EPISODE · Dec 2, 2014 · 36 MIN
"Chasing the Dragon Age" -- The Silicon Sasquatch Podcast: Episode 58
from Silicon Sasquatch · host Nick Cummings
The mere concept of an 80-hour game just isn't the same in 2014. What does that mean for gaming's tradition of massive, deep role-playing games? And what can developers do to avoid padding their games out with dull, superfluous side missions?
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"Chasing the Dragon Age" -- The Silicon Sasquatch Podcast: Episode 58
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