EPISODE · Jul 24, 2020
Community Development (with Christine Marten)
from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark
What does it mean to manage a community of players? How do you do it well? Is it just about social media, or is community engagement part of game creation? In this episode, community manager and MageQuit player Christine "Birb" Marten gives your nice hosts a primer on using data, dealing with trolls, and getting input from gamers. Also, Mark sends out an invite, Stephen doesn't like horror games, and Ellen gets the giggles. Community DevelopmentGame DesignMarketingProductionGames Industry GatheringArcGISPaxSouth: MageQuit (Review) - Christine Marten, Gaming Access WeeklyGrandia HD CollectionChristine mentioned these tools:SproutAgora PulseBufferHootsuiteMailchimp...and these community managers:Victoria Tran with KitFox GamesHarris Foster with Finji
What this episode covers
What does it mean to manage a community of players? How do you do it well? Is it just about social media, or is community engagement part of game creation? In this episode, community manager and MageQuit player Christine "Birb" Marten gives your nice hosts a primer on using data, dealing with trolls, and getting input from gamers. Also, Mark sends out an invite, Stephen doesn't like horror games, and Ellen gets the giggles. Community DevelopmentGame DesignMarketingProductionGames Industry GatheringArcGISPaxSouth: MageQuit (Review) - Christine Marten, Gaming Access WeeklyGrandia HD CollectionChristine mentioned these tools:SproutAgora PulseBufferHootsuiteMailchimp...and these community managers:Victoria Tran with KitFox GamesHarris Foster with Finji
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Community Development (with Christine Marten)
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