EPISODE · Jun 12, 2025 · 5 MIN
Chapter 3 - Proprietary versus Licensed Kernels
from DemystifyingPLM · host Michael Finocchiaro
Development of graphics kernels is pretty hard are we'll see a little later, so not everyone could afford to build their own. This is the story of a few that were modular and usable by other applications and some that stayed proprietary to their original company.
What this episode covers
Development of graphics kernels is pretty hard are we'll see a little later, so not everyone could afford to build their own. This is the story of a few that were modular and usable by other applications and some that stayed proprietary to their original company.
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Chapter 3 - Proprietary versus Licensed Kernels
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