EPISODE · Jun 6, 2024 · 48 MIN
Charlie Olson: A deep dive into matchmaking, skill-rating, and gameplay mechanics
from Cloud Do You Do? · host Charlie Olson, Invokation Games, Stepan Kaiser, Revolgy
In this episode of “Cloud Do You Do,” we delve into the intricacies of skill-based matchmaking in the gaming industry with our special guest, Charlie Olson, co-founder of Invokation Games. Charlie brings nearly two decades of experience in game development, focusing on matchmaking and skill-rating algorithms. We explore Charlie’s career journey, his work with renowned systems like Elo and TrueSkill, and how Invokation Games is innovating in this space. The discussion covers the technical aspects of skill-rating algorithms, the importance of transparency in matchmaking, and the mechanics of gameplay in major titles like Call of Duty and Wolfenstein. We also touch on aim-assist, input response curves, weapon balance, and in-game analytics. There’s a lot to cover in this episode, so let’s get to it! We are Revolgy - a global cloud partner. Our cloud engineers and architects provide professional and managed services for your projects on GCP and AWS. In a nutshell, we help to make life digital-native companies, SMBs and corporates in the cloud easier. Check our website revolgy.com for more information. Make sure to follow Revolgy on Spotify, Linkedin, and X. Thanks a lot for listening, and see you next time!
What this episode covers
In this episode of “Cloud Do You Do,” we delve into the intricacies of skill-based matchmaking in the gaming industry with our special guest, Charlie Olson, co-founder of Invokation Games. Charlie brings nearly two decades of experience in game development, focusing on matchmaking and skill-rating algorithms. We explore Charlie’s career journey, his work with renowned systems like Elo and TrueSkill, and how Invokation Games is innovating in this space. The discussion covers the technical aspects of skill-rating algorithms, the importance of transparency in matchmaking, and the mechanics of gameplay in major titles like Call of Duty and Wolfenstein. We also touch on aim-assist, input response curves, weapon balance, and in-game analytics. There’s a lot to cover in this episode, so let’s get to it!
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Charlie Olson: A deep dive into matchmaking, skill-rating, and gameplay mechanics
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