Collaborate on structured 3D models in visionOS episode artwork

EPISODE · Jun 12, 2026 · 7 MIN

Collaborate on structured 3D models in visionOS

from Podkey WWDC 2026

A Podkey summary of Collaborate on structured 3D models in visionOS, from WWDC 2026.Today’s thread is spatial collaboration, and how a design review on Vision Pro starts to feel less like passing files around and more like standing around the same workbench. The big ideas are shared 3D models over SharePlay, cleaner ways to structure and manipulate complex assemblies, and a really tactile clipping system that lets people peel back geometry instead of just toggling it on and off. And under all of that, there’s a lot of practical engineering: coordinate transforms, collision setup, and some smart data-driven choices that make these experiences feel natural instead of fiddly.A shared workbench in 3DWhy asset hierarchy matters so muchWhole model or individual partsClipping that feels tactileThe architecture behind the clipping systemThe math that keeps gestures feeling rightA statistical way to choose expansion directionThe easy-to-miss requirement that breaks everythingSharePlay as a design review toolWhere this could go nextThis podcast was created with Podkey. Make your own at https://podkey.fm

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Collaborate on structured 3D models in visionOS

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