Charlene Putney & Jana Sloan van Geest episode artwork

EPISODE · May 14, 2018 · 57 MIN

Charlene Putney & Jana Sloan van Geest

from Script Lock · host Jana Sloan van Geest, Max Folkman, Nick Folkman, Charlene Putney

Spring is here, and so are Charlene (writer at Larian Studios on Divinity: Original Sin 1 & 2) and Jana (game writer and narrative designer on Battlestar Galactica: Squadrons, Assassin's Creed Origins, and currently at Guerilla Games where she just finished working on Horizon Zero Dawn: The Frozen Wilds)! They join us to talk about what makes a good bark, writing a good tooltip, finding inspiration in others, doing different types of writing at different times of day, solving a writing problem by articulating it to someone else, working with different team sizes, best practices for breaking through creative ruts, honing your judgment, the need for simplicity and clarity in game writing, the craving for more narration through items, and never retiring a tool in the storytelling toolbox. Our Guests on the Internet Charlene's Twitter. Jana's Twitter. Stuff We Talked About Hag-Seed: A Novel by Margaret Atwood Borne: A Novel by Jeff VanderMeer The Undoing Project: A Friendship That Changed Our Minds by Michael Lewis The Artist's Way by Julia Cameron Caves of Qud Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

Episode metadata supplied by the publisher feed · Published May 14, 2018

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Spring is here, and so are Charlene and Jana! They join us to talk about what makes a good bark, writing a good tooltip, finding inspiration in others, doing different types of writing at different times of day, solving a writing problem by articulating it to someone else, working with different team sizes, best practices for breaking through creative ruts, honing your judgment, the need for simplicity and clarity in game writing, the craving for more narration through items, and never retiring a tool in the storytelling toolbox.

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Charlene Putney & Jana Sloan van Geest

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