:32:55 Outro (thank panel and plug) Announce the game for next month (Mega Man 2)

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Cartridge Club #48 - Journey

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