Catch-Up Mechanics (Joseph Chen)
How do you make games that feel competitive for players of all skill levels, while still feeling fair to the players with the most experience? Catch-up mechanics! Joseph Chen joins us to chat through different kinds of catch-up mechanics, how overpowered catch-up mechanics can take over your game, and that dark cousin of the catch-up mechanic: the runaway leader.
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How long is this episode of Pretentious Game Ideas?
This episode is 1 hour and 18 minutes long.
When was this Pretentious Game Ideas episode published?
This episode was published on May 22, 2018.
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